evanfotis
My feedback
13 results found
-
21 votes
An error occurred while saving the comment evanfotis supported this idea ·
-
2 votes
evanfotis supported this idea ·
-
6 votes
evanfotis supported this idea ·
-
19 votes
Sirr Less responded
As a workaround for importing video to animate against, you can import a PNG or JPG sequence (File → Import Cycle…) and use the Cycle Layers option for Start = Synced to timeline. This is new in version 2.1 released in April 2019.
evanfotis supported this idea ·
-
11 votes
evanfotis supported this idea ·
-
18 votes
evanfotis supported this idea ·
-
25 votes
evanfotis supported this idea ·
-
48 votes
Sirr Less responded
While the heading of this post is “import video as scene background”, and you can’t just grab any video file to do so, you can accomplish the requests of both comments in Character Animator now. By importing a PNG sequence. Once you’ve turned the video background you want into a PNG sequence, using an encoder/transcoder like Adobe Media Encoder, then, in Character Animator, go to:
File→Import Cycle→
(browse to PNG folder and click on first image of your PNG sequence)
→ImportYou will create a puppet in your Project panel with the name of the sequence folder. Open this puppet in the Puppet panel (Rig workspace) and apply the Cycle Layers behavior to the root puppet layer. In the Properties panel, under ‘Behaviors’, you’ll see your Cycle Layers behavior and an item that says “Start” with a corresponding drop down menu that defaults to “Immediately”. Click on the drop down…
evanfotis supported this idea ·
-
40 votes
Sirr Less responded
Hey all,
In the recent release of Animate, under File→Publish Settings→Other Formats→SVG Image (checkbox)→Options, there is now a checkbox “Optimize For Character Animator”.
Using it, you can export an SVG image that Character can import, that will have a layers structure that works well in Character. While you can’t yet export an SVG sequence from Animate, right now you can get the image from Animate to Character with minimal clutter and add rigging to it for performance. Let us know if this is helpful and what you want to see happen next!
evanfotis supported this idea ·
-
47 votes
Sirr Less responded
Scene Cameras have come to Character Animator 3.0 in the November 4th, 2019 release. Find them by clicking Scene→Add New Scene Camera. You can quickly setup and toggle between camera views or apply keyframes to the camera for more elaboration.
Here’s a video: https://www.youtube.com/watch?v=8ZdnGazWtq4
evanfotis supported this idea ·
-
12 votes
evanfotis supported this idea ·
-
6 votes
evanfotis supported this idea ·
-
21 votes
evanfotis supported this idea ·
Please add this functionality. Skype, OBS all can utilize DroidCam / ipcam but not Character Animator...
If you could use multiple ip cameras to animate multiple rigged characters at once that would be awesome!