Kyle Hamrick

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  1. 24 votes

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    4 comments  ·  Premiere Pro » Essential Graphics  ·  Flag idea as inappropriate…  ·  Admin →

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  2. 435 votes

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    45 comments  ·  Premiere Pro » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →

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  3. 28 votes

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    7 comments  ·  Premiere Pro » Editing  ·  Flag idea as inappropriate…  ·  Admin →

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  4. 13 votes

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    0 comments  ·  Premiere Pro » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →

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  5. 13 votes

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    4 comments  ·  Premiere Pro » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →

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  6. 60 votes

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    32 comments  ·  Premiere Pro » Adobe Interoperability  ·  Flag idea as inappropriate…  ·  Admin →

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  7. 65 votes

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    28 comments  ·  Premiere Pro » Preference & Settings  ·  Flag idea as inappropriate…  ·  Admin →

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    Kyle Hamrick commented  · 

    +1 for an option to disable this. Keyframing in Pr is already clunky (compared to AE), and this is just one more strike. The animation features that exist in Pr are very helpful, but definitely need some help on usability. Giving us one little checkbox to disable this pop-up would be a step in the right direction.

    Kyle Hamrick supported this idea  · 
  8. 8 votes

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    13 comments  ·  Premiere Pro » Essential Graphics  ·  Flag idea as inappropriate…  ·  Admin →

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  9. 5 votes

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    0 comments  ·  Premiere Pro » Editing  ·  Flag idea as inappropriate…  ·  Admin →

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  10. 346 votes

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    76 comments  ·  Premiere Pro » General  ·  Flag idea as inappropriate…  ·  Admin →

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    Kyle Hamrick commented  · 

    I'm very much on board with this. After Effects has this functionality, copying the folder structure you create within AE's project panel. My edit projects usually have WAY more assets, with WAY more bins. Being able to retain that organization in a collected project just makes sense.

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  11. 42 votes

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    5 comments  ·  Premiere Pro » Editing  ·  Flag idea as inappropriate…  ·  Admin →

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  12. 7 votes

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    3 comments  ·  Premiere Pro » Essential Graphics  ·  Flag idea as inappropriate…  ·  Admin →

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    Kyle Hamrick commented  · 

    @James - yes, that's accurate. However:
    Let's say I'm doing a footage-based project with a lot of overlaid titles. I edit my footage in Premiere, and do all of the timing/rough layouts on that same Premiere timeline. This is objectively the easiest & most efficient place to do that.
    When I push this project over into AE, I now have a comp with all my clips, and... 40 precomps, mostly with a single text layer hidden away inside each of them. Extracting each one so it can actually be worked with in a meaningful way is extremely tedious. There are scripting solutions (that still involve a few clicks per precomp).
    I can understand and expect a more complex object (say, a text layer with a backing box) becoming a precomp when brought into AE, but it would be lovely if the Pr>Ae pipeline could identify and (behind the scenes) extract this in a way that renders it more immediately usable in Ae.

    Kyle Hamrick shared this idea  · 

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