Ole Kristensen

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  1. 2 votes

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    1 comment  ·  After Effects » General  ·  Flag idea as inappropriate…  ·  Admin →
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    Ole Kristensen commented  · 

    Hi Emilio, did you recover from the glitches? Has there been a fix in later versions?

  2. 3 votes

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    1 comment  ·  After Effects » Performance  ·  Flag idea as inappropriate…  ·  Admin →
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    Ole Kristensen commented  · 

    I'm interested in whether you have had any progress on this issue since the original post. We have a farm that also spends far to much time lingering...

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  3. 3 votes

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    0 comments  ·  After Effects » Stability  ·  Flag idea as inappropriate…  ·  Admin →
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  4. 368 votes

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    78 comments  ·  After Effects  ·  Flag idea as inappropriate…  ·  Admin →
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  5. 7 votes

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    2 comments  ·  After Effects » Performance  ·  Flag idea as inappropriate…  ·  Admin →
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  6. 39 votes

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  7. 12 votes

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    1 comment  ·  After Effects » Workflow & interoperability  ·  Flag idea as inappropriate…  ·  Admin →
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    Ole Kristensen commented  · 

    Yep - The only thing needed to script this would be the ability to get to the source property in a master comp from it's master properties when used as layer.

    Something like:
    thisComp.layer("Fancy sign").masterProperty("Title Text").source;
    thisComp.layer("Fancy sign").masterProperty("Fancy Slider").source;

    Should be able to return a reference akin to:

    comp("Fancy Sign").layer("Text").sourceText
    comp("Fancy Sign").layer("CONTROLS").effect("Fancy Slider")("Slider")

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  8. 1,137 votes

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    500 comments  ·  After Effects » Performance  ·  Flag idea as inappropriate…  ·  Admin →

    Multi-Frame Rendering is now available in After Effects public beta. We’re starting with Render Queue export, and will add support for preview, AME, MOGRTs and beyond in subsequent releases.

    This is a significant update to the After Effects architecture. Unlike older versions that rendered multiple frames by creating copies of the application, this is true multithreaded rendering. The render pipeline has been optimized from end to end, enabling After Effects to use your system to its full potential.

    We know how important rendering faster is to you. That’s why we’ve taken the time to do this right, and build a strong, high-performance foundation for the future. We appreciate your patience, and would love to hear how Multi-Frame Rendering is working on your hardware and with your projects.

    You can learn more about this multi-year effort here: https://blog.adobe.com/en/publish/2021/03/10/multi-frame-rendering-now-in-after-effects-beta.html

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    Ole Kristensen commented  · 

    Same here - the introduction of Motion Graphics Templates and Responsive Timing has made this even more acute.

    In a broadcasting house, where branding moves from prerendered flow-tv Airlooks to user-rendered typographic mogrts for rapid-production SoMe clips, we constantly hit the performance of After Effects and the dynamic link rendering.

    Our rapid-turnaround users working to brand their clips in Premiere have a hard time understanding why simple-looking designs involving shapes scaled to text strings are slowing down their timeline and making their playback jagged. They are not After Effects users and are used to live rendering everywhere, also online.

    Worth noting is also that a video editor using Premiere would usually have a less capable machine than an After Effects motion designer. This is exacerbating the Performance issue, as the rendering moves from big pre-production and motion design machines to laptops for SoMe editors.

    So yes, performance is the top priority, but especially for expressions, text rendering and Essential Graphics in Premiere!

  9. 141 votes

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    28 comments  ·  After Effects » Performance  ·  Flag idea as inappropriate…  ·  Admin →
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  10. 435 votes

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    18 comments  ·  After Effects » Performance  ·  Flag idea as inappropriate…  ·  Admin →
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  11. 1 vote

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  12. 1 vote

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  13. 2 votes

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  14. 232 votes

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    7 comments  ·  After Effects » General  ·  Flag idea as inappropriate…  ·  Admin →
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  15. 10 votes

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    3 comments  ·  After Effects » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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  16. 86 votes

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    4 comments  ·  After Effects » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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  17. 3 votes

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    4 comments  ·  After Effects » Workflow & interoperability  ·  Flag idea as inappropriate…  ·  Admin →
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    Ole Kristensen commented  · 

    I have just discovered that it works if i call comp.openInEssentialGraphics() first.

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    Ole Kristensen commented  · 

    Here's a diff

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  18. 65 votes

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    2 comments  ·  After Effects » Animation  ·  Flag idea as inappropriate…  ·  Admin →
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  19. 9 votes

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  20. 28 votes

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