AdminDacia Saenz (Quality Engineer, Adobe DVA)

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  1. 3 votes

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    2 comments  ·  Premiere Pro » Export  ·  Flag idea as inappropriate…  ·  Admin →

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    Hi Ataur-Raziq Gonzales,

    Thanks for reporting this and apologies on the delay in response. We have been working on a fix for this issue and export times should be back to 15.4 baseline, and hopefully better in any Beta build after Beta 23.1 x 02.

    Please let me know if the bug is fixed on your end if you can. Beta builds can be downloaded through the Creative Cloud Desktop app and will not uninstall your current version of Premiere Pro.

    Thanks,
    Dacia

  2. 7 votes

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    9 comments  ·  Premiere Pro » Essential Graphics  ·  Flag idea as inappropriate…  ·  Admin →

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    In this case John, it's just not that easy.

    The control that is used to input text is from the Operating System which does not support substring editing.

    Editing text directly in the Program Monitor would have solved this, but AE Mogrt creators make a very wide spectrum of designs where text information is being forwarded to multiple animated text layers and the actual input text control is often not obvious to the end-user. In a lot of designs the input text layer is off-screen and not even within the bounds of the Premiere Pro Program Monitor.

    This is yet another example where more complex workflows simply fall into the "use expressions" category, and coding is required. Many designs that require visual elements to reflow and be responsive to one another require JavaScript. Surely, you've built things in After Effects and copy / pasted some code from Dan Eberts at some point no?

    A better dream and use of resources than building a new text control, in my opinion, would be to have a more plug-and-play / "lego block" style code-builder in After Effects itself to make all of the power of JavaScript a little more accessible to all.

    That would unlock so much power for such a wider base of users here on Earth.

    In the meantime, the project I shared a few comments below is a pretty slick solution.
    https://drive.google.com/drive/folders/1aKOWdDRm1uk-n3AFmWgmFjQXbr6swyZi?usp=sharing

    It doesn't take too long to set-up and uses the existing text control in a creative way to meet your goals. Some genius code (not mine by the way!) can go a long way to helping the rest of us along.

    Cheers,
    Dacia

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    YAY!!

    So happy those resources are working out for you!

    😸🙌🏽

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    No Problem!

    There are also clunkier workarounds where you could break up the text across multiple text controls, or use split string functions to drive all the various parts of the string to the visible text layers in the render.
    And there are a lot of options in the Text Expression engine to allow for setting and getting text styles that could be used in creative ways as well: https://helpx.adobe.com/after-effects/using/expressions-text-properties.html

    But so far this approach has seemed the most straightforward. 😄

    Cheers,
    Dacia

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    Hi Yoel,

    You can enable extra Font options in the Text Control in After Effects that will give you more control in Premiere.

    There is also a way to use Expressions and Expression Selectors to be able to add bold or styling to specific words in a string. Here's a link to an example project that you can check out to add this functionality to the Mogrt: https://drive.google.com/drive/folders/1aKOWdDRm1uk-n3AFmWgmFjQXbr6swyZi?usp=sharing

    There is a lot that is possible with Mogrts!
    I hope this helps get you on your way.

    Cheers,
    Dacia

  3. 12 votes

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    7 comments  ·  Premiere Pro » Essential Graphics  ·  Flag idea as inappropriate…  ·  Admin →

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    Hi Y'all,

    It is possible to create some options for substring styling using Expressions and Expression Selectors. You can add bold or styling to specific words in a string by creating a mark-up method to define which part fo the string should get the change.
    Here's a link to an example project that you can check out to add this functionality to the Mogrt: https://drive.google.com/drive/folders/1aKOWdDRm1uk-n3AFmWgmFjQXbr6swyZi?usp=sharing

    There are also clunkier workarounds where you could break up the text across multiple text controls, or use split string functions to drive all the various parts of the string to the visible text layers in the render.

    And there are a lot of options in the Text Expression engine to allow for setting and getting text styles that could be used in creative ways as well: https://helpx.adobe.com/after-effects/using/expressions-text-properties.html

    I hope this helps get you on your way.

    Dacia

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    Hi Chris,

    Thanks for the feature request and also for clarifying what Clint was likely asking for...now that I've re-read the original post, it makes more sense.

    Substring editing is definitely something we continue to explore given some of the existing limitations of our text controls.

    I will update this channel when I have more news to share.

    Thanks so much,
    Dacia

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    Hi Clint,

    Good news! It is currently possible to enable all of the things on your list in After Effects and add them to your mogrt.

