Zac

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    13 comments  ·  After Effects » Performance  ·  Flag idea as inappropriate…  ·  Admin →
    Zac supported this idea  · 
  2. 370 votes

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    34 comments  ·  After Effects » Compositing & effects  ·  Flag idea as inappropriate…  ·  Admin →
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    500 comments  ·  After Effects » Performance  ·  Flag idea as inappropriate…  ·  Admin →

    Multi-Frame Rendering is now available in After Effects public beta. We’re starting with Render Queue export, and will add support for preview, AME, MOGRTs and beyond in subsequent releases.

    This is a significant update to the After Effects architecture. Unlike older versions that rendered multiple frames by creating copies of the application, this is true multithreaded rendering. The render pipeline has been optimized from end to end, enabling After Effects to use your system to its full potential.

    We know how important rendering faster is to you. That’s why we’ve taken the time to do this right, and build a strong, high-performance foundation for the future. We appreciate your patience, and would love to hear how Multi-Frame Rendering is working on your hardware and with your projects.

    You can learn more about this multi-year effort here: https://blog.adobe.com/en/publish/2021/03/10/multi-frame-rendering-now-in-after-effects-beta.html

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    3 comments  ·  After Effects » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →

    Thank you for this bug report.

    Are you also using external video preview via Mercury Transmit? (Preferences > Video Preview)

    When the problem starts, try enabling and then disabling Mercury Transmit. You could also try pressing the / key on the numeric keypad.

    (Under the hood, Lumetri Scopes captures the frame using Mercury Transmit. Although Transmit does not need to be enabled in the prefs for Lumetri Scopes to do this, I’m curious if toggling it on/off would help, or maybe there is a conflict with another Transmit device.)

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    Zac commented  · 

    I have not been using Mercury Transmit but will definitely give that a try! I will let you know if this helps or not the next time it happens.

    Thanks!

    Zac shared this idea  · 

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