Chris Jeffries

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  1. 6 votes

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    2 comments  ·  Premiere Pro » Performance  ·  Flag idea as inappropriate…  ·  Admin →
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  2. 8 votes

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    1 comment  ·  Premiere Pro » Editing  ·  Flag idea as inappropriate…  ·  Admin →
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    Chris Jeffries commented  · 

    Yes please!

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  3. 135 votes

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    9 comments  ·  After Effects » General  ·  Flag idea as inappropriate…  ·  Admin →
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  4. 32 votes

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    0 comments  ·  After Effects » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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  5. 83 votes

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    6 comments  ·  After Effects » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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  6. 2 votes

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    1 comment  ·  Premiere Pro » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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    Chris Jeffries commented  · 

    Yes please!

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  7. 6 votes

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    1 comment  ·  After Effects  ·  Flag idea as inappropriate…  ·  Admin →
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    Chris Jeffries commented  · 

    Yes please!

  8. 25 votes

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    4 comments  ·  Premiere Pro » Preference & Settings  ·  Flag idea as inappropriate…  ·  Admin →
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    Chris Jeffries commented  · 

    Yes please!

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  9. 6 votes

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    2 comments  ·  After Effects » Performance  ·  Flag idea as inappropriate…  ·  Admin →
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    Chris Jeffries commented  · 

    Yes please!

  10. 614 votes

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    19 comments  ·  Premiere Pro » Editing  ·  Flag idea as inappropriate…  ·  Admin →
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    Chris Jeffries commented  · 

    Yes please!

  11. 6 votes

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    1 comment  ·  After Effects » Workflow & interoperability  ·  Flag idea as inappropriate…  ·  Admin →
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    Chris Jeffries commented  · 

    Please!

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  12. 1,136 votes

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    500 comments  ·  After Effects » Performance  ·  Flag idea as inappropriate…  ·  Admin →

    Multi-Frame Rendering is now available in After Effects public beta. We’re starting with Render Queue export, and will add support for preview, AME, MOGRTs and beyond in subsequent releases.

    This is a significant update to the After Effects architecture. Unlike older versions that rendered multiple frames by creating copies of the application, this is true multithreaded rendering. The render pipeline has been optimized from end to end, enabling After Effects to use your system to its full potential.

    We know how important rendering faster is to you. That’s why we’ve taken the time to do this right, and build a strong, high-performance foundation for the future. We appreciate your patience, and would love to hear how Multi-Frame Rendering is working on your hardware and with your projects.

    You can learn more about this multi-year effort here: https://blog.adobe.com/en/publish/2021/03/10/multi-frame-rendering-now-in-after-effects-beta.html

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    Chris Jeffries commented  · 

    RE: Daniel's suggestion to use the "trick" in the YouTube video, I have followed the instructions and my benchmark results do not show an improvement. YMMV. See attached image for my results.

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    Chris Jeffries commented  · 

    @Seth RE: Benchmark: Can you please share the benchmark project file so that others can run the same test?

    If not, or in addition to yours, I have a benchmark file that I've been using for many years that I can share, and have also started logging the results on a Google Spreadsheet.

    If there's interest in adding to the results list I can share; just send me a note:

    chris ultrachroma

    (replace the space with an at-sign then add the dotcom to the end.)

    The latest results are attached, and you can see from the total render times that the render times have not improved much over the years... Granted, those early results were from some monster workstations; IIRC they were various maxed out Mac Pro at a facilities in which I was freelancing. The machine I'm currently on is no slouch, but it's not maxed out by any means.

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    Chris Jeffries commented  · 

    Agreed RE: Slow + Multi-core.

    Personally I use 2 machines, each with high-core-count processors (Xeon and i7) and AE lags. Xeon workstation has 3 Quadro cards (2x P1000 + 1x P400 for a combined VRAM of 10GB) and i7 has 4x 1070 (for a combined VRAM of 32GB). Neither workstation is a slouch on system RAM: 24GB for i7, 64GB for Xeon.

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    Chris Jeffries commented  · 

    Michael Szalapski thanks much for the tip! Hoping that we'll see AE become the competitor or surpass it, though I doubt that's likely.

    If I'm going to learn another package then it's likely going to be Nuke ("nuke") for many reasons, primarily among them is that I don't see many opportunities for Fusion work, whereas Nuke seems to be used everywhere.

    Please weigh in on this though - I'd love any info in this regard!

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    Chris Jeffries commented  · 

    Motion is for iMovie-level graphics. We need a proper competitor for Nuke ("nuke" as branded.)

    Think "Easy Bake Oven" vs "General Mills" :D

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  13. 8 votes

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    4 comments  ·  After Effects » Compositing & effects  ·  Flag idea as inappropriate…  ·  Admin →
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    Chris Jeffries commented  · 

    Seems this is now available in CC2019 - perhaps the status should be updated! :D

  14. 5 votes

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    1 comment  ·  After Effects » Workflow & interoperability  ·  Flag idea as inappropriate…  ·  Admin →
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  15. 7 votes

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  16. 7 votes

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  17. 3 votes

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  18. 27 votes

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    5 comments  ·  After Effects » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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  19. 370 votes

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    34 comments  ·  After Effects » Compositing & effects  ·  Flag idea as inappropriate…  ·  Admin →
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  20. 31 votes

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    3 comments  ·  After Effects » Performance  ·  Flag idea as inappropriate…  ·  Admin →
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