One of the unique things about Character Animator is that you can layer multiple takes with different properties, behaviors, and parameters enabled, in the same scene timeline.
So your workflow could include an initial performance where you record your basic audio and face tracking, then disarm audio and face, and other properties that are not needed, then record another take using only remaining armed properties, for instance, draggers, physics or triggers. This means that you can always change and add to your performance, even after recording the initial take or many.
That’s a long way of saying, for the time being, the best things you can do to preview without running into performance issues, is disarm anything you aren’t needing to have active during your preview. So, if you have a timeline with multiple puppet tracks, physics, draggers and triggers behaviors, but you’re working on your face tracking performance, go ahead and disarm physics, draggers, and triggers, by clicking the red dot next to those items in the properties panel. Then hide any extra puppet tracks, that you’re not changing in the new recording, in the timeline by clicking on the corresponding eyeball next to their track. You should see much better performance as you preview.
This is not to say we can’t do better and we are always working on ways to improve our performance. Until then, stay tuned for future developments and please keep up with the great feedback. Is this helpful?
Hi Imari,
One of the unique things about Character Animator is that you can layer multiple takes with different properties, behaviors, and parameters enabled, in the same scene timeline.
So your workflow could include an initial performance where you record your basic audio and face tracking, then disarm audio and face, and other properties that are not needed, then record another take using only remaining armed properties, for instance, draggers, physics or triggers. This means that you can always change and add to your performance, even after recording the initial take or many.
That’s a long way of saying, for the time being, the best things you can do to preview without running into performance issues, is disarm anything you aren’t needing to have active during your preview. So, if you have a timeline with multiple puppet tracks, physics, draggers and triggers behaviors, but you’re working on your face tracking…
Yes, that all makes sense and is pretty much how I've adjusted my workflow. I've become much more MODULAR.
Also, I've done a deep dive into After Effects (had never used previously) - this is what has had the greatest impact on my workflow. Dynamic Link works very well...
Yes, that all makes sense and is pretty much how I've adjusted my workflow. I've become much more MODULAR.
Also, I've done a deep dive into After Effects (had never used previously) - this is what has had the greatest impact on my workflow. Dynamic Link works very well...
thx for tips!