Marius Wloka
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Same problem on PC. I assume, it is the single core performance of the CPU that is the main limiter here. Also Editor differs greatly from rendered result in terms of physics behaviour. Physics seems to be "actual FPS-Based" while the renderer is scaled to your stage settings. This makes all dangles and blinks very different. For example, I have a floppy tentacle. It is really soft and "rubberbands" around in editor view, which runs at 15-40 fps, depending on which other puppets are armed. But in final render, it is stiff like a frozen jelly.
Hi Kwaichang,
please ty to export your puppet to check if you are able to import it again so you will not lose your project every time.
That said, please check in Rig mode, if your puppet has handles that have come to lie outside of your drawing. For example, you have a dangle handle on a strain of hair. Now you may have changed the source AI or PSD, so that the dangle handle is not sitting on your artwork. This always created error messages like yours for me. repositioning the handles cleared the error for me