David Simons (Adobe)

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  1. 1 vote
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    1 comment  ·  Character Animator  ·  Flag idea as inappropriate…  ·  Admin →
    David Simons (Adobe) commented  · 

    In this case, if all 4 cycles are mutually exclusive, could you put all of their triggers in a single swap set to get what you want? (Triggering one trigger in a swap set unlatches any other trigger in the swap set, but will wait for the Cycle to finish first, if that option is chosen in Cycle Layers)

  2. 112 votes
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    14 comments  ·  After Effects » General  ·  Flag idea as inappropriate…  ·  Admin →
    David Simons (Adobe) supported this idea  · 
  3. 2 votes
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    5 comments  ·  Character Animator » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
    David Simons (Adobe) commented  · 

    Ian, do you not see this for step 2: "In After Effects, set up a composition that contains the different visemes at one-second intervals matching the alphabetical order of visemes in the Visemes context menu -- Aa, D, Ee, F, L, M, Oh, R, S, Uh, W-Oo. At time 0 seconds, it should be the Neutral mouth shape (that is, no viseme), at 1 second place the Aa viseme, at 2 seconds the D viseme, and so on."?

  4. 3 votes
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    1 comment  ·  Character Animator » General  ·  Flag idea as inappropriate…  ·  Admin →
    David Simons (Adobe) commented  · 

    Sorry we haven't had time to implement this yet.

    In the meantime, you can copy/paste the face tracking data from AE and paste into Ch. See the answer to this post: https://www.reddit.com/r/AfterEffects/comments/43uyfb/can_you_export_aes_face_track_data/

    Another option is to use a tool like manycam.com that can pipe a video file into a virtual webcam.

  5. 2 votes
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    1 comment  ·  Character Animator » Performance  ·  Flag idea as inappropriate…  ·  Admin →
    David Simons (Adobe) commented  · 

    Good idea. We do have a shortcut/workaround for this that works now: select a trigger in the Triggers panel (also makes the Triggers panel focused, which is required for this), then hit cmd/ctrl-1, -2, or -3. That trigger will then be added as a 1) 1-frame take, 2) 2-frame take, or 3) work-area-duration take. No need to turn off other parameters.

  6. 2 votes
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    1 comment  ·  Character Animator  ·  Flag idea as inappropriate…  ·  Admin →
    David Simons (Adobe) commented  · 

    Nice idea! Workaround for now: cmd-click (mac) or control-click (win) on a red Arm-for-Record button to turn ALL of them off at once. Also works for turning all on at once.

  7. 2 votes
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    2 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
    David Simons (Adobe) commented  · 

    We just reproduced this issue here at the factory. It's a bug, sorry about that! In the future it should just work, with no option -- the animation may look different because the mesh is different, but the location of the recorded dragger should stay the same relative to the puppet/group that Dragger is applied to, independent of Independence :)

  8. 2 votes
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    2 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
    David Simons (Adobe) commented  · 

    note to self: this is being tracked as DVACH-1463

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