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  1. 1 vote

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    1 comment  ·  Character Animator » General  ·  Flag idea as inappropriate…  ·  Admin →
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    Anonymous commented  · 

    One sub-category that would be hugely useful would be facial actions, which may include movement of eyes and eyebrows, mouth position, and head tilt in a single "expression" (such as extreme disgust). That's a lot of work to do by hand.

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  2. 16 votes

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    1 comment  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
    Anonymous supported this idea  · 
  3. 38 votes

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    8 comments  ·  Character Animator » General  ·  Flag idea as inappropriate…  ·  Admin →

    Hey all,

    In the recent release of Animate, under File→Publish Settings→Other Formats→SVG Image (checkbox)→Options, there is now a checkbox “Optimize For Character Animator”.

    Using it, you can export an SVG image that Character can import, that will have a layers structure that works well in Character. While you can’t yet export an SVG sequence from Animate, right now you can get the image from Animate to Character with minimal clutter and add rigging to it for performance. Let us know if this is helpful and what you want to see happen next!

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    Anonymous commented  · 

    Honestly, this should just be one app, an app to create 2D animations, that includes character rigging.

    Anonymous supported this idea  · 
  4. 44 votes

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    15 comments  ·  Character Animator  ·  Flag idea as inappropriate…  ·  Admin →
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    Anonymous commented  · 

    Why can't character animator just have the concept of a "stage" where you can have various objects / puppets? And then a scene that incorporates the stage. Right now it's very "puppet-centric" with the whole "puppet" essentially being the whole frame, which is silly. No one stages things like that.

    Character Animator would be 1000% more powerful if it allowed you to stage scenes and place puppets in various places. You could do a full-length animated show that way. Right now you can basically just produce limited talking heads or a single-character in center frame.

    Instead of scaling puppets, you would just move cameras in your scene, sometimes towards or away from your puppet.

    Anonymous supported this idea  · 
  5. 12 votes

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    3 comments  ·  Character Animator » Streaming  ·  Flag idea as inappropriate…  ·  Admin →
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    Anonymous commented  · 

    Why can't character animator just have the concept of a "stage" where you can have various objects / puppets? And then a scene that incorporates the stage. Right now it's very "puppet-centric" with the whole "puppet" essentially being the whole frame, which is silly. No one stages things like that.

    Character Animator would be 1000% more powerful if it allowed you to stage scenes and place puppets in various places. You could do a full-length animated show that way.

    Anonymous supported this idea  · 
  6. 5 votes

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    1 comment  ·  Character Animator » Performance  ·  Flag idea as inappropriate…  ·  Admin →
    Anonymous supported this idea  · 

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