Renota Dennard

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  1. 2 votes
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    2 comments  ·  Character Animator » Recording  ·  Flag idea as inappropriate…  ·  Admin →
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    Renota Dennard commented  · 

    @danTull

    Hi! That's one of the issues; it started happening after one of the many Windows updates. I tested CH with the Red Monster PSD file and it worked properly. Maybe my Illustrator puppet is too complex. I may convert it to a PSD file in the future. I'll test it with the latest version of CH and see if anything changes. I completely abandoned using CH on my Windows laptop in favor of my Macbook.

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  2. 3 votes
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    1 comment  ·  Character Animator  ·  Flag idea as inappropriate…  ·  Admin →

    Hi Imari,

    One of the unique things about Character Animator is that you can layer multiple takes with different properties, behaviors, and parameters enabled, in the same scene timeline.

    So your workflow could include an initial performance where you record your basic audio and face tracking, then disarm audio and face, and other properties that are not needed, then record another take using only remaining armed properties, for instance, draggers, physics or triggers. This means that you can always change and add to your performance, even after recording the initial take or many.

    That’s a long way of saying, for the time being, the best things you can do to preview without running into performance issues, is disarm anything you aren’t needing to have active during your preview. So, if you have a timeline with multiple puppet tracks, physics, draggers and triggers behaviors, but you’re working on your face tracking…

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  3. 9 votes
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    1 comment  ·  Character Animator  ·  Flag idea as inappropriate…  ·  Admin →
    Renota Dennard supported this idea  · 
  4. 4 votes
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    0 comments  ·  Character Animator » Performance  ·  Flag idea as inappropriate…  ·  Admin →
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  5. 2 votes
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    0 comments  ·  Character Animator » Streaming  ·  Flag idea as inappropriate…  ·  Admin →
    Renota Dennard shared this idea  · 
  6. 30 votes
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    4 comments  ·  Character Animator » Recording  ·  Flag idea as inappropriate…  ·  Admin →

    While the heading of this post is “import video as scene background”, and you can’t just grab any video file to do so, you can accomplish the requests of both comments in Character Animator now. By importing a PNG sequence. Once you’ve turned the video background you want into a PNG sequence, using an encoder/transcoder like Adobe Media Encoder, then, in Character Animator, go to:

    File→Import Cycle→
    (browse to PNG folder and click on first image of your PNG sequence)
    →Import

    You will create a puppet in your Project panel with the name of the sequence folder. Open this puppet in the Puppet panel (Rig workspace) and apply the Cycle Layers behavior to the root puppet layer. In the Properties panel, under ‘Behaviors’, you’ll see your Cycle Layers behavior and an item that says “Start” with a corresponding drop down menu that defaults to “Immediately”. Click on the drop down…

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