    If you click on "Edit Properties" on the source text control in the EGP you can enable the font menu which will include any active Adobe fonts on your account in addition to the system fonts. You can also enable Faux styles which give you the ability to italicize and do small caps.

    To add properties like color, twirl open the text layer in the timeline and click on that little triangle to the right of the word "Animate" (see image 2). This will allow you to add Color and Tracking properties to the timeline, which you can then add to the Essential Graphics Panel.

    Leading and Baseline shift are a little bit trickier but possible through the use of Text Expressions which were added in After Effects 2020.

    Here are a few helpful links to get you on your way.

    https://blog.adobe.com/en/2020/01/24/after-effects-2020-express-yourself-and-your-text.html#gs.yrtm27

    https://helpx.adobe.com/after-effects/user-guide.html/after-effects/using/expressions-text-properties.ug.html

    Cheers,
    Dacia


  4. 1 vote

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    1 comment  ·  After Effects » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    Hi Ricardo,

    Thanks for the feedback. I will add this to the feature requests we have for Essential Properties and the Essential Graphics workflow.

    Cheers,
    Dacia, Essential Properties and Motion Graphics Template Engineering team

  5. 8 votes

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    34 comments  ·  Premiere Pro » Essential Graphics  ·  Flag idea as inappropriate…  ·  Admin →

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    Hi Ryan,

    That would be great. Let me send you an email.

    Cheers,
    Dacia

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    Hi Max,

    That is so incredibly frustrating. Was there a crash report generated after the app failed?

    It looks like the Mogrt from Envato that you linked is a Media Replacement Mogrt. If so, what kind of footage are you dropping into the Essential Graphics Panel?

    Would you be able to share the project or a video capture of what of the failure so we can try and reproduce the problem?

    It would also be super helpful to know what version of Premiere you're using and your system specs.

    Thanks,
    Dacia

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    Hi Nastacia,

    Can you share what version of Premiere you're using and your system specs please?

    Mogrts can be slow for a multitude of reasons-- expression-heavy comps, 3D layers, lots of render-intensive effects, etc. Envato is a third-party marketplace so it's hard for us to know exactly what is wrong with your specific Mogrts without being able to open them up and see what the slowdown could be due to. I'll email you directly if you want to share them.

    There are also ways to optimize them to make them more nimble. One thing you can do is open them up in AE and run the new Composition Profiler on them. This will show you what layers are taking the most time to render.

    To open a Mogrt natively in AE:
    1. Launch AE
    2. Use File > Open
    3. Select the Mogrt file
    4. Follow the dialog that pops up and asks you what folder you want top extract the project to
    and boom you've got the .aep
    Every Mogrt has the related .aep inside

    Once you have the .aep opened in AE, click on the small icon at the bottom left of the app. This will show you what layers are the most "expensive" render-wise and you may want to replace some of these layers with pre-rendered files if there isn't anything in them that will change in Premiere.

    https://www.premiumbeat.com/blog/adobe-after-effects-tool-composition-profiler/

    Another way that performance can be impacted negatively is when there are too many versions of a design crammed into the same Mogrt. If each version is relying on a ton of expressions (which they often are) to make them responsive to changes, then all of the expressions in all of the variations of the design are being run by AE... even the ones that aren't visible. That can really slow things down. Re-exporting these versions as individual Mogrts can be very helpful to boost performance as well.

    The other thing about Mogrts behaving well in Premiere is that they typically need to be Pre-Rendered (I use Render Selection after making my desired edits), in order to see a smooth playback. Giving the AE inside of PR the ability to render and cache the animations before hitting playback is simply a limitation of the way AE and Premiere communicate those value changes and the resulting frames.

    We are hoping to bring Multi-Frame Rendering to the version of AE inside of Premiere soon. Fingers crossed that will help with performance as well.

    In the meantime, the best thing is to see if it's possible to optimize the Mogrts. I'll email you directly now and see what we can glean from cracking open the files.

    Thanks,
    Dacia

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    Awesome! Thank you Marc 🙏🏽

    I will email you directly.

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    Hi Marc and Mod-AP,

    I'm sorry to hear that you're experiencing this and I would really love to help. I've been replying to users who are complaining about this issue for while, and no one will share any of their files or reply back. This makes it incredibly difficult to narrow down what might be the cause of the slow down.

    Mogrts can be slow for a multitude of reasons-- expression-heavy comps, lots of render-intensive effects, etc. There are also ways to optimize them to make them more nimble.

