Mikey Borup

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  1. 195 votes
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    4 comments  ·  After Effects » General  ·  Flag idea as inappropriate…  ·  Admin →
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  2. 3 votes
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    0 comments  ·  After Effects » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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  3. 9 votes
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    0 comments  ·  After Effects » Workflow & interoperability  ·  Flag idea as inappropriate…  ·  Admin →
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  4. 5 votes
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    0 comments  ·  After Effects » Animation  ·  Flag idea as inappropriate…  ·  Admin →
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  5. 10 votes
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    2 comments  ·  After Effects » Performance  ·  Flag idea as inappropriate…  ·  Admin →
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  6. 5 votes
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  7. 4 votes
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  8. 6 votes
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  9. 15 votes
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  10. 3 votes
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  11. 11 votes
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  12. 3 votes
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  13. 318 votes
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    66 comments  ·  After Effects  ·  Flag idea as inappropriate…  ·  Admin →
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    Mikey Borup commented  · 

    Also, SVG fonts!!!!!

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    Mikey Borup commented  · 

    This is the stuff dreams are made of

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  14. 9 votes
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    2 comments  ·  After Effects » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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    Mikey Borup commented  · 

    Doing this would make that data accessible via path point access. which is needed as well.

  15. 19 votes
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    3 comments  ·  Premiere Pro » Adobe Interoperability  ·  Flag idea as inappropriate…  ·  Admin →
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  16. 37 votes
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  17. 984 votes
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    436 comments  ·  After Effects » Performance  ·  Flag idea as inappropriate…  ·  Admin →

    Hello everybody!

    (This post was co-authored by Tim Kurkoski (After Effects Product Owner), Andrew Cheyne (After Effects Engineering Manager), and Victoria Nece (After Effects Product Manager).)

    This thread has been sitting here for quite a while without a response. To start, we want to apologize for that. We haven’t been ignoring you or your feedback – this is just a particularly complex topic. That said, it’s time for us to check in with you, clarify a few things, and give you an idea of what we’re looking at for the future of After Effects, especially when it comes to performance.

    To start, we fully understand that you want After Effects to be as fast as it can be – utilizing your computer’s hardware resources to render as fast as possible. Over the last several years, we have been working on the performance of After Effects constantly. Sometimes those performance gains…

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  18. 19 votes
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    3 comments  ·  After Effects » Workflow & interoperability  ·  Flag idea as inappropriate…  ·  Admin →
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  19. 273 votes
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    7 comments  ·  After Effects » Workflow & interoperability  ·  Flag idea as inappropriate…  ·  Admin →
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  20. 11 votes
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    5 comments  ·  After Effects » Stability  ·  Flag idea as inappropriate…  ·  Admin →
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    Mikey Borup commented  · 

    Zack, I see your point for debugging. but what if it is not broken, and this is the way you have to do it? like in the scale example? All I'm saying is that how it is now, if you have to have something divided by a variable that could at one point be zero, most of the time having it equal zero will be the best outcome. right now we have to put in checks to solve for that, which you could still do.

    So if you come across a situation where you divide by zero what do you currently do? because for me I multiply it by a decimal (resulting in zero) or do an if/then statement to turn it to zero.

    What if "undefined" was treated more like a variable, that by default is set to undefined, but you could set it to something else if you wanted?

    Mikey Borup shared this idea  · 
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