Mauro Junior
My feedback
-
38 votes
Mauro Junior supported this idea ·
-
3 votes
An error occurred while saving the comment Mauro Junior supported this idea ·
-
5 votes
Mauro Junior supported this idea ·
-
2 votes
Mauro Junior supported this idea ·
-
2 votes
Mauro Junior supported this idea ·
-
3 votes
Mauro Junior supported this idea ·
-
2 votes
Mauro Junior supported this idea ·
-
2 votes
Mauro Junior supported this idea ·
-
10 votes
Mauro Junior supported this idea ·
-
3 votes
Mauro Junior supported this idea ·
-
6 votes
Still interested in your thoughts on Dan’s comment below:
“Out of curiosity, what kinds of scripts do you want to add? We’ve considered various sorts of SDK support, but feedback on what ways you want to extend the app would help us decide on how to prioritize those efforts.”
An error occurred while saving the comment Mauro Junior commented
Scripts would help me automating repetitive tasks by letting me call custom functions from photoshop's layer name.
I would name a layer something like:
Layer 3 [animatorScripts] addBehaviorPreset("Layer Cycles Once + Pause at end"), addDangle(30,30), applyToTrigger("Smiling") [/animatorScripts]
-----------------
Then, i would run some regex functions to search these parameters on the layer's name
and run other custom functions with the help of eval, JSON or whatever.Mauro Junior supported this idea ·
-
1 vote
Mauro Junior shared this idea ·
-
2 votes
Mauro Junior shared this idea ·
-
1 vote
Mauro Junior shared this idea ·
-
1 vote
Mauro Junior shared this idea ·
-
3 votes
An error occurred while saving the comment Mauro Junior commented
Hi, i had a similar issue with a PS3 camera i used for character animator.
I managed to "Solve" it, by installing the free version of Manycam and using it with animator.
The free version of manycam has a watermark that isn't a problem, since i don't use the camera image along with the puppet.
-
1 vote
Mauro Junior shared this idea ·
-
1 vote
Mauro Junior shared this idea ·
-
2 votes
The Layer Picker behavior in the latest version of Character Animator has Camera Input, Camera Mode, and Camera Strength parameters, with Head Position X and Y modes. Will that work?
An error occurred while saving the comment Mauro Junior commented
Nice!
This function could be extended to the "Face" behaviour itself.It would help us a lot when doing paralax facial movement by stacking multiple face behaviours.
Mauro Junior shared this idea ·
-
1 vote
Mauro Junior shared this idea ·
I agree with you since MIDI controllers are very expensive where I live.
Maybe the devs could do 2 solutions to this:
1 - Add an option that makes the triggers Case-Sensitive.
2 - Add some kind of "Characters Group". Where you have a shortcut to swap between multiple characters.