    It sounds like the Mogrts you are working with were performing better in previous releases?
    Can you please share what version your Mogrts were performing well in, what version they started slowing down?

    It's also way easier to help repro a potential bug or help give guidance on how to optimize your Mogrts if I can check them out myself. If you could share them with me that would be super helpful.

    I need some help to try and help. So, if you could please send me a few of your simple mogrts, and maybe if you're up to it, a screen recording of what you're experiencing, we can have something to go on, and get to the bottom of things.

    Will you be the gem that gets back to me finally?

    I hope so!

    Thanks,
    Dacia

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    Hi Glenn,

    I've been replying to users who are complaining about this issue for while, and no one will share any of their files or reply back. This makes it incredibly difficult to narrow down what might be the cause of the slow down.

    Mogrts can be slow for a multitude of reasons-- expression-heavy comps, lots of render-intensive effects, etc. There are also ways to optimize them to make them more nimble.

    It sounds like the Mogrts you are working with were performing better in previous releases?
    Can you please share what version your Mogrts were performing well in, what version they started slowing down and your system specs please?

    It's also way easier to help repro a potential bug or help give guidance on how to optimize your Mogrts if I can check them out myself. If you could share them with me that would be super helpful.

    I need some help to try and help. So, if you could please send me a few of your simple mogrts, your system specs, and maybe if you're up to it, a screen recording of what you're experiencing, we can have something to go on, and get to the bottom of things.

    Will you be the gem that gets back to me finally?

    I hope so!

    Thanks,
    Dacia

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    Hi Aya,

    I'm sorry you're experiencing that. Sharing your files will definitely help us diagnose what the issue might be. Can you please also let me know what version of Premiere Pro you're using and what your system specs are?

    Thank you so much!
    Dacia

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    Hi Sophie,

    Mogrts can be slow for a multitude of reasons-- expression-heavy comps, lots of render-intensive effects, etc. There are also ways to optimize them to make them more nimble.

    It sounds like the Mogrts you are working with were performing better in previous releases?
    Can you please share what version your Mogrts were performing well in, what version they started slowing down and your system specs please?

    It's also way easier to help repro a potential bug or help give guidance on how to optimize your Mogrts if I can check them out myself. If you could share them with me that would be super helpful as well.

    Thanks,
    Dacia

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    Hi Dixon,

    That sounds super frustrating. Would you be able to share the Mogrt via Dropbox or Google Drive?
    Or if you can change the extension for the mogrt file to .zip, then attaching it will work. This forum doesn't allow .mogrt files to attach, unfortunately.

    Thanks,
    Dacia

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    Hi Joshua,

    Would you be willing to share some of the Mogrts that are giving you grief? You mentioned that they are slow in the newest version of PR. What version are you on, and were these same Mogrts running smoothly on in older versions?

    Thanks,
    Dacia

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    Hi Y'all,

    Would y'all be willing to share some of the Mogrts that are painfully slow. There is a known lagtime between Premiere Pro and the Tiny Inception After Effects™️ inside of Premiere that can get bogged down when there are a ton of expressions, render-heavy effects, and anything 3D, but simple Mogrts shouldn't be slowing you down too excessively.

    It would be super helpful to get some examples in-house and compare performance to older versions of Premiere as well. It is always possible that some gross bug has made it into newer versions and is mucking things up.

    If you could also please share what version of PR you're using and system specs that would be rad!
    I noticed the original poster, Dan is on Mac 10.13.6 which is a few versions back and may be contributing to the issues.

    Thanks so much,
    Dacia

  6. 5 votes

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    10 comments  ·  Premiere Pro » Essential Graphics  ·  Flag idea as inappropriate…  ·  Admin →

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    @Daan,

    Are you on Windows? One other thing you may need to do is to change the location of the Motion Graphics Template Media folder closer to the root. You can change this in the Project settings. Windows has a 260-character limit for file path names and when the Mogrts get unpacked in this folder, there is a folder with a very long unique ID that gets created. This can really tip the file path over the limit for the Windows OS. Moving the folder closer to the root folder will usually resolve this.

  7. 2 votes

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    1 comment  ·  Premiere Pro » Essential Graphics  ·  Flag idea as inappropriate…  ·  Admin →

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    Hi Robert,

    You have a couple of options to replace media in Media Replacement templates. You can drop media in from the Project Panel directly over the Media Replacement control in the Essential Graphics Panel. Then you can double-click the thumbnail which will open a hidden sequence where you can edit the clip as you wish, add effects, or change transform settings.

