Sebastien Perier (AE Quality Engineer)

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  1. 1 vote

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    1 comment  ·  After Effects » Workflow & interoperability  ·  Flag idea as inappropriate…  ·  Admin →

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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hi Michael,

    thank you for your feedback. This is a know limitation for expressions using effects name inside After Effects.

    Parameters can be linked using their match name and/or index to avoid this issue. If using the pickwhip, you can hold the alt (opt on mac) key and the expression will use the property index instead of property name.

    If you already have a long list of expressions in your project, you can use a third party script called "Expression Universalizer" available on aescripts.com that will parse your entire project and modify all expressions accordingly.

    Hope this help,
    Sebastien

  2. 1 vote

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    1 comment  ·  After Effects » Animation  ·  Flag idea as inappropriate…  ·  Admin →

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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hello,

    You can already do that. Just select your keyframes, right click > keyframe assistant > timereverse keyframes.

    [EDIT] You can also set this to a keyboard shortcut ;)

    Hope this helps,
    Seb

  3. 2 votes

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    1 comment  ·  After Effects » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →

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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hello. The best way is to directly write your idea here. This forum is read by several members of the After Effects team.

  4. 1 vote

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    2 comments  ·  After Effects  ·  Flag idea as inappropriate…  ·  Admin →

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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hello,

    as a workaround, you can use proxies for that, set a post action to set as proxy, and in your render parameters, in the proxy dropdown use the "use current" option.

    Doing that will allow your render to use your proxy file instead of re-rendering your precomp, and you will not lose your original precomp.

    Hope this helps.

  5. 2 votes

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    5 comments  ·  Premiere Pro » Editing  ·  Flag idea as inappropriate…  ·  Admin →

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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hi Deelan,

    just so you know, you can create really complex and visually rich Mogrts, including 3D elements, lense flares and such, since you can use all the tools and plugins available in After Effects to build them.

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    Sebastien Perier (AE Quality Engineer) commented  · 

    You can do that with Motion Graphics template.

    https://helpx.adobe.com/premiere-pro/using/motion-graphics-templates.html (near the end of the page: Work with data-driven Motion Graphics templates)

    Short version: You can create a data driven animation in AE, with cvs or json files as input, and then export this as a mogrt template. In Premiere, the mogrt will be behaving like any piece of footage, and through the essential graphics panel, you'll be able to import your own cvs file.

  6. 32 votes

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    0 comments  ·  After Effects » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →

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    Sebastien Perier (AE Quality Engineer) supported this idea  · 
  7. 4 votes

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    1 comment  ·  Premiere Pro » Formats  ·  Flag idea as inappropriate…  ·  Admin →

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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hello,

    this help page will help you import a Final Cut Pro X project into Premiere Pro: https://helpx.adobe.com/premiere-pro/using/importing-xml-project-files-final.html

    Premiere Pro supports MXF files. Make sure you have the latest version (CC2019).

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