jisook so

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    1 comment  ·  Character Animator » Stability  ·  Flag idea as inappropriate…  ·  Admin →
    jisook so shared this idea  · 
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    0 comments  ·  Premiere Pro » Effects & Transitions  ·  Flag idea as inappropriate…  ·  Admin →
    jisook so shared this idea  · 
  3. 90 votes

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    24 comments  ·  After Effects  ·  Flag idea as inappropriate…  ·  Admin →
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    jisook so commented  · 

    Here's what I want to do:
    1) Import a static mesh (say, a textured .obj)
    2) parent it to any of the other things I'm doing in AE
    3) animate transforms and so on in AE
    4) render my composition
    5) move on with my life.

    Can't open a Photoshop 3d live file anymore? Okay. Can't open any of the several 3D formats that Photoshop can export, and must do all transforms and animations in C4D Lite? Definitely NOT okay.

    There have been several times in the past when a bad solution has been branded as a "feature," but the current requirement of exporting/importing to c4d, and the inability to transform and animate meshes in AE, is simply not acceptable to any sane work flow.

    jisook so supported this idea  · 

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