Jun Saito

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  1. 11 votes
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    4 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →

    Hi there,

    @Иланна Марченко I’m not sure how to answer the question. Placing sticks (bones) in the arm along with tags for elbow and shoulder will allow you to apply a behavior called ‘Arm IK’. Parameters there will allow you to adjust maximum stretch and adjust point at which elbow bends. A wrist tag with a draggable behavior will allow you to drag the arm. Does that help?

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    Jun Saito commented  · 

    May I confirm that this is a relevant request:

    https://adobe-video.uservoice.com/forums/911317-character-animator/suggestions/41186479-ability-to-turn-off-joint-distortion-while-using-i

    As I commented there, I agree that setting up rigid deformations on Ch is a pain. Limb IK can be a workaround but not a solution in general. I will bring this up to the team.

  2. 3 votes
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    7 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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    Jun Saito commented  · 

    May I confirm that this is a relevant request:

    https://adobe-video.uservoice.com/forums/911317-character-animator/suggestions/39622003-fixed-size-without-stretching-but-with-the-abili

    My workaround may be fine for a few South-Park-style arms, but in general, I agree that setting up rigid deformations is very tedious or infeasible on Ch. I will bring this up to the team.

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    Jun Saito commented  · 

    I think you can achieve the desired style by moving the elbow joint close to the shoulder or the wrist, and put a stick handle through the limb.

  3. 2 votes
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    2 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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    Jun Saito commented  · 

    Please give Limb IK in beta a try
    https://community.adobe.com/t5/character-animator-beta/feature-focus-limb-ik/td-p/11234211?page=1

    and let us know what you think.

  4. 8 votes
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    1 comment  ·  Character Animator » Performance  ·  Flag idea as inappropriate…  ·  Admin →
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    Jun Saito commented  · 

    I appreciate it if you can try Limb IK behavior in beta:
    https://community.adobe.com/t5/character-animator-beta/feature-focus-limb-ik/td-p/11234211?page=1

    and let us know if it works reasonably well to make puppets to kneel.

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