@andrew Thanks a lot! Your idea to edit the .txt file directly, worked!
To make this searchable - Here's how to circumvent / fix the " That key may not be reassigned " problem.
For me, the folder location was here:
You'll have to replace "13gpu" with your own username.
And my current text file of shortcuts is called:
taran 4 - AE keyboard.txt
but yours will be different.
Then I just opened that file in a notepad, and changed a few lines, like so:
Film impact transitions do have easing. I use impact dissolve exclusively now.
I believe it might even be free! 6 of those are!
This is ID 603 in my spreadsheet
Currently, Premiere uses the Lanczos method for intrinsic scale and rotation. Lanczos is an exceptionally high-quality interpolation method which generally yields better results than bicubic, bilinear or nearest neighbor. From reading the forum post, it seems that up-scaling is the real issue here. I suggest looking at the Detail-Preserving Upscale effect in After Effects. It does a really good job and gives you some parameters to tweak to fit your specific content.
***UPDATE:*** (because I can't edit the post)
Adobe redesigned their forums, and the thread I linked to seems to have gone missing. Here's a screenshot of the whole thread: https://imgur.com/sfw3i2N
To bump my response to Francis Crossman, which has gotten a bit buried:
Neither Lanczos nor Detail-Preserving Upscale can solve the problem of preserving sharp pixel edges - only Nearest Neighbor can. I've created all_upscale_comparisons.png to prove it (attached.)
And here is the the original sprite so that you can try it yourself:
On a 1080p timeline, scale the .gif to 4000% and you will see the same blurry results.
@phil Yes, but if you use "Replace with after Effects composition," you don't even have to render it from AE and re-import to premiere... the whole thing gets rendered all at the same time at the end.
Yes, I wish Premiere could do Nearest Neighbor on its own, (thus this feature request) but dynamic linking to AE is the best solution for now. Certainly, better than rendering from Virtualdub!
What do you mean? You can use link to AE and use After Effect's draft mode - it's the same as Nearest Neighbor.
Just make sure you set it to quality: Current settings.
There's also sharp-billinear scaling, which can be great for sprite art.
you should definitely watch this whole video: https://www.youtube.com/watch?v=fKV1JFE0_Nk
Hmmm, it's possible that RedGiant's Instant4K "draft" might actually be nearest neighbor, but I don't know. I'll have to check it out sometime.
GPUresize sucks for Premiere. If you just want 200% or 300% nearest neighbor upscale, you have to calculate the exact Width and Height dimensions manually. And if it goes beyond the frame edges, the X and Y position is offset.
Also, there's an arbitrary limit (8192) to how far I can upscale using nearest neighbor. So there are 3 things wrong with this implementation.
It's also very slow to render, which it shouldn't be, as nearest neighbor is the most basic, least processor-intensive scaling method, when done properly.
Currently (Aug 2019) linking to an AE composition that uses "draft" mode is still the best/easiest method for getting nearest neighbor into Premiere.
I've created a comparison of several up-scaling methods for you to look at. (all upscale comparisons.png)
As you can see, only Nearest Neighbor provides the desired result with sharp pixel edges - all other methods, including detail-preserving upscale, are blurry.
Here's a direct link to the sprite so that you can try it yourself:
Put this into a 1080p Premiere sequence and up-scale it to 3000%, and you will see the same blurry result.
(Note: If you open it in Photoshop and zoom in, it WILL retain its sharp pixel edges, because Photoshop's canvas (correctly) uses Nearest Neighbor for that.)
Thank you for reading and responding to this feature request, but, with all due respect, you don't understand what we're asking for.
Detail-Preserving Upscale does NOT solve the problem of preserving sharp pixel edges. I've created another comparison to prove it to you.
This is an extreme example, but the differences between Nearest Neighbor and Lanczos are still noticeable even at 200% and 300%. I can upload more comparisons if you would like.
I've also uploaded the original sprite so that you can try it yourself. On a 1080p timeline, scale link_sprite.gif to 4000% and you will see the same result.
Additionally, a hybrid of Nearest Neighbor and Bilinear would also be very useful.
I made a video just to explain how it works:
And here's a screenshot that makes it very clear:
Apparently, there is a Premiere plugin that will do this. I haven't tried it yet, but I hear that although it has Nearest Neighbor, it is very slow to work. https://aescripts.com/gpuresize/
I'd still very strongly prefer to get this in vanilla Premiere.
Just adding some links to other forum threads / pages discussing the same issue:
After Effects has the option to change the default to "linear," but this article doesn't even mention that. Looking through the comments, though, you can see how many people are affected by the issue of having Auto Bezier be the default:
Your request is a good idea, but it is incomplete.
Think about how this will affect other users who like the current behavior and have gotten used to it over the last 25 years.
The best practice when changing something like this, is to keep the current behavior as default, but add an OPTION in the software preferences for your desired behavior.
It is even better to ALSO have a keyboard shortcut that can toggle between these two behaviors instantly, so that you don't have to go into the preferences panel every time.
This is item 328 on my spreadsheet:
This already exists. Choose "smooth scroll" from the preferences here.
I'm not exactly sure what you're talking about.
Have you tried "no scroll" or "smooth scroll" in the preferences?
It might also be "at playback end, return to beginning when restarting playback." You might want that box checked OFF.
Michael, do you use a UI scale other than 100%?
Curse you, Tim, and your logical explanations!!
The only issue I have is that AE's default key bindings are not, themselves, logical.
In premiere, I've been able to rebind my most commonly used keys all to be under my left hand on the keyboard.
In After Effects, my most commonly used keys are spread out all over the keyboard, because I can't rebind all of them, for reasons like this.
It makes me a sad panda.
however, I am not skilled enough in AE just yet to be able to make any intelligent recommendations for how else the shortcuts in AE should be laid out.
However, now that AE has the visual keyboard shortcuts mapper, using AE has gotten a LOT easier, as the shortcuts are significantly more "discoverable" as you say. So thank you for that!
so, the reason they don't do this, is because the Nearest Neighbor scaling that is used for the window, only works for integer scaling. (x1, x2, x3, x4 etc.)
With a nearest/bilinear hybrid (also know as sharp bilinear) your pixel edges get blended together.
Combined with a perfectly smooth zoom ability, you'd never be seeing what your canvas actually looks like.... just a fuzzier version of it.
Here you can see a full explanation, (though it is to do with scaling within AE, not scaling of the main window itself.): https://www.youtube.com/watch?v=fKV1JFE0_Nk
Anyway, Adobe, if you do put this feature in, for the love of God, put in the option to turn it off, and go back to the way it works now. Many of us do NOT want a smooth zoom.
Sounds like you learned your lesson the hard way about NOT updating as soon as a new version comes out. (And definitely do NOT update in the middle of a project!)
Finish up whatever project you're doing, and then revert back to 13.0.
Can I, like, vote AGAINST this feature?
If they add in this functionality, it's just more stuff that will break. More potential UI bugs that will affect other things that really matter, like the super annoying redraw failure bug that still hits me a few times a week. The software is already unstable enough as it is.
I do have a WORKAROUND for this one.
Use the ripple edit tool instead.
Or, you know, with the selection tool, just hold the CTRL key to get to it.
when you move all the layers, the markers will come with.
But you do have to have a clip that sticks out that you can grab onto, so to speak.
I never use the track select forward tool because yeah, it's useless if it doesn't move the markers.
This is item 106 in my spreadsheet:
Here is another discussion, which should perhaps be merged: