Daniel Hoover
My feedback
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70 votes
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310 votes
This change is available in public beta now! See the comments from Wes Howell. Also follow the beta forum post here: https://community.adobe.com/t5/premiere-pro-beta-discussions/discuss-paste-to-same-track/td-p/12867770
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333 votes
Thanks for all the feedback so far.
It is one of many areas we are looking into.
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Thanks everyone for your feedback. I am moving this to Under Review.
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An error occurred while saving the comment Daniel Hoover commented
The key is using Media Browser. Don't open both projects side by side or copy/paste from one to the other. Use Media Browser to "browse" into a project, then drag-and-drop the sequence into your new destination project. It won't duplicate when used like this.
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Please DO NOT eliminate the Legacy Title creator in future updates.
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Screenshot (24).png 233 KB -
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214 votesUnder Review ·AdminAnnika Koenig (Premiere Pro, Motion Graphics) (Software Quality Engineer, Adobe DVA) responded
We understand that retiring a part of the software can create issues for some users. We are doing our best to make this a slow and steady process and are adding needed features along the way. Most importantly, we have added the ability to convert Legacy Titles into Source Graphics. While not all characteristics will translate perfectly, this should give you really good results in most cases.
We’re not just taking something away, we’re adding functionality to Essential Graphics constantly. Our team is working hard to make sure it meets your workflow needs. And if it doesn’t – we want to know about it.
If you feel that there is a specific feature missing in Essential Graphics please create a single UserVoice post for it, e.g. for Inner and Outer Strokes. This way it is much easier for others to vote on something actionable.
Please take a look at our …An error occurred while saving the comment Daniel Hoover commented
@Alan That's a great point I forgot to make. The ability to import already created titles into the Project Panel via Media Browser is a huge deal. We have a template .prproj that we use as the starting point for all episodes and having them ready to go in our template is crucial. Without actual title objects in the Project Panel, this is impossible.
An error occurred while saving the comment Daniel Hoover commented
@James Strawn
Hi James,
Thanks for reaching out and posting this update. Legacy Titles (LTs) are a big part of our production workflow. We edit and deliver a weekly 30 minute TV show using a significant amount of b-roll and photos that need photo credits titled on the items.
Usually, we make only a few Legacy Title credits but they are used for dozens of items throughout hundreds of sequences (shows, clips, promos, social media videos, etc.) Using Legacy Titles are the only option because they allow us to make one change in the Project Panel item and it will change every instance of that title throughout all of the sequences. This is great for fixing things like typos or when producers change their minds. :)
Another reason we use the Legacy Titles is that we can see exactly where in the project they are used. This is possible by utilizing the Video/Audio Usage field in the Project Panel. We can perform an "audit" of sorts by jumping to various sequences and make sure the titles are placed on the correct footage/image items.
So in summary, yes we just the Legacy Titles in the project panel as a significant part of our workflow. I would be willing to demonstrate this workflow, as well.
Thanks again!
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This is possible right now for as many audio tracks/channels that you want to pass through, try these steps and see if it works:
1) Say you need a 10 video, 4 audio channel multicam edit. Create a new sequence with 10 video tracks and 4 audio tracks and place the video and audio files on the appropriate track in sync with each other.
2) The crucial part here is that all audio files should be interpreted as mono (Project Panel > Modify > Audio Channels). You want each channel to be on its own track (i.e. stereo file should take two audio tracks in the sequence, not a combined stereo file on a single audio track)
3) Now you have 10 video tracks and 4 mono audio tracks in a sequence (we will call this the "Multicam Source Sequence").
4) Find this "Multicam Source Sequence" in the Project Panel. Interpret the audio settings of the sequence (Project Panel > Modify > Audio Channels) to be Mono - 4 clips. One for each audio track in the sequence.
5) Create another sequence (we'll call this the "Main Timeline")
6) Place the Multicam Source Sequence into this Main Timeline. Notice that it has one video track, but 4 audio tracks! This is because we interpreted the sequence to have four channels back in Step 4.
7) Right click on this clip we just placed in the timeline, Multi-camera > Enable. Now you have full multicam control for the video, but the audio is set up yet.
8) Right click again on the clip and choose Audio Channels and check the farthest left box for each track (box #1). This routes audio channel #1 of each audio track from inside the Multicam Source Sequence out to this track. Since we made sure the tracks inside the Multicam Source Sequence are all mono, there are no other channels we need to pass through to the outside, which is why we check box #1 for all tracks. (Side note: If we had instead left the clips stereo on a single track inside the Multicam Source Sequence, we could use these boxes to control which channel (left/right) gets passed through to which track on the outside, but this way is much simpler).
9) Now we have four audio tracks receiving the first channel from inside the Multicam Source Sequence. But they are currently all identical because they're all set to Multi-Camera Angle 1. The way you control which audio channel you need is the same as how you control the video - by changing Multi-Camera Angles.
10) But our video clip is still linked so we can't edit each audio angle individually. To fix this, right click and Unlink the clip so we can edit each audio track separately.
11) Now right click on each audio clip and choose Multi-Camera > Angle 1 for the first track, Angle 2 for the second track, etc.
12) You should now see the waveforms appearing as they are passed through to the outside to their respective tracks.
13) Now you have full video multiam control with linked audio that passes through as many tracks as you need! And you can match frame the video to get the timecode of the audio for use back in the Multicam Source Sequence. Note that if you accidentally delete one channel, it's trivial to get it back, simply duplicate another track's audio and change the Multi-Camera to the missing Angle! Also you can route these Multicam audio Angles in the Audio Track mixer for exporting splits, etc. Very powerful workflow once you get the hang of it.
Note: One thing to avoid - if you have multiple multicam syncmaps you need to make into "Main Timelines" you might be tempted to go through the steps for one of them and then duplicate those sequences, clear out the contents, and paste the other syncmap in there. DON'T DO THAT. It won't work, trust me. Just start this list of steps again from the top for each multicam sync you need.