Spencer Tweed

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  1. 1,149 votes

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    513 comments  ·  After Effects » Performance  ·  Flag idea as inappropriate…  ·  Admin →

    Hi folks! A quick update to let you know that three new Multi-Frame Rendering features went live in the After Effects public beta (18.4×37 and later) earlier this week:

    • Speculative Preview: When AE is idle (you’re checking your email, grabbing a coffee or even just browsing effects), it will render your timeline in the background so you’re ready to preview when you get back.
    • Multi-Frame Rendering in Adobe Media Encoder Beta: Enable MFR in the AE Beta and export in the background up to 3x faster.
    • Render notifications on desktop, iOS and Android: AE can let you know when it’s done no matter where you are via the Creative Cloud app. (Fun bonus: notifications will even work on your smartwatch!)

    Here’s a link with more info on each feature:
    https://community.adobe.com/t5/after-effects-beta/multi-frame-rendering-is-here-aka-the-multithreading-you-ve-been-asking-for/m-p/12131175#M925

    Let us know how things are working for you on the beta forums. And stay tuned for more Multi-Frame Rendering…

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    Spencer Tweed commented  · 

    @David, the question is how much RAM do you have? The amount of RAM necessary to run 64 thread of AE would be pretty incredible.

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    Spencer Tweed commented  · 

    Glad to finally hear back on this one! One thing I can offer is that while GPU rendering is fast, it is unreliable (as I'm sure you have run into). I personally work at a studio with quite a large CPU farm that cost us a ton of money to build several years ago. Due to so many AE plug-ins switching to the GPU I cannot currently render most of my comps on the farm and have to fall back to workstation rendering, which is just... heartbreaking. That said some companies have done a very, very good job of creating CPU cross-compatibility. The Foundry is an obvious one, and Chaos group has done very well with thin in VRay. So I'd just like to throw my vote in there, while GPU does speed things up please do not drop attention on CPU rendering as well (hence multithreading).

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    Spencer Tweed commented  · 

    @Seth with all that ram you could run 28 commandline processes pretty efficiently and at least 10x your render times. Check out something like RenderGardern

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    Spencer Tweed commented  · 

    @Seth cool, that would do the trick. Don't have CC 2014 anymore or I'd give it a shot! Personally never used multiprocessing anyway, it was too buggy for me - more often than not it would just hang during RAM preview and not actually render anything (Win 7 here). Been rendering to image sequences for years and it goes amazingly fast, I even wrote a little article on it a while back but can't remember where that is now. I got 10x speed increase during non-GUI render on just one station, and forget about it when I send that to our farm! Can't recommend Deadline more if you're at a studio with more than a handful of people. I believe they even have a free version for less than two licenses (used to anyway).

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    Spencer Tweed commented  · 

    @Seth That only clears RAM (the first layer of cache), the disc cache stays on the ...disc. I'm not 100% it goes across versions, but supposedly it does. If you purge "All Memory & Disc Cache" you'll see gigabytes of data get deleted which is stored in temp folders on your local drive.

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    Spencer Tweed commented  · 

    @Seth Hopefully you didn't forget the persistent disc cache, which would *theoretically* work across application versions. If you didn't clear your cache then the CC 2018 render might have been piggy-backing on your earlier render, meaning this performance gap might have even been bigger...

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    Spencer Tweed commented  · 

    Ahaha that support thread is hilarious! Can't tell if I'm crying tears of laughter or tears of sadness...

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    Spencer Tweed commented  · 

    @Peter Haha I rolled my eyes over and over when reading the new features list, that was my exact thought on the new "guides" update. "Oh great, another feature I'll definitely use once in my life." I didn't even bother looking up this content aware fill, after yet another failed attempt at trying to make the rotobrush work last week I'm completely done with Adobe's "automated" tools. The only new automated tool I have ever been able to actually use in production is the Warp Stabilizer (which admittedly is pretty awesome).

