Joao Morgado
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110 votesUnder Review · 57 comments · Premiere Pro » Preference & Settings · Flag idea as inappropriate… · Admin →
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221 votes
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2 votes
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45 votes
Scene Cameras have come to Character Animator 3.0 in the November 4th, 2019 release. Find them by clicking Scene→Add New Scene Camera. You can quickly setup and toggle between camera views or apply keyframes to the camera for more elaboration.
Here’s a video: https://www.youtube.com/watch?v=8ZdnGazWtq4
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25 votes11 comments · Character Animator » User experience/interface · Flag idea as inappropriate… · Admin →
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51 votes
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19 votes
As a workaround for importing video to animate against, you can import a PNG or JPG sequence (File → Import Cycle…) and use the Cycle Layers option for Start = Synced to timeline. This is new in version 2.1 released in April 2019.
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19 votes
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16 votes
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38 votes
Hey all,
In the recent release of Animate, under File→Publish Settings→Other Formats→SVG Image (checkbox)→Options, there is now a checkbox “Optimize For Character Animator”.
Using it, you can export an SVG image that Character can import, that will have a layers structure that works well in Character. While you can’t yet export an SVG sequence from Animate, right now you can get the image from Animate to Character with minimal clutter and add rigging to it for performance. Let us know if this is helpful and what you want to see happen next!
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45 votes
While the heading of this post is “import video as scene background”, and you can’t just grab any video file to do so, you can accomplish the requests of both comments in Character Animator now. By importing a PNG sequence. Once you’ve turned the video background you want into a PNG sequence, using an encoder/transcoder like Adobe Media Encoder, then, in Character Animator, go to:
File→Import Cycle→
(browse to PNG folder and click on first image of your PNG sequence)
→ImportYou will create a puppet in your Project panel with the name of the sequence folder. Open this puppet in the Puppet panel (Rig workspace) and apply the Cycle Layers behavior to the root puppet layer. In the Properties panel, under ‘Behaviors’, you’ll see your Cycle Layers behavior and an item that says “Start” with a corresponding drop down menu that defaults to “Immediately”. Click on the drop down…
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40 votes
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664 votesIn Progress ·
AdminFergus Hammond (Product Manager, Video & Audio Cloud Workflows, Adobe DVA) responded
We are actively working on this feature. I don't have a date to share yet but I'll update this message when I do.
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126 votes
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132 votes
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307 votes
This change is available in public beta now! See the comments from Wes Howell. Also follow the beta forum post here: https://community.adobe.com/t5/premiere-pro-beta-discussions/discuss-paste-to-same-track/td-p/12867770
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This may be by design, but it is definitely an undesired behavior.
Often a quick render is needed as a test and being unable to undo just because a file was rendered is not ideal.
Here's a bit more information if you need to replicate the "bug"
Description of the bug
After rendering anything using the render queue in After Effects the undo stack gets cleared and you can't undo any previous action.
How to replicate the bug
Open After Effects
Create a new comp
Add a layer (any kind)
Perform any layer manipulation (e.g: move the layer a round a couple times)
Add the composition to the After Effects render queue
Render
Try to undo - It does not work
Specs of my machine
PC
AMD Ryzen 5 3600
32 GB RAM
nvidia GeForce 2070 Super
Windows 10 Pro - Version 2004 (Build 19041.388)
After Effects Version 17.1.2 (Build 37)