Mikey Borup
My feedback
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195 votes
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10 votesIn Progress ·
AdminVictoria Nece (Sr. Product Manager, Motion Graphics and VFX, Adobe DVA) responded
The latest (November 2019) release of After Effects includes significant optimizations for shape layer performance — particularly when snapping, and with complex shape-based projects. Please let us know if you see an improvement.
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330 votes
An error occurred while saving the comment An error occurred while saving the comment Mikey Borup commented
This is the stuff dreams are made of
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An error occurred while saving the comment Mikey Borup commented
Doing this would make that data accessible via path point access. which is needed as well.
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1,009 votesUnder Review ·
AdminVictoria Nece (Sr. Product Manager, Motion Graphics and VFX, Adobe DVA) responded
Hello everybody!
(This post was co-authored by Tim Kurkoski (After Effects Product Owner), Andrew Cheyne (After Effects Engineering Manager), and Victoria Nece (After Effects Product Manager).)
This thread has been sitting here for quite a while without a response. To start, we want to apologize for that. We haven’t been ignoring you or your feedback – this is just a particularly complex topic. That said, it’s time for us to check in with you, clarify a few things, and give you an idea of what we’re looking at for the future of After Effects, especially when it comes to performance.
To start, we fully understand that you want After Effects to be as fast as it can be – utilizing your computer’s hardware resources to render as fast as possible. Over the last several years, we have been working on the performance of After Effects constantly. Sometimes those performance gains…
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An error occurred while saving the comment Mikey Borup commented
Zack, I see your point for debugging. but what if it is not broken, and this is the way you have to do it? like in the scale example? All I'm saying is that how it is now, if you have to have something divided by a variable that could at one point be zero, most of the time having it equal zero will be the best outcome. right now we have to put in checks to solve for that, which you could still do.
So if you come across a situation where you divide by zero what do you currently do? because for me I multiply it by a decimal (resulting in zero) or do an if/then statement to turn it to zero.
What if "undefined" was treated more like a variable, that by default is set to undefined, but you could set it to something else if you wanted?
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Also, SVG fonts!!!!!