Drew

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  1. 1 vote
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    0 comments  ·  Premiere Pro » Effects & Transitions  ·  Flag idea as inappropriate…  ·  Admin →
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  2. 11 votes
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    0 comments  ·  Media Encoder  ·  Flag idea as inappropriate…  ·  Admin →
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  3. 2 votes
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    0 comments  ·  Premiere Pro » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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  4. 362 votes
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    23 comments  ·  Premiere Pro » Editing  ·  Flag idea as inappropriate…  ·  Admin →
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  5. 138 votes
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    29 comments  ·  Premiere Pro » General  ·  Flag idea as inappropriate…  ·  Admin →
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    Drew commented  · 

    Let's just keep this going until it gets thousands of votes and is un-ignorable. :) Though probably the CS6 codebase is so ancient that to make a current Encore they'll have to code it from scratch - an idea that even I understand is DOA.

    I do distribution of indie films and BluRays (and sometimes DVDs) are still important and prevalent. I use tsMuxerGUI which won't do menus, but will "eat" BluRay assets from Media Encoder, is incredibly fast, and tbh less buggy than Encore. :)
    From my extensive research, if you need full BD & DVD authoring functionality, I recommend TMPGEnc Authoring Works on a Win virtual machine, or a separate PC if your work volume justifies it. Interface is kludgy but it's the most full featured, and tech support exists.

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  6. 15 votes
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    2 comments  ·  Premiere Pro » Performance  ·  Flag idea as inappropriate…  ·  Admin →
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    Drew commented  · 

    Are you referring to this bug?
    https://community.adobe.com/t5/premiere-pro/jagged-edges-for-new-essential-graphics-titler/m-p/9184396
    I'm interested to hear more, are you saying that Adobe Support confirmed antialiasing in Essential Graphics is only supported to work properly with certain GPUs?

  7. 1 vote
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    1 comment  ·  Media Encoder » Batch Processing  ·  Flag idea as inappropriate…  ·  Admin →
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    Drew commented  · 

    Log attached here.

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  8. 11 votes
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    1 comment  ·  Premiere Pro » Transmit  ·  Flag idea as inappropriate…  ·  Admin →
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    Drew commented  · 

    Any updates, Johan?

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  9. 7 votes
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    5 comments  ·  Premiere Pro » Editing  ·  Flag idea as inappropriate…  ·  Admin →
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    Drew commented  · 

    I'm on Mac with UHD media in a 1080 timeline, and experience the same exact issue.
    Darren maybe you think it's not as badly because that particular clip didn't need as much stabilization? I think the shrinkage is inversely proportional to the amount of relative upscaling Warp ended up doing.

    It jumps to a small size upon playback, jumps back to correct scaling upon pause.

    One workaround is to modify the scaling (e.g. to 50.1%). Personally I don't like Warp to scale for me, so I use it in Stabilize+crop mode and then scale the clip myself in the transform controls.. which also happens to work around this bug.
    Also, try setting playback quality to Full and see if it helps.

  10. 6 votes
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    5 comments  ·  Premiere Pro » Audio  ·  Flag idea as inappropriate…  ·  Admin →
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    Drew commented  · 

    A related discussion:
    https://forums.adobe.com/thread/1530411

    But both for this specific LFE-passthrough need and in general how to handle 6-track mono mixes, see my solution here:
    https://forums.adobe.com/message/11164611#11164611

    And anyway... I'm proposing fixing Merge Clips to accommodate those workflows, it's 80% there. If you prefer that option, vote for it here:
    https://adobe-video.uservoice.com/forums/911233-premiere-pro/suggestions/38135023-import-multiple-audio-files-as-one-multichannel-cl

    (Although with 1-5 votes, we'll surely get either feature implement by the year 2420. :D )

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  11. 1 vote
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    1 comment  ·  Premiere Pro » Audio  ·  Flag idea as inappropriate…  ·  Admin →
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  12. 8 votes
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    3 comments  ·  Premiere Pro » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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    Drew commented  · 

    Also, in this kind of setup, when you add a cut (in Multi-Camera Record mode), the program monitor (called the Preview monitor for some reason) shows the same, wrong, 100%-scale blown-up image (4K cropped within 1080) - and when you pause and play, it jumps to a scaled 50%.

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    Drew commented  · 

    +1
    The multicam multi-view display should ignore the target sequence resolution, and display the multicam sequence at its full native resolution (scaled down to the program monitor panel, of course).

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  13. 4 votes
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    1 comment  ·  Premiere Pro » Editing  ·  Flag idea as inappropriate…  ·  Admin →
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    Drew commented  · 

    Seriously? I wish some posts could be taken down, to declutter things here.
    You gave no information at all on your media and system, to indicate whether you Should be able to edit this material in real-time in the first place.
    Without establishing that, it's as relevant as saying "I want to be able to teleport to London now. Fix please"

    What media format are these, what's your CPU and GPU, and is your storage fast enough to pull these 3 data streams - simultaneously.

