Kyle Hamrick

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  1. 5 votes

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    0 comments  ·  Premiere Pro » Editing  ·  Flag idea as inappropriate…  ·  Admin →
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  2. 3 votes

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    0 comments  ·  After Effects » General  ·  Flag idea as inappropriate…  ·  Admin →
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  3. 27 votes

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    1 comment  ·  After Effects » Compositing & effects  ·  Flag idea as inappropriate…  ·  Admin →
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  4. 33 votes

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    2 comments  ·  After Effects » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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  5. 309 votes

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    69 comments  ·  Premiere Pro » General  ·  Flag idea as inappropriate…  ·  Admin →
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    Kyle Hamrick commented  · 

    I'm very much on board with this. After Effects has this functionality, copying the folder structure you create within AE's project panel. My edit projects usually have WAY more assets, with WAY more bins. Being able to retain that organization in a collected project just makes sense.

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  6. 12 votes

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    1 comment  ·  After Effects » General  ·  Flag idea as inappropriate…  ·  Admin →
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    Kyle Hamrick commented  · 

    i.e. we're looking for the ability to drag the In point of a marker and change the duration, vs moving the marker.

    Currently, ALT-clicking will revert the marker to a single-frame one, which... is also potentially useful behavior. Looks like CNTL+ALT+Click is clear, as is anything combined with SHIFT.

  7. 43 votes

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    5 comments  ·  Premiere Pro » Editing  ·  Flag idea as inappropriate…  ·  Admin →
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  8. 16 votes

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    0 comments  ·  After Effects » Compositing & effects  ·  Flag idea as inappropriate…  ·  Admin →
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  9. 7 votes

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    3 comments  ·  Premiere Pro » Essential Graphics  ·  Flag idea as inappropriate…  ·  Admin →
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    Kyle Hamrick commented  · 

    @James - yes, that's accurate. However:
    Let's say I'm doing a footage-based project with a lot of overlaid titles. I edit my footage in Premiere, and do all of the timing/rough layouts on that same Premiere timeline. This is objectively the easiest & most efficient place to do that.
    When I push this project over into AE, I now have a comp with all my clips, and... 40 precomps, mostly with a single text layer hidden away inside each of them. Extracting each one so it can actually be worked with in a meaningful way is extremely tedious. There are scripting solutions (that still involve a few clicks per precomp).
    I can understand and expect a more complex object (say, a text layer with a backing box) becoming a precomp when brought into AE, but it would be lovely if the Pr>Ae pipeline could identify and (behind the scenes) extract this in a way that renders it more immediately usable in Ae.

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  10. 149 votes

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    7 comments  ·  After Effects » Animation  ·  Flag idea as inappropriate…  ·  Admin →
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  11. 22 votes

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    1 comment  ·  After Effects » Workflow & interoperability  ·  Flag idea as inappropriate…  ·  Admin →
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  12. 150 votes

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    11 comments  ·  After Effects » Animation  ·  Flag idea as inappropriate…  ·  Admin →
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  13. 612 votes

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    41 comments  ·  After Effects » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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  14. 220 votes

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    21 comments  ·  After Effects » Workflow & interoperability  ·  Flag idea as inappropriate…  ·  Admin →
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