Sebastien Perier (AE Quality Engineer)

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  1. 0 votes
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    2 comments  ·  After Effects » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hello Paul,

    thanks for the suggestion and the mockup, really appreciated!

    Just to make sure I understand clearly, how would your "crop to current time" would differ from "trim comp to work area" (which you can define to stop at the current time too by pressing N).

  2. 1 vote
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    1 comment  ·  After Effects » Compositing & effects  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hello Tyler,

    This functionality is available on the public beta versions of After Effects and Premiere Pro. You can learn more about it here: https://community.adobe.com/t5/premiere-pro-beta/discuss-media-replacement-for-motion-graphics-templates/m-p/11507979?page=1#M1040

    Hope this helps,
    Sébastien

  3. 1 vote
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    1 comment  ·  After Effects » General  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hello Michael,

    You can already track multiple points at once.

    Learn more about the various options for tracking in AE, including the 3D Camera Tracker and the bundled Mocha Tracker plugin: https://helpx.adobe.com/after-effects/using/tracking-stabilizing-motion-cs5.html

    Hope this helps,
    Sébastien

  4. 4 votes
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    1 comment  ·  After Effects » Animation  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hello Brandon,

    This was an issue introduced in AE 17.1.3, and is now fixed in AE 17.1.4.

    Sorry for the inconveniance,
    Sébastien

  5. 1 vote
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    1 comment  ·  After Effects » Workflow & interoperability  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hello Jesse,

    We have identified a bug with the latest studio Nvidia Drivers, and it looks like this is the source of your preview issue. I would recommand updating to the latest "gamer ready" drivers.

    Hope this helps,
    Sebastien

  6. 1 vote
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    1 comment  ·  After Effects » Stability  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hello Hugo,

    thanks for reporting this issue. The error has been fixed in After Effects 2020. There are a lot of performance improvments in 2020, and I would recommand updating through your Creative Cloud application (You can choose to keep cc2019 alongside 2020)

    All the best,
    Sébastien

  7. 1 vote
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    1 comment  ·  After Effects » Stability  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Bonjour,

    Il semblerait que vous n'ayez pas les droit administrateurs sur votre machine. Si vous avez les droits administrateurs, il est également possible que les autorisations/permissions MacOS aient été corrompues.

    Vous pouvez les vérifier (et les réparer) via l'utilitaire de disque.

    Bien à vous,
    Sébastien

  8. 4 votes
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    7 comments  ·  After Effects » Workflow & interoperability  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hi Dustin,

    we are able to reproduce the bug on our end, and we're working on it.
    Thank you very much for the report, and I'm deeply sorry that this has disrupted your workflow.

    Seb

  9. 7 votes
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    2 comments  ·  After Effects » Performance  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hello Ultra User,

    Our Sr. Product Manager already answered this question on this UserVoice thread:
    https://adobe-video.uservoice.com/forums/911311-after-effects/suggestions/33836305-full-program-multi-threaded-support

    Here is the relevant quote to multi threading:

    We all recognize that After Effects would benefit from additional general-purpose multi-threaded rendering. And while we can’t get into specifics here or make any promises about our future roadmap (that’s all confidential when you’re a publicly traded company), we are actively working on multi-threaded CPU rendering.

    Hope this answers your question.
    Seb

  10. 1 vote
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    1 comment  ·  After Effects  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Ola Marina,

    ¿De qué tutoriales estás hablando?

  11. 4 votes
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    4 comments  ·  After Effects » Workflow & interoperability  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hi Boone,

    Thanks for your quick reply. I'd love to know more about your coworkers experience with Team Projects as this is the path we are following for users working on a shared project.

    I'm also adding your request in our backlog.

    Cheers,
    Sebastien

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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hello Boone,

    If I understand your workflow, you need several artists to work on the same project at the same time.

    Did you have the chance to try Team Projects? https://helpx.adobe.com/team-projects/using/getting-started.html

    Team Projects allows exactly what you describe, with version control and conflict resolve. Could this match your needs?

    Sebastien

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    1 comment  ·  After Effects » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hello Jordan,

    thanks for reaching out. This is the After Effects forums, and by reading your request, it seems that you're talking about lightroom.

    You should reach out to them here: https://community.adobe.com/t5/lightroom/bd-p/lightroom?page=1&sort=latest_replies&filter=all

    Hope this helps,
    Sebastien

  13. 1 vote
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    2 comments  ·  After Effects  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hi Stephan,

    We've identified a bug with Dynamic Link that is affecting After Effects 17.0.6. I'm so sorry that this is affecting you.

    The issue should be fixed in the current After Effects Beta version (you can safely install it alongside your regular After Effects through your Creative Cloud Desktop App).

    As another workaround, you can also revert back to After Effects 17.0.5 until the next Ae update.

    Hope this helps,
    Sebastien

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    1 comment  ·  After Effects  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hi Meghan,

    From your comment, I wonder if the Ripple effect would be what you're looking for.
    You can find it here: Effect > Distort > Ripple

    Hope this helps,
    Seb

  15. 1 vote
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    1 comment  ·  After Effects  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hello Meghan,

    layer boundaries are defined by the layer content. I'm not sure to understand what you want to achieve.

    Sébastien

  16. 3 votes
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    4 comments  ·  After Effects » Workflow & interoperability  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Good to know!

    Glad that you got it sorted out, and thank you for reaching out.

    Cheers,
    Sébastien

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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hi Ole,

    Thanks for your bug report. I'm going to investigate. Is there an email adress where I can reach out to you for further details?

  17. 1 vote
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    1 comment  ·  After Effects  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hello Meghan,

    When moving your layer on the Z axis, you are moving it in depth, that's why you see it shrink or grow depending if you're moving in the front or in the back.

    Depending on your need, you can either use an expression on the scale parameter of your layer to keep their scale relative:

    cam = thisComp.activeCamera;
    distance = length(sub(position, cam.position));
    scale * distance / cam.zoom;

    Or you can keep your layer 2D and use tools like the 2D camera tool of the open-source 3rd party tool DUIK Bassel to simulate paralax.

    Depending on your need, one solution or the other might better fit your workflow.

    Hope this helps,
    Sébastien

  18. 2 votes
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    2 comments  ·  After Effects » General  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hello Jakob,

    This is something that will be coming in the future: https://medium.com/adobetech/scripting-changes-in-adobes-video-applications-1bee1fc0fe47

    All the best,
    Seb

  19. 1 vote
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    1 comment  ·  After Effects » Workflow & interoperability  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hi Michael,

    thank you for your feedback. This is a know limitation for expressions using effects name inside After Effects.

    Parameters can be linked using their match name and/or index to avoid this issue. If using the pickwhip, you can hold the alt (opt on mac) key and the expression will use the property index instead of property name.

    If you already have a long list of expressions in your project, you can use a third party script called "Expression Universalizer" available on aescripts.com that will parse your entire project and modify all expressions accordingly.

    Hope this help,
    Sebastien

  20. 1 vote
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    1 comment  ·  After Effects » Animation  ·  Flag idea as inappropriate…  ·  Admin →
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    Sebastien Perier (AE Quality Engineer) commented  · 

    Hello,

    You can already do that. Just select your keyframes, right click > keyframe assistant > timereverse keyframes.

    [EDIT] You can also set this to a keyboard shortcut ;)

    Hope this helps,
    Seb

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