David Simons (Adobe)

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  1. 1 vote
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    1 comment  ·  Character Animator » General  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    What is your model of computer and operating system? Do other apps see the camera?

  2. 1 vote
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    1 comment  ·  Character Animator » Recording  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    Sorry, this is annoying. To work around this limitation for now, you can apply Dragger once for each draggable handle, and then arm only one Dragger behavior at one time. The disarmed ones will then play back from the timeline while you record the armed one. You can rename the behaviors to remember which is which (you'll want to be consistent — make sure you always arm the same one for dragging any given handle).

  3. 1 vote
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    1 comment  ·  Character Animator » Streaming  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    Maybe the Cycle Layers’ _Cycle Pause_ layer tag (applied to every frame) would do what you want?

  4. 5 votes
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    4 comments  ·  After Effects » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    > What we need, is the ability to control the width (stroke weight) at the end of the taper, separately to the easing controls you’ve currently provided.

    With our new Beta program, we can now respond to these type of requests very quickly. Check out the latest beta, or at least v17.1.0.46 or later — does it now do what you want?

    David Simons (Adobe) supported this idea  · 
  5. 1 vote
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    1 comment  ·  Character Animator » General  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    You can do this now, but it's not obvious: with a second monitor hooked up, and no Ch windows overlapping that monitor — not even a single pixel — go to Preferences > Live Output and Enable Mercury Transmit. Your extra monitors should appear in the list for you to choose from.

    The one you choose will then get a full-screen view of the scene panel.

  6. 1 vote
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    1 comment  ·  Character Animator » Recording  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    Click on a trigger to select it in the Triggers panel, then to add a take track with that trigger, do menubar Timeline > Record 1-frame Take (or the 2-frame version, or Record Take for Work Area). Shortcut is cmd-1 (or cmd-2 / cmd-3).

    We're hoping to make this more discoverable in the future!

  7. 2 votes
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    3 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    Are you using the latest version (3.2)?

    Normally all you have to do is add Fixed handles (click with the Pin tool with the desired layer/group selected) or sticks as you've done. There are two common pitfalls:

    1) the Handle Fixer behavior must be applied to the puppet. This behavior is applied by default, but can be removed. The "rigging issues" pane at the bottom of the Puppet panel (caution triangle) can warn you about this problem — it will notice that you have used tags that aren't being seen by any behavior.

    2) if the origin of the group that holds the handle(s) is being moved by another behavior, it will also move those Fixed handles. So in effect, they are only fixed relative to their neighboring pins, not their parents. We are working on a way to say "fix relative to the scene" instead of the current "fix relative to the group origin". In the meantime, the workaround is move the tags that are on the origin controlling the fixed handles to somewhere further down the hierarchy where they won't affect the fixed handles.

  8. 1 vote
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    1 comment  ·  Character Animator » General  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    There is currently a single language model, which was trained on English words. It uses a classification scheme with about 60 phonemes. Since English has a relatively large set of sounds, it ends up working reasonably well for many other languages too.

    That said, we're looking at other ways to improve the accuracy, especially for non-English languages.

  9. 1 vote
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    1 comment  ·  Character Animator  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    In this case, if all 4 cycles are mutually exclusive, could you put all of their triggers in a single swap set to get what you want? (Triggering one trigger in a swap set unlatches any other trigger in the swap set, but will wait for the Cycle to finish first, if that option is chosen in Cycle Layers)

  10. 127 votes
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    14 comments  ·  After Effects » General  ·  Flag idea as inappropriate…  ·  Admin →
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  11. 3 votes
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    5 comments  ·  Character Animator » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    Ian, do you not see this for step 2: "In After Effects, set up a composition that contains the different visemes at one-second intervals matching the alphabetical order of visemes in the Visemes context menu -- Aa, D, Ee, F, L, M, Oh, R, S, Uh, W-Oo. At time 0 seconds, it should be the Neutral mouth shape (that is, no viseme), at 1 second place the Aa viseme, at 2 seconds the D viseme, and so on."?

  12. 5 votes
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    1 comment  ·  Character Animator » General  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    Sorry we haven't had time to implement this yet.

    In the meantime, you can copy/paste the face tracking data from AE and paste into Ch. See the answer to this post: https://www.reddit.com/r/AfterEffects/comments/43uyfb/can_you_export_aes_face_track_data/

    Another option is to use a tool like manycam.com that can pipe a video file into a virtual webcam.

  13. 6 votes
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    3 comments  ·  Character Animator » Performance  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    Good idea. We do have a shortcut/workaround for this that works now: select a trigger in the Triggers panel (also makes the Triggers panel focused, which is required for this), then hit cmd/ctrl-1, -2, or -3. That trigger will then be added as a 1) 1-frame take, 2) 2-frame take, or 3) work-area-duration take. No need to turn off other parameters.

  14. 5 votes
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    1 comment  ·  Character Animator  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    Nice idea! Workaround for now: cmd-click (mac) or control-click (win) on a red Arm-for-Record button to turn ALL of them off at once. Also works for turning all on at once.

  15. 2 votes
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    2 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    We just reproduced this issue here at the factory. It's a bug, sorry about that! In the future it should just work, with no option -- the animation may look different because the mesh is different, but the location of the recorded dragger should stay the same relative to the puppet/group that Dragger is applied to, independent of Independence :)

  16. 2 votes
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    2 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    note to self: this is being tracked as DVACH-1463

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