Brian E. Young

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  1. 10 votes

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    0 comments  ·  Character Animator » Recording  ·  Flag idea as inappropriate…  ·  Admin →

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  2. 18 votes

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    1 comment  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →

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  3. 11 votes

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    1 comment  ·  Character Animator » Recording  ·  Flag idea as inappropriate…  ·  Admin →

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  4. 3 votes

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    1 comment  ·  Character Animator » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →

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  5. 7 votes

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    5 comments  ·  Character Animator » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →

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    Needs More Info  ·  Sirr Less responded

    Still interested in your thoughts on Dan’s comment below:

    “Out of curiosity, what kinds of scripts do you want to add? We’ve considered various sorts of SDK support, but feedback on what ways you want to extend the app would help us decide on how to prioritize those efforts.”

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  6. 3 votes

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    0 comments  ·  Character Animator » Performance  ·  Flag idea as inappropriate…  ·  Admin →

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  7. 9 votes

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    2 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →

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    Sirr Less responded

    For #1, the just-released Version 2.0 has support for separate Left/Right Hip tags and a Hip Sway parameter in the Walk behavior that can move the handles to simulate hip sway, more so for quarter-drawn characters. See this tutorial for more information: youtube.com/watch?v=b1GLkNVVEGk

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  8. 8 votes

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    1 comment  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →

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    Needs More Info  ·  Sirr Less responded

    Do you mean that you want more than 5 stopping points or views or do you mean that you are trying to get more layers into the head turn? As noted, you can add several image layers that play in sequence to a single view by using cycle layers behavior, allowing for a smoother head turn with more ‘in-between’ frames. However, assuming you are asking for more pre-defined views in the rigging, that wouldn’t solve your request.

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    Brian E. Young commented  · 

    Yes a way to had some extra layers. I tried to figure out a way with cycle layers, but couldn't find a way that worked

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  9. 12 votes

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    5 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →

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    Needs More Info  ·  Sirr Less responded

    See if using Magnets behavior to connect rear hair to the head might work for this example.

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  10. 7 votes

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    0 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →

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  11. 9 votes

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    0 comments  ·  Character Animator » Recording  ·  Flag idea as inappropriate…  ·  Admin →

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  12. 10 votes

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    0 comments  ·  Character Animator » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →

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  13. 13 votes

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    1 comment  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →

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    Sirr Less responded

    Hey all, to the point below, we’ve added search filtering in the puppet panel in the Version 2.1 release that went live on April 3rd, 2019. Check it out!

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  14. 25 votes

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  15. 47 votes

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    15 comments  ·  Character Animator  ·  Flag idea as inappropriate…  ·  Admin →

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    Sirr Less responded

    Scene Cameras have come to Character Animator 3.0 in the November 4th, 2019 release. Find them by clicking Scene→Add New Scene Camera. You can quickly setup and toggle between camera views or apply keyframes to the camera for more elaboration.

    Here’s a video: https://www.youtube.com/watch?v=8ZdnGazWtq4

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  16. 18 votes

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    2 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →

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  17. 18 votes

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  18. 5 votes

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    1 comment  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →

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    Brian E. Young shared this idea  · 

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