    Another option you have is to set the In / Out points for the clip in the Source Monitor and drag it directly into the Media Replacement Control from there.

    Hope this helps,

    Dacia

  8. 1 vote

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    1 comment  ·  Premiere Pro » Essential Graphics  ·  Flag idea as inappropriate…  ·  Admin →

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    Hi Katchouscia,

    Thank you for reporting this issue. You would normally have the option, but there is currently a bug with the font menu. I will update this channel as soon as the fix is available in Beta.

    Thanks for your patience,
    Dacia

  9. 1 vote

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    1 comment  ·  Premiere Pro » Essential Graphics  ·  Flag idea as inappropriate…  ·  Admin →

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    Hi Jason,

    There are a couple of ways to replace the media even if some of the options are not available to you in the hamburger menu. (Although "Replace from Finder / Explorer" should always open a dialog where you can navigate to your file and make a selection).

    You can target the thumbnail in the control and do any of the following:
    1. Drag and drop your new media directly from Finder or Explorer
    2. Drag and drop your imported media from the Project Panel
    3. Drag and drop your trimmed media from the Source Monitor

    And if you expand the Media Replacement control your drop zone will be even bigger. See the attached screenshot.

    Once your media is replaced, you can also double-click on the thumbnail to open the secret sequence for that particular Media Replacement control and add effects, trim, re-time, have more access to transform controls, or even cut a micro-sequence within the allotted time for that specific Media Replacement control.

    Hope this is helpful and let me know if those things didn't work for you. Please send me links to the Stock Mogrts giving you trouble, what version of Premiere you're running, and what OS you're on.

    Thanks so much,
    Dacia

  10. 17 votes

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    7 comments  ·  After Effects » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    Hi Rombout,

    All Adobe fonts used in a project will auto-sync when the project is opened as long as the user is connected to the Internet. There was a brief outage in the system a few weeks ago, but otherwise has been working in public and Beta releases.

    If the fonts are not a part of the Adobe Font collection or are proprietary in any way, then the font has to be installed manually on any new system to work.

    When you open the project in AE, there should be a dialog that pops up to let you know if there are any Unresolvable Fonts (i.e. non-Adobe Fonts) in the project. Are you seeing this?

    If not, what version of AE are you using and would you be able to share the project if you're not able to successfully sync Adobe Fonts?

    Thanks,
    Dacia

  11. 24 votes

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    18 comments  ·  Premiere Pro » Essential Graphics  ·  Flag idea as inappropriate…  ·  Admin →

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    The short answer is that AE doesn't naitvely export .mp4 files (h.264) so we can't create a video preview when the Mogrt is exported :(

    So the real request here is to bring back native h.264 exports to AE.

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    Hi Engelbert,

    Unfortunately, .mp4 previews cannot be created when the mogrt is exported from AE at this time because h.264 is not currently an export option in AE itself.

    There is an alternative, and its time-intensive, but you can export a preview of the AE Comp via AME, then unzip the .mogrt package and add the .mp4 to the zipped Mogrt package. The EGP in Premiere does support video previews.

    Premiere Gal breaks it down here.
    https://www.youtube.com/watch?v=VD6BGcUmn2o

    Hoping to have better news soon.
    Dacia

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    The short answer is that AE doesn't naitvely export .mp4 files (h.264) so we can't create a video preview at export :(

    So the real request here is to bring back native h.264 exports back to AE.

  12. 1 vote

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    7 comments  ·  Premiere Pro » Essential Graphics  ·  Flag idea as inappropriate…  ·  Admin →

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    WOO HOO!!!

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    No Problem!!

    Now that we have that part clarified... I have great news for you! In the case that you don't want to go and change the AE design itself, you can do all kinds of fancy things in Premiere itself!

    Simply double-click on the Media Replacement Thumbnail in the EGP in Premiere after you drop the new media in-- this will open up a hidden sequence where you can do anything you want in that sequence! You can add effects (I added Ultra Key in the example in the attached image), and you can retime! You can even make another edit with multiple clips in the time allowed by the "time container" of the MR Control. The danger stripes on the right in image 2 show you how much time you have to fill.

    Hope this helps!!

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    The image you shared shows that the Media Replacement layer starts at time 0:00.
    That's why the footage you replace is starting at the beginning of the Mogrt.

    If you move the beginning (In-Point) of this layer to where you have your CTI, then the media in Premiere will begin at this point in time instead of at the beginning of the Mogrt.

    Again, it can't be trimmed... it has to actually begin at a later point in the timeline. It should look like the image I shared that says "Real In-Point" and not have a faint layer color to the left of the CTI.

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    Hi Stavros,

    Is it possible that the Media Replacement Control layer is trimmed, meaning that the In-Point for the layer that was used to create the Media Replacement Control was moved and there is a faint hint of the layer color to the right like in the first image? Did you see a warning like the 3rd image attached here when you exported the Mogrt?

    Trimmed layers are not supported and Premiere will consider the beginning of the original media the start for the replaced media.

    If you move the real In-Point for the layer, then the off-set should work in Premiere when you replace the media.

    Hope this helps,
    Dacia

  13. 6 votes

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    4 comments  ·  Premiere Pro » Essential Graphics  ·  Flag idea as inappropriate…  ·  Admin →

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    Hi Kyung,

    It's my understanding that time re-mapping and time expressions will not work as expected if you're using the Responsive Time functionality. The length of the track item in Premiere is not communicated back to the Tiny Inception AE™️ that lives in Premiere Pro.

    My suggestion to use time expressions and controls like Evan Abrams shows in his tutorial would be used instead of Responsive Design Time. I would imagine you would need to make the Primary Comp the Max length that you think would be needed and then you would use the controls to set the durations for elements within the design. Lastly, you would cut the end of track item in the timeline if it was shorter than the Max length.

    That's just a thought experiment though.
    It's worth trying!

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    Hi Kyung!

    Happy to hear that Mogrts are working for y'all! This is an interesting puzzle you bring up 🤔. Unfortunately the Responsive Time feature does affect everything uniformly. So there is no way to exclude a layer from its powers...

    But I DO have a couple of work arounds in mind!

    The first is to use a Media Replacement control for the looping footage!
    If you drag and drop the layer of the looping footage itself into the EGP, it will create a Media Replacement control. Any image, video, or comp layer can create this control.

    This will keep the footage from retiming when you change the duration of the Mogrt itself in Premiere. It essentially makes the "time container" that the footage needs to fill longer so you may need to use a longer clip so that it can "fill" the longer time of the stretched Mogrt.

    This runs the risk of making your Mogrt bigger in size, so alternatively, you can just replace that media in Premiere.
    You simply drag and drop your footage over the Media Replacement control in Premiere and it will swap out the footage in the Mogrt.
    Double-click on the MR control in the EGP once you've added new media to bring up a hidden timeline where you can add effects, add more footage, or whatever you want.
    Nothing gets re-timed with that footage unless you actively replace the media and open up that secret timeline.

    Here's some more info about the feature: https://www.schoolofmotion.com/blog/mogrtmadness

    Alternatively, you can make ditch Responsive Time and make Time controls for specific elements in your project. This is a pretty good tutorial from Evan Abrams that shows you how to do this.
    https://evanabrams.com/control-time-in-templates-adobe-after-effects-tutorial/

    Its more tedious to set up but the advantage is that it will give you more detailed control over timing of specific elements in your Mogrt instead of having one re-time hammer for the whole design.

    I hope this is helpful!

    Cheers,
    Dacia

  14. 1 vote

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    Needs More Info  ·  3 comments  ·  Premiere Pro » Essential Graphics  ·  Flag idea as inappropriate…  ·  Admin →

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    Hi Puneet,

    That sounds really frustrating! The easiest way to help is to have access to the Mogrt itself and to see a screen recording of you going through the steps just in case there are any clues to gather.

    Is this Mogrt stored in the cloud by chance?
    Is it possible that this is a Dynamic Link Mogrt? When you export a Mogrt from AE, there is an option that says "Warn me if AE needs to be installed in order to customize this template." Please check this and try to re-export.
    If you get a warning that says this Mogrt requires Dynamic Link to run, then the next test is to see if you can successfully import a regular AE comp (from an .aep) via Dynamic Link.

    We've had some issues with stale versions of Dynamic Link manager staying open and blocking workflows. I'm hoping this is the reason why sometimes you're seeing a successful application of the Mogrt and sometimes you're not.

    I'll email you now as well so you can share your files with me of you can 🙏🏽.

