Dexter Decker

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  1. 245 votes

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    74 comments  ·  Premiere Pro » Essential Graphics  ·  Flag idea as inappropriate…  ·  Admin →
    Dexter Decker supported this idea  · 
  2. 13 votes

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    6 comments  ·  Premiere Pro » Effects & Transitions  ·  Flag idea as inappropriate…  ·  Admin →
    Dexter Decker supported this idea  · 
  3. 499 votes

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    54 comments  ·  Premiere Pro » Performance  ·  Flag idea as inappropriate…  ·  Admin →
    Under Review  ·  Reg Santo Tomas responded

    As Wes noted, we are looking at many areas for optimization and have made strides in the last few releases already.

    We recognize there are still many areas to improve performance and we are investing in appropriate areas.

    Threads that are catch-alls are often non-actionable. Please keep giving us specific feedback on what workflows are slow for you.

    Technical solutions may not always be as obvious as some people may be suggesting as the application architecture is often very different than people’s conception.

    Short answer. Yes, we want to and will make it faster.

    Dexter Decker supported this idea  · 
  4. 614 votes

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    19 comments  ·  Premiere Pro » Editing  ·  Flag idea as inappropriate…  ·  Admin →
    Dexter Decker supported this idea  · 
  5. 597 votes

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    61 comments  ·  Premiere Pro » Effects & Transitions  ·  Flag idea as inappropriate…  ·  Admin →
    Dexter Decker supported this idea  · 
  6. 3 votes

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    0 comments  ·  Premiere Pro » Export  ·  Flag idea as inappropriate…  ·  Admin →
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  7. 51 votes

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    2 comments  ·  Premiere Pro » Preference & Settings  ·  Flag idea as inappropriate…  ·  Admin →
    Dexter Decker supported this idea  · 
  8. 1,135 votes

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    500 comments  ·  After Effects » Performance  ·  Flag idea as inappropriate…  ·  Admin →

    Multi-Frame Rendering is now available in After Effects public beta. We’re starting with Render Queue export, and will add support for preview, AME, MOGRTs and beyond in subsequent releases.

    This is a significant update to the After Effects architecture. Unlike older versions that rendered multiple frames by creating copies of the application, this is true multithreaded rendering. The render pipeline has been optimized from end to end, enabling After Effects to use your system to its full potential.

    We know how important rendering faster is to you. That’s why we’ve taken the time to do this right, and build a strong, high-performance foundation for the future. We appreciate your patience, and would love to hear how Multi-Frame Rendering is working on your hardware and with your projects.

    You can learn more about this multi-year effort here: https://blog.adobe.com/en/publish/2021/03/10/multi-frame-rendering-now-in-after-effects-beta.html

    Dexter Decker supported this idea  · 

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