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Joao Morgado

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  1. 135 votes

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    In Progress  ·  63 comments  ·  Premiere Pro » Preference & Settings  ·  Flag idea as inappropriate…  ·  Admin →
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    Joao Morgado supported this idea  · 
  2. 2 votes

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    1 comment  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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  3. 47 votes

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    15 comments  ·  Character Animator  ·  Flag idea as inappropriate…  ·  Admin →
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    Sirr Less responded

    Scene Cameras have come to Character Animator 3.0 in the November 4th, 2019 release. Find them by clicking Scene→Add New Scene Camera. You can quickly setup and toggle between camera views or apply keyframes to the camera for more elaboration.

    Here’s a video: https://www.youtube.com/watch?v=8ZdnGazWtq4

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  4. 25 votes

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    Joao Morgado supported this idea  · 
  5. 70 votes

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    25 comments  ·  Premiere Pro » Editing  ·  Flag idea as inappropriate…  ·  Admin →
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    Joao Morgado supported this idea  · 
  6. 15 votes

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    1 comment  ·  Character Animator » Recording  ·  Flag idea as inappropriate…  ·  Admin →
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    Joao Morgado supported this idea  · 
  7. 19 votes

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    3 comments  ·  Character Animator » Performance  ·  Flag idea as inappropriate…  ·  Admin →
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    Sirr Less responded

    As a workaround for importing video to animate against, you can import a PNG or JPG sequence (File → Import Cycle…) and use the Cycle Layers option for Start = Synced to timeline. This is new in version 2.1 released in April 2019.

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  8. 21 votes

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    2 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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    Joao Morgado supported this idea  · 
  9. 18 votes

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    1 comment  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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  10. 40 votes

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    8 comments  ·  Character Animator » General  ·  Flag idea as inappropriate…  ·  Admin →
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    Sirr Less responded

    Hey all,

    In the recent release of Animate, under File→Publish Settings→Other Formats→SVG Image (checkbox)→Options, there is now a checkbox “Optimize For Character Animator”.

    Using it, you can export an SVG image that Character can import, that will have a layers structure that works well in Character. While you can’t yet export an SVG sequence from Animate, right now you can get the image from Animate to Character with minimal clutter and add rigging to it for performance. Let us know if this is helpful and what you want to see happen next!

    Joao Morgado supported this idea  · 
  11. 48 votes

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    5 comments  ·  Character Animator » Recording  ·  Flag idea as inappropriate…  ·  Admin →
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    Sirr Less responded

    While the heading of this post is “import video as scene background”, and you can’t just grab any video file to do so, you can accomplish the requests of both comments in Character Animator now. By importing a PNG sequence. Once you’ve turned the video background you want into a PNG sequence, using an encoder/transcoder like Adobe Media Encoder, then, in Character Animator, go to:

    File→Import Cycle→
    (browse to PNG folder and click on first image of your PNG sequence)
    →Import

    You will create a puppet in your Project panel with the name of the sequence folder. Open this puppet in the Puppet panel (Rig workspace) and apply the Cycle Layers behavior to the root puppet layer. In the Properties panel, under ‘Behaviors’, you’ll see your Cycle Layers behavior and an item that says “Start” with a corresponding drop down menu that defaults to “Immediately”. Click on the drop down…

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  12. 41 votes

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    3 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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  13. 8 votes

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    1 comment  ·  Premiere Pro » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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  14. 707 votes

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    78 comments  ·  Premiere Pro » Stability  ·  Flag idea as inappropriate…  ·  Admin →
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  15. 131 votes

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    51 comments  ·  Premiere Pro » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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  16. 137 votes

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    28 comments  ·  Premiere Pro » Editing  ·  Flag idea as inappropriate…  ·  Admin →
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  17. 295 votes

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    153 comments  ·  Premiere Pro » Essential Graphics  ·  Flag idea as inappropriate…  ·  Admin →
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  18. 517 votes

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    45 comments  ·  Premiere Pro » Import  ·  Flag idea as inappropriate…  ·  Admin →
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  19. 645 votes

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    87 comments  ·  Premiere Pro » Editing  ·  Flag idea as inappropriate…  ·  Admin →
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  20. 487 votes

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    46 comments  ·  Premiere Pro » Effects & Transitions  ·  Flag idea as inappropriate…  ·  Admin →
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    Currently, Premiere uses the Lanczos method for intrinsic scale and rotation. Lanczos is an exceptionally high-quality interpolation method which generally yields better results than bicubic, bilinear or nearest neighbor. From reading the forum post, it seems that up-scaling is the real issue here. I suggest looking at the Detail-Preserving Upscale effect in After Effects. It does a really good job and gives you some parameters to tweak to fit your specific content.

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