Sebastien Perier (AE Quality Engineer)

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  1. 1 vote
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    1 comment  ·  After Effects » Workflow & interoperability  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hello Jesse,

    We have identified a bug with the latest studio Nvidia Drivers, and it looks like this is the source of your preview issue. I would recommand updating to the latest "gamer ready" drivers.

    Hope this helps,
    Sebastien

  2. 1 vote
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    1 comment  ·  After Effects » Stability  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hello Hugo,

    thanks for reporting this issue. The error has been fixed in After Effects 2020. There are a lot of performance improvments in 2020, and I would recommand updating through your Creative Cloud application (You can choose to keep cc2019 alongside 2020)

    All the best,
    Sébastien

  3. 1 vote
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    1 comment  ·  After Effects » Stability  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Bonjour,

    Il semblerait que vous n'ayez pas les droit administrateurs sur votre machine. Si vous avez les droits administrateurs, il est également possible que les autorisations/permissions MacOS aient été corrompues.

    Vous pouvez les vérifier (et les réparer) via l'utilitaire de disque.

    Bien à vous,
    Sébastien

  4. 3 votes
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    6 comments  ·  After Effects » Workflow & interoperability  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hi Dustin,

    we are able to reproduce the bug on our end, and we're working on it.
    Thank you very much for the report, and I'm deeply sorry that this has disrupted your workflow.

    Seb

  5. 4 votes
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    2 comments  ·  After Effects » Performance  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hello Ultra User,

    Our Sr. Product Manager already answered this question on this UserVoice thread:
    https://adobe-video.uservoice.com/forums/911311-after-effects/suggestions/33836305-full-program-multi-threaded-support

    Here is the relevant quote to multi threading:

    We all recognize that After Effects would benefit from additional general-purpose multi-threaded rendering. And while we can’t get into specifics here or make any promises about our future roadmap (that’s all confidential when you’re a publicly traded company), we are actively working on multi-threaded CPU rendering.

    Hope this answers your question.
    Seb

  6. 1 vote
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    1 comment  ·  After Effects  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Ola Marina,

    ¿De qué tutoriales estás hablando?

  7. 3 votes
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    4 comments  ·  After Effects » Workflow & interoperability  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hi Boone,

    Thanks for your quick reply. I'd love to know more about your coworkers experience with Team Projects as this is the path we are following for users working on a shared project.

    I'm also adding your request in our backlog.

    Cheers,
    Sebastien

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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hello Boone,

    If I understand your workflow, you need several artists to work on the same project at the same time.

    Did you have the chance to try Team Projects? https://helpx.adobe.com/team-projects/using/getting-started.html

    Team Projects allows exactly what you describe, with version control and conflict resolve. Could this match your needs?

    Sebastien

  8. 1 vote
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    1 comment  ·  After Effects » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hello Jordan,

    thanks for reaching out. This is the After Effects forums, and by reading your request, it seems that you're talking about lightroom.

    You should reach out to them here: https://community.adobe.com/t5/lightroom/bd-p/lightroom?page=1&sort=latest_replies&filter=all

    Hope this helps,
    Sebastien

  9. 1 vote
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    2 comments  ·  After Effects  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hi Stephan,

    We've identified a bug with Dynamic Link that is affecting After Effects 17.0.6. I'm so sorry that this is affecting you.

    The issue should be fixed in the current After Effects Beta version (you can safely install it alongside your regular After Effects through your Creative Cloud Desktop App).

    As another workaround, you can also revert back to After Effects 17.0.5 until the next Ae update.

    Hope this helps,
    Sebastien

  10. 1 vote
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    1 comment  ·  After Effects  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hi Meghan,

    From your comment, I wonder if the Ripple effect would be what you're looking for.
    You can find it here: Effect > Distort > Ripple

    Hope this helps,
    Seb

  11. 1 vote
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    1 comment  ·  After Effects  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hello Meghan,

    layer boundaries are defined by the layer content. I'm not sure to understand what you want to achieve.

    Sébastien

  12. 3 votes
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    4 comments  ·  After Effects » Workflow & interoperability  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Good to know!

    Glad that you got it sorted out, and thank you for reaching out.

    Cheers,
    Sébastien

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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hi Ole,

    Thanks for your bug report. I'm going to investigate. Is there an email adress where I can reach out to you for further details?

