Nate Foster

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  1. 425 votes

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    42 comments  ·  After Effects » Compositing & effects  ·  Flag idea as inappropriate…  ·  Admin →

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    We're very excited to announce that Selectable Track Mattes are now available in the public beta builds! Selectable Track Mattes work just like parenting, allowing you to pick any layer in your composition, no matter where it sits in the layer stack, as a Track Matte source for any other layer.

    You'll need to update to version 23.0 build 8 or later to try it out. Learn more here: https://community.adobe.com/t5/after-effects-beta-discussions/feature-focus-selectable-track-matte-layers-have-arrived/td-p/13110013

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    Nate Foster commented  · 

    why not just add a pickwip next to the track matte controls? sounds like the easy solution.

    Set matte is great, but it's backwards at times. If joining multiple alpha together, the Set Matte effects need to be inverted so the alpha will add to each other rather than matte out the one before in the effects stack, then the alpha of the entire set matte effect stack needs inverting so AE will use it properly. it also ignores position, scale and rotational parameters, so it will always source the target at it's default PSR values.

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  2. 1 vote

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  3. 2 votes

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  4. 3 votes

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    Nate Foster commented  · 

    THIS:
    "Create ProEXR layer comps - now I know this has been moved to import options for EXR, but please DO NOT remove this menu item. It's good to be able to do this on command when we need to. Right now if I don't do this during import, there is no way of doing it later. I have to reimport the sequence - ANNOYING :/"

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  7. 38 votes

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    Nate Foster commented  · 

    something like Element 3D built into AE would be amazing. Just for its super fast rendering of a 3D working space alone would be enough. Element 3D is VERY fast especially compared to the sluggish AE 3D working space. If the team at Video Copilot figured out how to make it work and work that fast, maybe the devs should have made some calls by now. Its original release was July 10th of 2012. Speed is important.

    an improved camera tracking workflow is essential
    https://adobe-video.uservoice.com/forums/911311-after-effects/suggestions/44600286-3d-camera-tracker-missing-functionality

    Camera mapping tools: absolutely.

    Anything we can do to not have to wait for another 3D render, but we need to be able to work faster than it would take to render out a new pass. I've had issues with EXRs with imbedded Cryptomattes literally taking 20-30 seconds to load PER FRAME. no other effects, just the file with cryptomatte selections. I've done side by side comparisons with AE and Nuke and Nuke can select all the parts of a crtyptomatte needed and render out a matte faster than AE could just select 2-3 crypto matte areas. That's the speed issue I've been talking about.

    In the end, AE is 2 things: a compositing tool and a motion graphics tool. It's not a CG rendering tool. we don't have Redshift or Vray built in, nor do I want to deal with that.

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  8. 11 votes

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    Nate Foster commented  · 

    I can't stress enough how important this is. This is the reason people think AE is slow. This complaint with video that's been here for over 2 years proves that AE's GUI is in dire need of serious work or possibly a complete rebuild. The Dev team is going to have to come to terms with this and fix it.

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  9. 2 votes

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  10. 2 votes

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  11. 4 votes

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  13. 4 votes

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    Needs More Info  ·  2 comments  ·  After Effects » Performance  ·  Flag idea as inappropriate…  ·  Admin →

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  14. 10 votes

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  15. 11 votes

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  16. 12 votes

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  17. 70 votes

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    Nate Foster commented  · 

    wow... reported in 2018 and here we are 4 years later and the horribly laggy UI is still here. Machine speed and resolution of display are irrelevant to me (I haven't worked on a 1080 display in years.) This issue has plagued me.
    Here's some example of what causes a slow laggy UI experience on a 24 core threadripper with a Quatro RTX 6000:
    - More than 20 layers in the timeline.
    - Layers or masks with their keyframes visible in the timeline.
    - More than 10 masks visible in the comp window
    - several effects properties visible in the timeline.

    in other words: NORMAL OPERATIONS OF THE PROGRAM.

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  18. 154 votes

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  19. 4 votes

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  20. 4 votes

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