Jakob Eriksen
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6 votesNeeds More Info · 5 comments · After Effects » Workflow & interoperability · Flag idea as inappropriate… · Admin →
Jakob Eriksen supported this idea ·
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1 vote
Jakob Eriksen shared this idea ·
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54 votes
Thank you for filing this request.
Have you used the output name and location templates in After Effects? These can automate where the render queue exports to, including locations relative to the project file.
More information here:
https://helpx.adobe.com/after-effects/using/basics-rendering-exporting.html#specify_filenames_and_locations_for_rendered_outputAn error occurred while saving the comment Jakob Eriksen supported this idea ·
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496 votes
Jakob Eriksen supported this idea ·
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3 votes
An error occurred while saving the comment Jakob Eriksen commented
Roto brush v2 is major game changer. That is why it is so important that adobe fixes all the bugs. This need to be reliable even on long sequences with highres footage. It is important to have the ability to have a rotobrush v2 sequence to render overnight to extract a mask, without memory leaks an craches.
Rotobrush code should be optimised for GPU.They should also fix the first frame bug. alot of the times theres a big difference between first and second frame.
Jakob Eriksen supported this idea ·
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2 votes
Jakob Eriksen supported this idea ·
An error occurred while saving the comment Jakob Eriksen commented
Roto brush v2 is major game changer. That is why it is so important that adobe fixes all the bugs. This need to be reliable even on long sequences with highres footage. It is important to have the ability to have a rotobrush v2 sequence to render overnight to extract a mask, without memory leaks an craches.
Rotobrush code should be optimised for GPU. -
5 votes
Jakob Eriksen supported this idea ·
An error occurred while saving the comment Jakob Eriksen commented
Roto brush v2 is major game changer. That is why it is so important that adobe fixes all the bugs. This need to be reliable even on long sequences with highres footage. It is important to have the ability to have a rotobrush v2 sequence to render overnight to extract a mask, without memory leaks an craches.
Rotobrush code should be optimised for GPU. -
1 vote
An error occurred while saving the comment Jakob Eriksen commented
Roto brush v2 is major game changer. That is why it is so important that adobe fixes all the bugs. This need to be reliable even on long sequences with highres footage. It is important to have the ability to have a rotobrush v2 sequence to render overnight to extract a mask, without memory leaks an craches.
Rotobrush code should be optimised for GPU. -
33 votes
Jakob Eriksen supported this idea ·
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3 votes
An error occurred while saving the comment Jakob Eriksen commented
Roto brush v2 is major game changer. That is why it is so important that adobe fixes all the bugs. This need to be reliable even on long sequences with highres footage. It is important to have the ability to have a rotobrush v2 sequence to render overnight to extract a mask, without memory leaks an craches.
Rotobrush code should be optimised for GPU. -
39 votes
Jakob Eriksen supported this idea ·
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103 votes
Jakob Eriksen supported this idea ·
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240 votes
Jakob Eriksen supported this idea ·
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209 votes
Jakob Eriksen supported this idea ·
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284 votes
Jakob Eriksen supported this idea ·
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371 votes
Jakob Eriksen supported this idea ·
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442 votes
Jakob Eriksen supported this idea ·
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420 votes
Jakob Eriksen supported this idea ·
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523 votes
Jakob Eriksen supported this idea ·
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13 votes
Jakob Eriksen supported this idea ·
Jumping between project on a daily basic, it is actually a big source of error when the destination of your render is the last project you where in. This has always been a hassel.