    Thanks,
    Dacia

  15. 26 votes

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    6 comments  ·  Premiere Pro » Essential Graphics  ·  Flag idea as inappropriate…  ·  Admin →

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    Hi Mark,

    A little bit of context for why this happens... Keyframed properties that get added to the Essential Graphics Panel as a control, lose their animation on export to Mogrtland because the control can only represent 1 value at a time. Keyframed properties by nature have multiple values so it’s not technically possible for that 1 control to change values over time.
    The control in PR can only tell Tiny Inception AE (nested inside Premiere Pro to make Mogrts work) “make this Opacity 60” ... it can’t tell Tiny Inception AE, “make the opacity go from 20 - 60 in 3 seconds from time 1 to time 4.”

    A couple of ways that you can use as a sort of workaround is to use would be to use Responsive Design Time or create some time-related controls to give you the power to tweak the timing of your animations in PR.

    There is a feature called Responsive Design - Time which allows you to change the overall timing of a Mogrt by creating Protected Regions at certain points in the Primary comp. If you want to be able to fine-tune the animation in Premiere, then setting the Protected Regions around the parts of the comp that are static will allow the timing to be squashed or stretched in the animated parts.
    https://www.youtube.com/watch?v=b_mHxwJeAuY

    Or if you want to be able to control the timing of certain elements in your Mogrt (i.e. hook up sliders to individual keyframes), then EC Abrams tutorial on using expressions for time is a must watch!
    Control Time in Templates - Adobe After Effects tutorial
    https://www.youtube.com/watch?v=i69oa0EeJ3A

    Hope this helps!
    Dacia

  16. 2 votes

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    Needs More Info  ·  1 comment  ·  Premiere Pro » Essential Graphics  ·  Flag idea as inappropriate…  ·  Admin →

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    Hi Clint,

    I just did a quick test and I'm not able to repro the issue in-house. Are you running in GPU-mode or software-mode?

    Would you be able to share a screen recording of what you're seeing and a project?

    Thanks,
    Dacia

  17. 6 votes

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    Needs More Info  ·  2 comments  ·  Premiere Pro » Essential Graphics  ·  Flag idea as inappropriate…  ·  Admin →

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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    Hi Bernice,

    Those are definitely some big differences in render outputs. 😳

    Can you tell me more about the graphics you’re using?
    We’re they made natively in PR or are they from AE Mogrts?
    Are you exporting directly out of PR or queuing to AME?

    Would you mind installing the latest Beta version of Premiere Pro? It’s available from the Creative Cloud Desktop App and is a standalone app so it won’t un-install the release version of PR. There was a fix to Media Core that may resolve this for you.

    Lastly, would you be able to share the files that you’re seeing this issue with so that we can try and repro in-house?

    Thanks,
    Dacia

  18. 2 votes

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    4 comments  ·  After Effects » Workflow & interoperability  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    Mogrts can be exported to CC Libraries from AE, and can be added to Libraries in Premiere as Jonas mentions, but Mogrts cannot be used natively in After Effects. That's why you'll see them greyed out in the Libraries panel in AE.

    There is a workaround to open / unzip them in AE if you have the .mogrt file itself.

    1. Launch AE
    2. Use File > Open
    3. Select the Mogrt file
    4. Follow the dialog that pops up and asks you what folder you want top extract the project to
    and boom you've got the .aep
    Every Mogrt has the related .aep inside

  19. 2 votes

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    3 comments  ·  After Effects » General  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    Hi Diego,

    Sorry to hear you're seeing these inconsistencies. Would you mind sharing what version of AE you're using? We fixed a bunch of bugs related to Thai characters in the last few releases.

    If you wouldn't mind downloading the Beta version of AE from Creative Cloud Desktop app, I'd be super curious if you are still seeing these issues.

    We have created a new Unified Text Engine that is available in Beta which no longer requires users to have to change the Text Engine in the preferences ("south asian and middle eastern" text engine"). Now all layers support all scripts.

    Please let me know if your results improve.

    Thanks,
    Dacia

  20. 1 vote

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    1 comment  ·  After Effects » Workflow & interoperability  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminDacia Saenz (Quality Engineer, Adobe DVA) commented  · 

    Thanks for the Feature Request, Craig.

    There are current limitations to the way Premiere and Tiny Inception AE™️, which powers and renders Media Replacement Mogrts in Premiere, communicate frames. This is why Time-Remapping and Time effects are not currently supported with Media Replacement.

    Staggering the true In-Points of the layers used as Media Replacement controls is supported though. It should be noted that a Trimmed video layer does not represent the true In-Point of that layer though.

    Thanks for the feedback,
    Dacia

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