Sebastien Perier (AE Quality Engineer)

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  1. 1 vote
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    1 comment  ·  After Effects » Animation  ·  Flag idea as inappropriate…  ·  Admin →
    Sebastien Perier (AE Quality Engineer) commented  · 

    Hello,

    You can already do that. Just select your keyframes, right click > keyframe assistant > timereverse keyframes.

    [EDIT] You can also set this to a keyboard shortcut ;)

    Hope this helps,
    Seb

  2. 2 votes
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    1 comment  ·  After Effects » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
    Sebastien Perier (AE Quality Engineer) commented  · 

    Hello. The best way is to directly write your idea here. This forum is read by several members of the After Effects team.

  3. 913 votes
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    377 comments  ·  After Effects » Performance  ·  Flag idea as inappropriate…  ·  Admin →

    Hello everybody!

    (This post was co-authored by Tim Kurkoski (After Effects Product Owner), Andrew Cheyne (After Effects Engineering Manager), and Victoria Nece (After Effects Product Manager).)

    This thread has been sitting here for quite a while without a response. To start, we want to apologize for that. We haven’t been ignoring you or your feedback – this is just a particularly complex topic. That said, it’s time for us to check in with you, clarify a few things, and give you an idea of what we’re looking at for the future of After Effects, especially when it comes to performance.

    To start, we fully understand that you want After Effects to be as fast as it can be – utilizing your computer’s hardware resources to render as fast as possible. Over the last several years, we have been working on the performance of After Effects constantly. Sometimes those performance gains…

    Sebastien Perier (AE Quality Engineer) commented  · 

    Hi @Patrick Proier
    I'm Sébastien from the AE Team. What tool are you using to measure this GPU usage? It is true that we don't support multi GPU, but when using GPU effects (such as Lumetri, blur, etc...) AE will use as much GPU as it needs, and definitely more that 20%.

    We know that Windows Task Manager GPU usage graph doesn't properly report AE Gpu usage.

  4. 1 vote
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    1 comment  ·  After Effects  ·  Flag idea as inappropriate…  ·  Admin →
    Sebastien Perier (AE Quality Engineer) commented  · 

    Hello,

    as a workaround, you can use proxies for that, set a post action to set as proxy, and in your render parameters, in the proxy dropdown use the "use current" option.

    Doing that will allow your render to use your proxy file instead of re-rendering your precomp, and you will not lose your original precomp.

    Hope this helps.

  5. 1 vote
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    5 comments  ·  Premiere Pro » Editing  ·  Flag idea as inappropriate…  ·  Admin →
    Sebastien Perier (AE Quality Engineer) commented  · 

    Hi Deelan,

    just so you know, you can create really complex and visually rich Mogrts, including 3D elements, lense flares and such, since you can use all the tools and plugins available in After Effects to build them.

    Sebastien Perier (AE Quality Engineer) commented  · 

    You can do that with Motion Graphics template.

    https://helpx.adobe.com/premiere-pro/using/motion-graphics-templates.html (near the end of the page: Work with data-driven Motion Graphics templates)

    Short version: You can create a data driven animation in AE, with cvs or json files as input, and then export this as a mogrt template. In Premiere, the mogrt will be behaving like any piece of footage, and through the essential graphics panel, you'll be able to import your own cvs file.

  6. 31 votes
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    0 comments  ·  After Effects » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
    Sebastien Perier (AE Quality Engineer) supported this idea  · 
  7. 3 votes
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    1 comment  ·  Premiere Pro » Formats  ·  Flag idea as inappropriate…  ·  Admin →
    Sebastien Perier (AE Quality Engineer) commented  · 

    Hello,

    this help page will help you import a Final Cut Pro X project into Premiere Pro: https://helpx.adobe.com/premiere-pro/using/importing-xml-project-files-final.html

    Premiere Pro supports MXF files. Make sure you have the latest version (CC2019).

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