Luiz Amoasei

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  1. 282 votes

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    137 comments  ·  Premiere Pro » Essential Graphics  ·  Flag idea as inappropriate…  ·  Admin →
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  2. 459 votes

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    45 comments  ·  Premiere Pro » Import  ·  Flag idea as inappropriate…  ·  Admin →
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  3. 460 votes

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    35 comments  ·  Premiere Pro » Effects & Transitions  ·  Flag idea as inappropriate…  ·  Admin →

    Currently, Premiere uses the Lanczos method for intrinsic scale and rotation. Lanczos is an exceptionally high-quality interpolation method which generally yields better results than bicubic, bilinear or nearest neighbor. From reading the forum post, it seems that up-scaling is the real issue here. I suggest looking at the Detail-Preserving Upscale effect in After Effects. It does a really good job and gives you some parameters to tweak to fit your specific content.

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  4. 494 votes

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    54 comments  ·  Premiere Pro » Performance  ·  Flag idea as inappropriate…  ·  Admin →
    Under Review  ·  Reg Santo Tomas responded

    As Wes noted, we are looking at many areas for optimization and have made strides in the last few releases already.

    We recognize there are still many areas to improve performance and we are investing in appropriate areas.

    Threads that are catch-alls are often non-actionable. Please keep giving us specific feedback on what workflows are slow for you.

    Technical solutions may not always be as obvious as some people may be suggesting as the application architecture is often very different than people’s conception.

    Short answer. Yes, we want to and will make it faster.

    Luiz Amoasei supported this idea  · 
  5. 559 votes

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    Under Review  ·  62 comments  ·  Premiere Pro » Effects & Transitions  ·  Flag idea as inappropriate…  ·  Admin →
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  6. 592 votes

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    60 comments  ·  Premiere Pro » Effects & Transitions  ·  Flag idea as inappropriate…  ·  Admin →
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  7. 612 votes

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    18 comments  ·  Premiere Pro » Editing  ·  Flag idea as inappropriate…  ·  Admin →
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  8. 23 votes

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    0 comments  ·  After Effects » Performance  ·  Flag idea as inappropriate…  ·  Admin →
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  9. 31 votes

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    3 comments  ·  After Effects » Performance  ·  Flag idea as inappropriate…  ·  Admin →
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  10. 36 votes

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    5 comments  ·  After Effects » Performance  ·  Flag idea as inappropriate…  ·  Admin →
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  11. 59 votes

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    31 comments  ·  After Effects » Performance  ·  Flag idea as inappropriate…  ·  Admin →
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  12. 93 votes

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    6 comments  ·  After Effects » Performance  ·  Flag idea as inappropriate…  ·  Admin →
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  13. 92 votes

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    7 comments  ·  After Effects » Performance  ·  Flag idea as inappropriate…  ·  Admin →
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  14. 191 votes

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    13 comments  ·  After Effects » Performance  ·  Flag idea as inappropriate…  ·  Admin →
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  15. 124 votes

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  16. 126 votes

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  17. 404 votes

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    17 comments  ·  After Effects » Performance  ·  Flag idea as inappropriate…  ·  Admin →
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  18. 1,025 votes

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    456 comments  ·  After Effects » Performance  ·  Flag idea as inappropriate…  ·  Admin →

    Hello everybody!

    (This post was co-authored by Tim Kurkoski (After Effects Product Owner), Andrew Cheyne (After Effects Engineering Manager), and Victoria Nece (After Effects Product Manager).)

    This thread has been sitting here for quite a while without a response. To start, we want to apologize for that. We haven’t been ignoring you or your feedback – this is just a particularly complex topic. That said, it’s time for us to check in with you, clarify a few things, and give you an idea of what we’re looking at for the future of After Effects, especially when it comes to performance.

    To start, we fully understand that you want After Effects to be as fast as it can be – utilizing your computer’s hardware resources to render as fast as possible. Over the last several years, we have been working on the performance of After Effects constantly. Sometimes those performance gains…

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  19. 1 vote

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    0 comments  ·  Premiere Pro » Editing  ·  Flag idea as inappropriate…  ·  Admin →
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  20. 88 votes

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    90 comments  ·  Premiere Pro » Projects  ·  Flag idea as inappropriate…  ·  Admin →
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