Dan Tull

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  1. 1 vote
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    Needs More Info  ·  1 comment  ·  Character Animator  ·  Flag idea as inappropriate…  ·  Admin →
    Dan Tull commented  · 

    Which versions of the apps are you using? We had an issue where certain operations in Character Animator would invalidate the internal IDs used to identify scenes for dynamic link (thus breaking the links), but I think that was fixed quite a while ago. I'll have to do a spot check that the issue has not been re-introduced.

    Do you know what kind of change is causing those links to break?

  2. 2 votes
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    2 comments  ·  Character Animator » Recording  ·  Flag idea as inappropriate…  ·  Admin →
    Dan Tull commented  · 

    If it is any consolation, that sounds uncharacteristically bad. Chloe is running at 60 Hz for me even zoomed close in an an 8K scene, so something strange is going on.

    Is there any chance Ch is somehow accidentally choosing to use your integrated GPU instead of the discrete one?

    Dan Tull
    Software QE Developer
    Character Animator

  3. 4 votes
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    1 comment  ·  Character Animator » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
    Dan Tull commented  · 

    Out of curiosity, what kinds of scripts do you want to add? We've considered various sorts of SDK support, but feedback on what ways you want to extend the app would help us decide on how to prioritize those efforts.

    Thanks!

  4. 5 votes
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    2 comments  ·  Character Animator » Performance  ·  Flag idea as inappropriate…  ·  Admin →
    Dan Tull commented  · 

    Where by "definitely on our list for the future", I mean something we agree would be cool and want to do, not that we have a specific plan on when or any implied promises about when.

    I feel like a lawyer saying that, but I didn't want to set the wrong expectations, just express solidarity for the idea.

    Dan Tull commented  · 

    Yes, replays are just begging for features along these lines (including a way to control which part repeats so you can have a start, a looped part, and a finish -- like a wave gesture that keeps waving until you let go). This is definitely on our list for the future. Right now the (cumbersome) workaround is to export the parts being replayed and use them to do the same thing with nested Cycle layers behaviors.

  5. 2 votes
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    3 comments  ·  Character Animator » Performance  ·  Flag idea as inappropriate…  ·  Admin →
    Dan Tull commented  · 

    We ran some experiments and the only severe framerate issue I hit was that enabling Transmit when the Ch scene resolution was very high (4000x4000) was slower because with Transmit enabled Ch actually renders at that resolution instead of the necessary resolution based on the scene panel's size. However, that performance hit was not OS version specific (10.14 and 10.13 suffered comparably).

    I don't have the full streaming setup you describe, but did set OBS to consume a stream over NDI.

    If you just have OBS and Ch locally, but not actually pushing the stream out over RTMP, does the framerate still tank?

    DT

  6. 8 votes
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    5 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
    Dan Tull commented  · 

    Yes, this is an issue with some updates to the puppet warping mechanism that were intended to make it easier to blend takes together, but it had some undesirable side effects for hinge joints. We're working on a better resolution for that issue.

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