Ryan Mahoney

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    3 comments  ·  Character Animator » Performance  ·  Flag idea as inappropriate…  ·  Admin →
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    Ryan Mahoney commented  · 

    We just tested with 2.1, this is still a problem

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    Ryan Mahoney commented  · 

    We just did some additional testing. One thing I should point out is that it is normally repeated triggers that cause the disruption. Our experience prior to mojave was that more complex triggers would drop frame-rate a bit on our systems, but after a few repeated triggers it would actually seem to cache and then reach the full 20fps. In Mojave, the fps continues to fall with each trigger.

    RTMP output does not need to be running, but Wirecast/OBS is running with a syphon or NDI input into it. 1280x720 canvas at 20fps with a puppet all alone in the canvas in CA.

    I did a comparison screen capture of mojave and high sierra:
    https://drive.google.com/file/d/1nUrImVnf4cW9SDd5ezKl4T68ilCNnDuB/view?usp=sharing

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    3 comments  ·  Character Animator » Streaming  ·  Flag idea as inappropriate…  ·  Admin →

    OBS can take an NDI and Syphon (mac only) input so there is no need for a screen scrape. You also get alpha that way for compositing in the app. NDI is a separate plugin that you download from their site. In Ch, go to the preferences and turn on Syphon/NDI to begin using it.

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    Ryan Mahoney commented  · 

    You can use NDI output from Character Animator on both Mac and Windows, or Syphon frame capture on Mac. The flow is CA -> NDI ->OBS. CA supports NDI output with the download of the free Newtek NDI for Adobe plugin, and OBS has a plugin to accept NDI as well.

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