  13. 1 vote
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    1 comment  ·  After Effects  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hello Meghan,

    When moving your layer on the Z axis, you are moving it in depth, that's why you see it shrink or grow depending if you're moving in the front or in the back.

    Depending on your need, you can either use an expression on the scale parameter of your layer to keep their scale relative:

    cam = thisComp.activeCamera;
    distance = length(sub(position, cam.position));
    scale * distance / cam.zoom;

    Or you can keep your layer 2D and use tools like the 2D camera tool of the open-source 3rd party tool DUIK Bassel to simulate paralax.

    Depending on your need, one solution or the other might better fit your workflow.

    Hope this helps,
    Sébastien

  14. 2 votes
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    2 comments  ·  After Effects » General  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hello Jakob,

    This is something that will be coming in the future: https://medium.com/adobetech/scripting-changes-in-adobes-video-applications-1bee1fc0fe47

    All the best,
    Seb

  15. 1 vote
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    1 comment  ·  After Effects » Workflow & interoperability  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hi Michael,

    thank you for your feedback. This is a know limitation for expressions using effects name inside After Effects.

    Parameters can be linked using their match name and/or index to avoid this issue. If using the pickwhip, you can hold the alt (opt on mac) key and the expression will use the property index instead of property name.

    If you already have a long list of expressions in your project, you can use a third party script called "Expression Universalizer" available on aescripts.com that will parse your entire project and modify all expressions accordingly.

    Hope this help,
    Sebastien

  16. 1 vote
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    1 comment  ·  After Effects » Animation  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hello,

    You can already do that. Just select your keyframes, right click > keyframe assistant > timereverse keyframes.

    [EDIT] You can also set this to a keyboard shortcut ;)

    Hope this helps,
    Seb

  17. 2 votes
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    1 comment  ·  After Effects » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hello. The best way is to directly write your idea here. This forum is read by several members of the After Effects team.

  18. 976 votes
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    427 comments  ·  After Effects » Performance  ·  Flag idea as inappropriate…  ·  Admin →

    Hello everybody!

    (This post was co-authored by Tim Kurkoski (After Effects Product Owner), Andrew Cheyne (After Effects Engineering Manager), and Victoria Nece (After Effects Product Manager).)

    This thread has been sitting here for quite a while without a response. To start, we want to apologize for that. We haven’t been ignoring you or your feedback – this is just a particularly complex topic. That said, it’s time for us to check in with you, clarify a few things, and give you an idea of what we’re looking at for the future of After Effects, especially when it comes to performance.

    To start, we fully understand that you want After Effects to be as fast as it can be – utilizing your computer’s hardware resources to render as fast as possible. Over the last several years, we have been working on the performance of After Effects constantly. Sometimes those performance gains…

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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hi @Patrick Proier
    I'm Sébastien from the AE Team. What tool are you using to measure this GPU usage? It is true that we don't support multi GPU, but when using GPU effects (such as Lumetri, blur, etc...) AE will use as much GPU as it needs, and definitely more that 20%.

    We know that Windows Task Manager GPU usage graph doesn't properly report AE Gpu usage.

  19. 1 vote
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    1 comment  ·  After Effects  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hello,

    as a workaround, you can use proxies for that, set a post action to set as proxy, and in your render parameters, in the proxy dropdown use the "use current" option.

    Doing that will allow your render to use your proxy file instead of re-rendering your precomp, and you will not lose your original precomp.

    Hope this helps.

  20. 2 votes
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    5 comments  ·  Premiere Pro » Editing  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hi Deelan,

    just so you know, you can create really complex and visually rich Mogrts, including 3D elements, lense flares and such, since you can use all the tools and plugins available in After Effects to build them.

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    Sebastien Perier (AE Quality Engineer) commented  · 

    You can do that with Motion Graphics template.

    https://helpx.adobe.com/premiere-pro/using/motion-graphics-templates.html (near the end of the page: Work with data-driven Motion Graphics templates)

    Short version: You can create a data driven animation in AE, with cvs or json files as input, and then export this as a mogrt template. In Premiere, the mogrt will be behaving like any piece of footage, and through the essential graphics panel, you'll be able to import your own cvs file.

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