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  1. 4 votes

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    0 comments  ·  Character Animator » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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    Sirr Less responded

    You can add a parentheses with the keystroke in it at the end of the layer name to automatically create a trigger.

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  2. 5 votes

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    0 comments  ·  Character Animator » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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  3. 4 votes

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    0 comments  ·  Character Animator » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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  4. 2 votes

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    0 comments  ·  Character Animator » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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    Sirr Less responded

    While we don’t have a “global” strength setting for behaviors, eyebrow strength is a parameter in face behavior. See your properties panel.

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  5. 7 votes

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    0 comments  ·  Character Animator » Recording  ·  Flag idea as inappropriate…  ·  Admin →
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  6. 1 vote

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    0 comments  ·  Character Animator » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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  7. 18 votes

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    2 comments  ·  Character Animator  ·  Flag idea as inappropriate…  ·  Admin →
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  8. 3 votes

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    1 comment  ·  Character Animator  ·  Flag idea as inappropriate…  ·  Admin →
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    Anonymous commented  · 

    A preference to show the layer color from Photoshop/Illustrator in Rig layers.

  9. 7 votes

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    0 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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  10. 3 votes

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  11. 11 votes

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    2 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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  12. 9 votes

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    0 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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  13. 48 votes

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    5 comments  ·  Character Animator » Recording  ·  Flag idea as inappropriate…  ·  Admin →
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    Sirr Less responded

    While the heading of this post is “import video as scene background”, and you can’t just grab any video file to do so, you can accomplish the requests of both comments in Character Animator now. By importing a PNG sequence. Once you’ve turned the video background you want into a PNG sequence, using an encoder/transcoder like Adobe Media Encoder, then, in Character Animator, go to:

    File→Import Cycle→
    (browse to PNG folder and click on first image of your PNG sequence)
    →Import

    You will create a puppet in your Project panel with the name of the sequence folder. Open this puppet in the Puppet panel (Rig workspace) and apply the Cycle Layers behavior to the root puppet layer. In the Properties panel, under ‘Behaviors’, you’ll see your Cycle Layers behavior and an item that says “Start” with a corresponding drop down menu that defaults to “Immediately”. Click on the drop down…

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  14. 11 votes

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    1 comment  ·  Character Animator » Recording  ·  Flag idea as inappropriate…  ·  Admin →
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  15. 40 votes

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    8 comments  ·  Character Animator » General  ·  Flag idea as inappropriate…  ·  Admin →
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    Sirr Less responded

    Hey all,

    In the recent release of Animate, under File→Publish Settings→Other Formats→SVG Image (checkbox)→Options, there is now a checkbox “Optimize For Character Animator”.

    Using it, you can export an SVG image that Character can import, that will have a layers structure that works well in Character. While you can’t yet export an SVG sequence from Animate, right now you can get the image from Animate to Character with minimal clutter and add rigging to it for performance. Let us know if this is helpful and what you want to see happen next!

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