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    Spencer Tweed commented  · 

    Anyone else notice that only one question under the "top" and "hot" categories' first page is marked "under review"? What is the AE team even doing all day? I just looked at the Premiere forum where they are running into plenty of issues with the latest update, but at least the Adobe team over there is providing plenty of feedback and interaction with the users...

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    Spencer Tweed commented  · 

    @Tomas Ok just checked out Cavalry and everyone griping on this page needs to google it. It's incredible, and assuming the devs pull through I think this just might be the answer! Lets give them all the support we can.

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    Spencer Tweed commented  · 

    And so far as Blender goes I've also played around with it on the 3D end and though yes it is quite impressive, it is hard for me to take it seriously in a professional pipeline. The main reason being that their developers are volunteering their time, so you can't really rely on much for the future (not that Adobe is particularly inspiring confidence right now...).

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    Spencer Tweed commented  · 

    @Tomas @Josh @Nicolas Prigent Fusion isn't bad. I played around with it when Black Magic released it for free and I was actually extremely impressed. I've been compositing for 10 years now in AE and Nuke and I have to say that Fusion nearly does it all. Unfortunately it isn't quite there on the motion graphics end (though TBH I only spent a day with it), but the particle system seemed like it could rival Particular (excluding the recent fluids update). Don't remember seeing any "shape layers" type thing though.

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    Spencer Tweed commented  · 

    @Luc & @Josh Ahahahaha oh man this made my day!

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    Spencer Tweed commented  · 

    Sorry to hear you're still using it! I never switched to CC2014 because when I tested it ctrl+z didn't work... anyway that's another gripe. If you render to an image sequence with "skip-existing" turned on you can render multiple instances of AE at the same time on one machine, which is what we do at our studio. Renders never take more than 10 minutes or so accross 5 computers (5 computers x 5 instances = 25 tasks rendering at one time!). And FYI to Adobe, Nuke just implemented this exact workflow into a "background render" which works pretty flawlessly, believe it or not I can sometimes render my Nuke jobs locally faster than across a 10 node render farm!

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    Spencer Tweed commented  · 

    As a programmer who has worked with multi-thread and multi-process coding before I can see why it is a big task, and why Adobe seems scared to do anything about it. Obviously they tried several versions ago with the old multi-process rendering option but that failed miserably and they were forced to ax it. The thing that REALLY bugs me about this is that the whole marketing angle of why they switched to a subscription model (which costs us far more btw) was so that they can stop working on gimmicky plug-ins and start working on the core of AE, and yet since going CC all I've seen are gimmicky plug-ins that I almost never use (when was the last time rotobrush actually worked in production? Not once for me) and very few stable improvements. (there are a few, but not many...) In order to really embrace multi-threaded support across the application it would mean re-writing much of the core of AE, which I assume is still sitting around since the '90s. Why would you spend expensive development hours mucking around old code when you can work on a fresh new plug-in? Because your customers are bleeding out cash each month for you to do so, that's why...

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  2. 18 votes

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    16 comments  ·  After Effects » Performance  ·  Flag idea as inappropriate…  ·  Admin →
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    Spencer Tweed commented  · 

    Oh god not this again!! This is why it took me 3 years to switch off of CS6, I can't believe this bug is back!

  3. 5 votes

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    1 comment  ·  After Effects » Compositing & effects  ·  Flag idea as inappropriate…  ·  Admin →
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    Spencer Tweed commented  · 

    There is a somewhat old Nuke gizmo called ExpoGlow which does much of this that I use all of the time.

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  4. 108 votes

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    15 comments  ·  After Effects » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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    Spencer Tweed commented  · 

    Didn't they just release this in the latest version? I'm surprised this feature hasn't been flagged as "We actually did this one!"

  5. 4 votes

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    1 comment  ·  After Effects  ·  Flag idea as inappropriate…  ·  Admin →
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    Spencer Tweed commented  · 

    This would be extremely useful for color matching and grading!

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