Kevin McCurdy

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  1. 1,137 votes

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    500 comments  ·  After Effects » Performance  ·  Flag idea as inappropriate…  ·  Admin →

    Multi-Frame Rendering is now available in After Effects public beta. We’re starting with Render Queue export, and will add support for preview, AME, MOGRTs and beyond in subsequent releases.

    This is a significant update to the After Effects architecture. Unlike older versions that rendered multiple frames by creating copies of the application, this is true multithreaded rendering. The render pipeline has been optimized from end to end, enabling After Effects to use your system to its full potential.

    We know how important rendering faster is to you. That’s why we’ve taken the time to do this right, and build a strong, high-performance foundation for the future. We appreciate your patience, and would love to hear how Multi-Frame Rendering is working on your hardware and with your projects.

    You can learn more about this multi-year effort here: https://blog.adobe.com/en/publish/2021/03/10/multi-frame-rendering-now-in-after-effects-beta.html

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    Kevin McCurdy commented  · 

    For output rendering, I know of a plugin that can take advantage of multiple cores. https://www.mekajiki.com/rendergarden/

  2. 2 votes

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    0 comments  ·  After Effects » Stability  ·  Flag idea as inappropriate…  ·  Admin →
    Kevin McCurdy shared this idea  · 
  3. 87 votes

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    4 comments  ·  After Effects  ·  Flag idea as inappropriate…  ·  Admin →
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  4. 314 votes

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    57 comments  ·  After Effects » General  ·  Flag idea as inappropriate…  ·  Admin →
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  5. 25 votes

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    7 comments  ·  Audition » Multitrack Editor  ·  Flag idea as inappropriate…  ·  Admin →
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    Kevin McCurdy commented  · 

    While we're at it, It'd be useful to have lower increments of shuttle speed available. Like in Premiere, where shift+J/L gives 10% increments.

  6. 19 votes

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    2 comments  ·  After Effects  ·  Flag idea as inappropriate…  ·  Admin →
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  7. 50 votes

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    5 comments  ·  After Effects » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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  8. 310 votes

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    20 comments  ·  After Effects  ·  Flag idea as inappropriate…  ·  Admin →
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  9. 31 votes

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    2 comments  ·  After Effects » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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  10. 146 votes

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    7 comments  ·  After Effects » Animation  ·  Flag idea as inappropriate…  ·  Admin →
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  11. 6 votes

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    7 comments  ·  Audition  ·  Flag idea as inappropriate…  ·  Admin →
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  12. 3 votes

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    0 comments  ·  After Effects » Compositing & effects  ·  Flag idea as inappropriate…  ·  Admin →
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  13. 5 votes

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    3 comments  ·  Character Animator » Recording  ·  Flag idea as inappropriate…  ·  Admin →
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  14. 30 votes

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  15. 3 votes

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    2 comments  ·  After Effects » Compositing & effects  ·  Flag idea as inappropriate…  ·  Admin →
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    Kevin McCurdy commented  · 

    MP's also don't seem to affect 3D-enabled effects like CC Cylinder.

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  16. 311 votes

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    18 comments  ·  After Effects » Animation  ·  Flag idea as inappropriate…  ·  Admin →
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  17. 4 votes

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    0 comments  ·  After Effects » Animation  ·  Flag idea as inappropriate…  ·  Admin →
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  18. 18 votes

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  19. 2 votes

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    0 comments  ·  Audition » Performance  ·  Flag idea as inappropriate…  ·  Admin →
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  20. 6 votes

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    2 comments  ·  Audition » Workflow & Interoperability  ·  Flag idea as inappropriate…  ·  Admin →
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    Kevin McCurdy commented  · 

    In the "Spectral Displays" section of Preferences, set the "Decibel Range" for the Frequency display higher.

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