David Simons (Adobe)

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  1. 1 vote

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    1 comment  ·  Character Animator » General  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    Maybe the lighting on your face isn't bright enough? (Calibration should never affect _whether_ it tracks, just _how_ the tracking data is mapped onto your character.)

  2. 1 vote

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    1 comment  ·  Character Animator » Streaming  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    You might be able to get this working by using MIDI signals sent to Ch (you can specify a MIDI event for each trigger).

  3. 1 vote

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    1 comment  ·  After Effects » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    Does using _Hold_ keyframes for mask opacity help?

  4. 1 vote

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    2 comments  ·  Character Animator » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    Looks like that project is on a network drive, which can work, but depending on the server can also cause problems, including slow performance. Try this: quit Ch, copy the entire project folder down to a local drive, re-launch Ch and open the local copy. If Windows Explorer can't copy the folder (for the same reason Ch can't open that file), you'll need to find out which machine on the network is holding it open.

  5. 1 vote

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    1 comment  ·  After Effects  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    Because Time Remapping allows a single time in the source item to map to more than one time in the layer (e.g. if you had time going forwards and then backwards, a given frame in the middle of the source would end up at two different times in the comp), there's no right answer for which frame to go to.

    But if you are only slowing down and never going backwards it could do what you want. Is that your typical case?

  6. 2 votes

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    1 comment  ·  After Effects » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    This is an intermittent bug that we haven't been able to nail down yet. In the meantime, as a workaround if you switch out of AE and then back in, the menu should be available. Another option: right-click on the item in the project panel and use the Reveal in Composition menu.

    David Simons (Adobe) supported this idea  · 
  7. 1 vote

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    1 comment  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    Thanks for the diagram. We do read all requests here, but course have limited resources so we have to pick carefully!

  8. 2 votes

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    2 comments  ·  After Effects » Animation  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    While the orange Solving Camera banner is showing, you can still select track points and delete them — no need to wait for it to finish.

  9. 18 votes

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    2 comments  ·  Character Animator  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 
  10. 1 vote

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    1 comment  ·  Character Animator » General  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    It actually does do this already, but apparently not in a clear enough way, sorry!

    Check out the hamburger menu in the History panel (next to the name of the tab), and enable Show Auto-saved Versions. A recent one will say something like "HISTORY_STATE_YOU_CLICKED + 700 redos". Click on that and you'll then see the state of the history when you originally rewound to that place. You can then click on any of those 700 redoable things lower down in the History panel (you probably want to click on the very last one to get back to where you were).

    The other way to do this is to manually hit Save before jumping back in time, then you can click on that saved state to get back.

  11. 1 vote

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    1 comment  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    It's a little hard to follow without seeing the image and hierarchy. Does it help to make the steering wheel Independent? (click the crown for that group in the puppet panel)

  12. 2 votes

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    1 comment  ·  After Effects » General  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    Because Time Remapping allows time to go both forwards and backwards, when moving "downstream" (i.e. from one to comp to another comp that has the first comp as a layer) there is not necessarily a one-to-one mapping of times, so there's no right answer as to what frame it should move to. This isn't a problem when going "upstream", and indeed AE does still synchronize in that direction even when Time Remapping is enabled.

    But in cases that actually are one-to-one, like when time has only been slowed down but not reversed, AE could do what you want here even for the downstream situations. And for the non-one-to-one cases, it could arbitrarily choose one of the matching times at least.

  13. 2 votes

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    1 comment  ·  After Effects » Workflow & interoperability  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    You can already do this, but it's quite hidden: select the new comp in the project panel and option-drag (or alt-drag on windows) that comp onto the comp-to-be-replaced's icon in the project panel.

    If the Info panel is showing, it will say "Replace usage of <Comp1> with <Comp2>" to give a clue as to what will happen.

    So this request could be considered "Make 'Replace Usage' easier to discover"

  14. 1 vote

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    1 comment  ·  Character Animator » Recording  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    Workaround: select it and hit left-square-bracket ([)

  15. 2 votes

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    3 comments  ·  Character Animator » Recording  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    Agreed that Copy & Paste of a scene would be handy for moving a scene between projects — which currently requires importing one project into another.

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    David Simons (Adobe) commented  · 

    To duplicate a scene, select it in the Project panel and choose Edit > Duplicate from the main menu bar.

  16. 7 votes

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    3 comments  ·  Character Animator » Recording  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    It's not ideal because you still have to disarm the puppet first, but does Scene > Take Snapshot (and the corresponding Scene > Show Snapshot) help?

  17. 1 vote

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    1 comment  ·  Character Animator » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    If you make the project panel wider, you'll see a "Type" column header. Click on that to sort by type.

  18. 1 vote

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    1 comment  ·  Character Animator » Recording  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    That is the puppet's track item bar which represents how long the puppet shows up in the scene. It defaults to five minutes long, but can be shortened or lengthened as you showed. The reason it doesn't start out being zero and only growing when you record is that we don't know in advance if you're actually going to record anything (e.g. it could be a background puppet).

    But yeah, we are considering other designs to make this more intuitive.

  19. 1 vote

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    2 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    The problem is that when Auto Blink is triggering your blink layers, it also hides all other layers in the same layer group. Since your eyebrows are in the same group, they are hidden while the blinks are happening.

    To fix it, use a folder arrangement in PS where the blink layers are in a group with the other layers that should be hidden when the blink (or wink) is triggered.

    For example, this is how the built-in Chad puppet does it:

  20. 1 vote

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    5 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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    David Simons (Adobe) commented  · 

    Sorry to hear this. What operating system and version of Ch are you using? Can you share a screenshot or the text of the error message here?

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