Alan Kent
My feedback
-
12 votes
See if using Magnets behavior to connect rear hair to the head might work for this example.
An error occurred while saving the comment An error occurred while saving the comment Alan Kent commented
Magnets connect parent to child so do not work. The concept is like after effects parenting - being discussed again in https://community.adobe.com/t5/character-animator/parenting-like-in-after-effects/m-p/11327179#M14191. Not sure what more information to provide. Basically there is no way to do rear hair dangling from a head if the head is independent. Numerous discussions in the forum, No solution has been found to date.
Alan Kent shared this idea ·
-
1 vote
Alan Kent shared this idea ·
-
1 vote
Alan Kent shared this idea ·
-
3 votes
Thanks, Dennis. We’re investigating this issue. Refreshing the scene and playing from the start should show the intended results. Reducing Start/Stop Easing to 0s might help a little.
Alan Kent supported this idea ·
-
5 votes
Alan Kent supported this idea ·
-
2 votes
Alan Kent supported this idea ·
-
2 votes
Alan Kent supported this idea ·
-
2 votes
Alan Kent supported this idea ·
-
8 votes
Alan Kent supported this idea ·
-
2 votes
Alan Kent shared this idea ·
-
25 votes11 comments · Character Animator » User experience/interface · Flag idea as inappropriate… · Admin →
Alan Kent supported this idea ·
-
2 votes
Alan Kent shared this idea ·
-
10 votes
An error occurred while saving the comment Alan Kent commented
I think you are very generous with “pretty difficult”. On my iPad Pro it can take me 10 to 20 tries, with periods of Zen meditation to recover my composure.
Alan Kent supported this idea ·
-
46 votes
While the heading of this post is “import video as scene background”, and you can’t just grab any video file to do so, you can accomplish the requests of both comments in Character Animator now. By importing a PNG sequence. Once you’ve turned the video background you want into a PNG sequence, using an encoder/transcoder like Adobe Media Encoder, then, in Character Animator, go to:
File→Import Cycle→
(browse to PNG folder and click on first image of your PNG sequence)
→ImportYou will create a puppet in your Project panel with the name of the sequence folder. Open this puppet in the Puppet panel (Rig workspace) and apply the Cycle Layers behavior to the root puppet layer. In the Properties panel, under ‘Behaviors’, you’ll see your Cycle Layers behavior and an item that says “Start” with a corresponding drop down menu that defaults to “Immediately”. Click on the drop down…
An error occurred while saving the comment Alan Kent commented
What is the longest 1080p video sequence you can do this with before Character Animator runs out of memory etc? My recollection was cycle layers has a real restriction - like all the frames were kept in memory. So useful for short clips, but not for anything of reasonable length.
Alan Kent supported this idea ·
-
5 votes
An error occurred while saving the comment Alan Kent commented
Eyelids move up and down with the webcam tracking of eyelids, but it lacks emotion. It would be great if the position of eyelids and eyebrows (and mouth?) could be used to track emotions and standardize eye controls for such emotions. E.g. eyebrows moving closer together often means anger, eye brow tilt could mean sad, wider eyes surprised. Rather than mapping webcam images to exact same movements, it would be useful to map facial positions to emotions allowing the character to express those emotions in its own way more accurately.
Alan Kent supported this idea ·
-
13 votes
Hey all, to the point below, we’ve added search filtering in the puppet panel in the Version 2.1 release that went live on April 3rd, 2019. Check it out!
Alan Kent supported this idea ·
-
3 votes
An error occurred while saving the comment Alan Kent commented
To clarify (not sure why the above got munged, but I cannot see an edit button), I want to support Frontal + Left Profile (Or Frontal + Right Profile) where the other side profile uses the supplied side profile with the puppet walking backwards. CH already supports backwards walking puppets in walkbot.
(I would also consider adding support for the Frontal tag for consistency. If defined, then one of the tagged profile views is shown and other tagged layers are hidden.)
Alan Kent shared this idea ·
-
8 votes
For #1, the just-released Version 2.0 has support for separate Left/Right Hip tags and a Hip Sway parameter in the Walk behavior that can move the handles to simulate hip sway, more so for quarter-drawn characters. See this tutorial for more information: youtube.com/watch?v=b1GLkNVVEGk
Alan Kent supported this idea ·
-
3 votes
Can anyone please post an example?
Alan Kent supported this idea ·
-
8 votes
Please try now with the 2.1 release that went live April 3rd, 2019
Alan Kent supported this idea ·
Yes, the Leader/Follower behavior appears to solve this problem.
Suggestion: You might update a provided puppet such as AdoChan to demonstrate it. I made her head independent, moved rear hair behind body etc. and it seems to work. There is still skill to get it right however, but that was always likely. (To get the artwork to line up and look good.)