Elvis Deane

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  1. 15 votes

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    2 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →

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  2. 1 vote

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  3. 9 votes

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    1 comment  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →

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  4. 17 votes

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    1 comment  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →

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  5. 1 vote

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    1 comment  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →

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    Elvis Deane commented  · 

    You can do this now using a Cycle Layers behaviour. Say for your Aa mouth shape, you'd have a layer named Aa, then three subfolders with different mouth shapes going toward the Aa shape in there. You'd apply the Cycle Layers behaviour to the Aa folder, and it'll go through each subfolder when that mouth shape is triggered.

  6. 2 votes

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  7. 2 votes

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    2 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →

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    Elvis Deane commented  · 

    This would be very, very helpful. It's something I took for granted when working in Moho years ago, and now I'm finding it so difficult in CA to make a characters sit or kneel or kick.

    Elvis Deane supported this idea  · 
  8. 1 vote

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