AdminJeff A (Ch Quality Engineer, Adobe DVA)

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  1. 1 vote

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    1 comment  ·  Character Animator » Performance  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminJeff A (Ch Quality Engineer, Adobe DVA) commented  · 

    Can you provide more information about your computer make/model?

    Does your OS's built-in Camera app (e.g., Photo Booth on macOS, Camera app on Windows) recognize the camera?

  2. 1 vote

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    1 comment  ·  Character Animator » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminJeff A (Ch Quality Engineer, Adobe DVA) commented  · 

    La versión 4.3 solo está disponible en Beta.
    La versión 4.2 es la última versión publicada (no Beta).

  3. 1 vote

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    1 comment  ·  Character Animator » Streaming  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminJeff A (Ch Quality Engineer, Adobe DVA) commented  · 

    Are there no panels that show up when you switch to Stream mode, or that there are panels but the Scene panel is blank? If the former, try choosing Window > Workspace > Reset "Stream" to see if the panels reappear. If the latter, do you see any controls in the lower-right corner of the Scene panel? If so, try Alt/Option-clicking the Refresh icon to see if that helps.

  4. 1 vote

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    5 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminJeff A (Ch Quality Engineer, Adobe DVA) commented  · 

    Is it because the project folder is in your Dropbox-synced folder? See if saving the project to a non-Dropbox-synced folder helps.

  5. 1 vote

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    1 comment  ·  Character Animator » General  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminJeff A (Ch Quality Engineer, Adobe DVA) commented  · 

    Do you have the latest installed versions of both Character Animator and Media Encoder installed? For example, Character Animator (4.0) and Media Encoder (15.0), both of which would be installed in app folders that have "2021" in their names.

    Another thing to try is to quit both apps, wait about 20 seconds, launch Character Animator first, then launch Media Encoder -- or vice versa -- to see if that helps.

  6. 1 vote

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    1 comment  ·  Character Animator » General  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminJeff A (Ch Quality Engineer, Adobe DVA) commented  · 

    It looks like PSD files might've been associated with that other app instead of Photoshop, possibly because the other app was installed most recently? To fix this, right-click any PSD file in Windows Explorer, then choose "Open with" to select Photoshop as the app to use for PSD files. Hope that helps.

  7. 1 vote

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    1 comment  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminJeff A (Ch Quality Engineer, Adobe DVA) commented  · 

    Several good suggestions here! Thanks.

    For #5, you should be able to do this now by typing the name of the behavior in the Puppet panel's search text field.

  8. 1 vote

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    2 comments  ·  Character Animator » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminJeff A (Ch Quality Engineer, Adobe DVA) commented  · 

    You can do this in the Keyboard Shortcuts editor (Edit > Keyboard Shortcuts), then search for the Create Take from Scene Audio command to assign the shortcut you want.

  9. 1 vote

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    1 comment  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminJeff A (Ch Quality Engineer, Adobe DVA) commented  · 

    Limb IK is currently in development and available in the Beta version of Character Animator. You can install the Beta by going into the Creative Cloud desktop app, and then clicking the "Beta apps" category (in the left sidebar).

  10. 3 votes

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    7 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminJeff A (Ch Quality Engineer, Adobe DVA) commented  · 

    Decreasing Stretchiness to 0% is the current workaround.

  11. 1 vote

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    1 comment  ·  Character Animator  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminJeff A (Ch Quality Engineer, Adobe DVA) commented  · 

    Is this with an external USB webcam or internal (e.g., on a laptop)?
    Dimmer lighting conditions can impact how well the face tracking can locate facial features.
    Also, is the problem happening all the time or ocassionally? Check for any other resource-intensive applications that might also be running at the same time.

  12. 2 votes

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    2 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminJeff A (Ch Quality Engineer, Adobe DVA) commented  · 

    Does the quadruped hack described in this video help resolve the issue for you?
    https://www.youtube.com/watch?v=gv_2Upvtm-M&feature=youtu.be&t=782

  13. 1 vote

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    1 comment  ·  Character Animator  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminJeff A (Ch Quality Engineer, Adobe DVA) commented  · 

    If you select the replay (in the Replays section), move the playhead where you want it in the Timeline panel, then choose Edit > Paste, it'll paste the replay's contents starting at the playhead. However, currently, keyframes in the replay are pasted as equivalent take bars.

  14. 1 vote

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    1 comment  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminJeff A (Ch Quality Engineer, Adobe DVA) commented  · 

    This should work right now. Just drag one swap set to the other. You can see an example of this with the Chloe example puppet, in which you drag the "Left Hand" swap set onto the "Right Hand" swap set -- each trigger in the swap set now points to two layers instead of one.

  15. 1 vote

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    1 comment  ·  Character Animator  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminJeff A (Ch Quality Engineer, Adobe DVA) commented  · 

    To help isolate what's going on, can you try double-clicking the .psd file in Windows Explorer or Finder to see which app is associated with .psd files? That's all that Character Animator is doing -- invoking the OS's default app assigned to .psd files.

  16. 10 votes

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    3 comments  ·  Character Animator » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminJeff A (Ch Quality Engineer, Adobe DVA) commented  · 

    Moving to Previous/Next Frame is currently assigned to the Ctrl/Command + Left/Right Arrow shortcuts, so is consistent with After Effects. It was chosen because if you have a puppet that uses the Walk behavior and you wanted to control its left/right walking interactively, that is controlled via Left/Right Arrow key, so it avoids the conflict with that.

    if you don't have any puppets that need that Walk functionality, you can reassign or add the Left/Right Arrow key shortcuts to the Previous Frame and Next Frame commands in the Keyboard Shortcuts editor (Edit > Keyboard Shortcuts, then search for Previous Frame or Next Frame).

  17. 2 votes

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    1 comment  ·  Character Animator  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminJeff A (Ch Quality Engineer, Adobe DVA) commented  · 

    Currently, you can enable the Show Mesh button at the bottom of the Scene or Puppet panels to see how handle placement affects the density of the mesh.

  18. 1 vote

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    2 comments  ·  Character Animator » General  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminJeff A (Ch Quality Engineer, Adobe DVA) commented  · 

    Does the webcam image look OK in PhotoBooth or other Mac apps?

  19. 3 votes

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    2 comments  ·  Character Animator » Recording  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminJeff A (Ch Quality Engineer, Adobe DVA) commented  · 

    If you enable the work area and set it to the desired duration, then use the Timeline > Record Take for Work Area menu command, that'll create a take for the armed-for-record parameters within the work area.

  20. 1 vote

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    1 comment  ·  Character Animator  ·  Flag idea as inappropriate…  ·  Admin →

    If the puppet tracks are armed (red record button for the track is enabled), then all of those puppet tracks will respond to the webcam and microphone at the same time. You can select multiple puppet track Arm for Record buttons by Shift-clicking them (or Command-click on macOS, Ctrl-click on Windows).

    Can you tell us if you are trying to control 2 characters simultaneously with 2 performers? If you want to do that, you can do it by running 2 instances of Ch and bringing both sources into a program like OBS.

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    AdminJeff A (Ch Quality Engineer, Adobe DVA) commented  · 

    If the puppet tracks are armed (red record button for the track is enabled), then all of those puppet tracks will respond to the webcam and microphone at the same time. You can select multiple puppet track Arm for Record buttons by Shift-clicking them (or Command-click on macOS, Ctrl-click on Windows).

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