    Then someone can see if your setup will be UNABLE to do what you need - or if it's a Premiere optimization problem.

  14. 2 votes
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    0 comments  ·  Premiere Pro » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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  15. 106 votes
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    50 comments  ·  Premiere Pro » Export  ·  Flag idea as inappropriate…  ·  Admin →
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  16. 211 votes
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    22 comments  ·  Premiere Pro » Adobe Interoperability  ·  Flag idea as inappropriate…  ·  Admin →

    Hi Florian,

    while this is a rather critical and large change to the way the application works and will take some time to be implemented, we’ll definitely put this under consideration.

    There’s more than one solution to this problem, though.

    A good short term opportunity is to use the parallel install feature in the creative cloud application. It should help to at least take away some of the issues working with people on a different version of the application.

    Another thing worth keeping in mind is that you can install CC on two different machines (if you’re on an individual subscription). That gives you additional opportunity to keep different versions around for compatibility reasons.

    I’ll update the status of this request as we move along.

    If you have further thoughts on this matter, please keep them coming.

    Thanks
    Patrick

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  17. 49 votes
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    5 comments  ·  Premiere Pro » Adobe Interoperability  ·  Flag idea as inappropriate…  ·  Admin →
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  18. 446 votes
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    27 comments  ·  Premiere Pro » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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  19. 4 votes
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    3 comments  ·  Premiere Pro » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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    Drew commented  · 

    Correction... Emergency save did work.

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    Drew commented  · 

    Partial crash dump:
    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0 libsystem_kernel.dylib 0x00007fff72d4db6e __pthread_kill + 10
    1 libsystem_pthread.dylib 0x00007fff72f18080 pthread_kill + 333
    2 libsystem_c.dylib 0x00007fff72ca924d __abort + 144
    3 libsystem_c.dylib 0x00007fff72ca91bd abort + 142
    4 com.adobe.Frontend.framework 0x000000010275a584 FE::ApplicationErrorManager::ThrowError(dvacore::config::ErrorLevel, char const*, unsigned int, int, bool, dvacore::config::ReplacementValue const&, dvacore::config::ReplacementValue const&, dvacore::config::ReplacementValue const&, dvacore::config::ReplacementValue const&) const + 212
    5 com.adobe.dvacore.framework 0x0000000100121a02 dvacore::config::ThrowError(dvacore::config::ErrorLevel, char const*, unsigned int, int, bool, dvacore::config::ReplacementValue const&, dvacore::config::ReplacementValue const&, dvacore::config::ReplacementValue const&, dvacore::config::ReplacementValue const&) + 98
    6 com.adobe.HandlerEffects.framework 0x00000001218867d2 HandlerEffects::EffectsListView::~EffectsListView() + 210
    7 com.adobe.HandlerEffects.framework 0x0000000121886cfe HandlerEffects::EffectsListView::~EffectsListView() + 14
    8 com.adobe.HandlerEffects.framework 0x00000001218a5a35 HandlerEffects::EffectsView::~EffectsView() + 389
    9 com.adobe.HandlerEffects.framework 0x00000001218a5b6e HandlerEffects::EffectsView::~EffectsView() + 14
    10 com.adobe.HandlerEffects.framework 0x0000000121883d5c HandlerEffects::EffectsHandler::CreateTabViewSelf(UIF::WorkspaceFrame*) + 140
    11 com.adobe.UIFramework.framework 0x000000010e073d12 UIF::TabViewCreator::Impl::CreateTabPanel(dvaworkspace::workspace::Workspace*, dvaworkspace::workspace::WorkspaceFrameBase*) const + 50
    12 com.adobe.dvaworkspace.framework 0x000000010bf015f5 dvaworkspace::workspace::FindOrCreateTabOfType(dvaworkspace::workspace::Workspace&, boost::intrusive_ptr<dvaworkspace::workspace::WorkspaceFrame>, std::__1::basic_string<unsigned char, std::__1::char_traits<unsigned char>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned char> > const&, std::__1::list<boost::intrusive_ptr<dvaworkspace::workspace::TabPanel>, std::__1::allocator<boost::intrusive_ptr<dvaworkspace::workspace::TabPanel> > >&) + 629
    13 com.adobe.dvaworkspace.framework 0x000000010befb0c5 dvaworkspace::ser_impl::ReadFrame(dvaworkspace::workspace::Workspace&, dvaworkspace::workspace::Splitter*, dvacore::proplist::PropList*, std::__1::list<boost::intrusive_ptr<dvaworkspace::workspace::TabPanel>, std::__1::allocator<boost::intrusive_ptr<dvaworkspace::workspace::TabPanel> > >&, dvaworkspace::workspace::TopLevelWindow*, bool, bool&) + 805

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  20. 2 votes
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    0 comments  ·  Premiere Pro » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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