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    5 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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    IBREC commented  · 

    Ok !
    I've sent you an email.
    I'm trying to make a fake 3D face without using the orientations steps, just with the tracked positions and some tricks.

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    IBREC commented  · 

    Here is a good example where inverted variable can be very useful for my project :

    I'm looking for reversing the Ears movements of my character to create a fake 3D displacement.
    What I need : Negative value for the "Head position Strength" variable.

    Currently to make this effect possible, I'm using a negative value of the X scale of the "Ears" group.
    I don't know why but Character Animator reverse the tracked position with a reversed scale, so.. I'm using it for now.
    But it's not a good technic because after each modifications of the Photoshop file, I have to re-set the scale that is automatically go back to 100.

    But it can be very cool to be able to have inverted variables, and maybe to disociate X, Y, Z tracked positions.

    Here is a video to resume all what I've said :
    https://streamable.com/al895

    (Sorry my Character Animator is set to French thanks to Adobe that don't give an easy way to switch the language without re-install...)

    IBREC supported this idea  · 

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