In the recent release of Animate, under File→Publish Settings→Other Formats→SVG Image (checkbox)→Options, there is now a checkbox “Optimize For Character Animator”.
Using it, you can export an SVG image that Character can import, that will have a layers structure that works well in Character. While you can’t yet export an SVG sequence from Animate, right now you can get the image from Animate to Character with minimal clutter and add rigging to it for performance. Let us know if this is helpful and what you want to see happen next!
An error occurred while saving the commentKen Gerleve commented
First of all, I want to thank everyone developing Character Animator for being open to feedback from users. Also Dave's video tutorials and Tips and Tricks videos are great! I'm always amazed at what people are able to do with Character Animator.
I agree with the request to integrate Character Animator with Adobe Animate CC, and everything Daniel mentioned. I have been using Flash/Animate for decades (since it was owned by Macromedia) and I am completely used to and comfortable with its interface and workflow. I have attempted to use After Effects on a few occasions, but have generally quit before starting because the interface seems so complicated and not intuitive at all. I am an artist, not a tech person, so setting various parameters and drilling down into menus makes me blanche. I understand keyframes and tweens because they correlate to traditional animation principles.
Additionally, I've always found it easier to work in Flash/Animate than Illustrator when creating vector images, particularly when I was using the images for Animation. So it is a bit disappointing that the two Adobe animation applications don't work with each other.
It would be nice to export characters (Movie Clips) I've already developed in Animate into Character Animator without having to export to .SVG and then rename and reorganize all the layers, etc. before they can be saved as .AI files and imported into Character Animator. It would also be great to be able to easily import recorded puppet animations from Character Animator into the Animate timeline for more complicated animations, and be able to use movie clips and graphics from Animate in Character Animator for more puppet centric animations where objects (props) could animate. For example, if a Puppet in CH is holding a lantern, the lantern could be a movie clip from Animate which would loop a flickering flame.
Thanks again for all the hard work!
Scene Cameras have come to Character Animator 3.0 in the November 4th, 2019 release. Find them by clicking Scene→Add New Scene Camera. You can quickly setup and toggle between camera views or apply keyframes to the camera for more elaboration.
Here’s a video: https://www.youtube.com/watch?v=8ZdnGazWtq4