Skip to content

Raizel Shurpin

My feedback

13 results found

  1. 1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    2 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Raizel Shurpin commented  · 

    Thanks, David, I'll try that.

    Raizel Shurpin shared this idea  · 
  2. 7 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Raizel Shurpin supported this idea  · 
  3. 3 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    3 comments  ·  Character Animator » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Raizel Shurpin commented  · 

    Thanks. I know what you're saying. The situation that I've run into is that I had a really large puppet with multiple views for the body and head turns on all the views for just the heads. I made the heads shareable so that I could reuse them on all the views, but that created separate triggers for all heads. I also had the separate head turner behaviors because I didn't want the body turns controlled by the camera. I've since separated the puppet into separate puppets per body view which helps. However, I still think this would be useful - so you could have separate groups for the different behaviors that you usually record at the same time. (Sorry, not sure if that clarified it.)

    Raizel Shurpin shared this idea  · 
  4. 6 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Character Animator  ·  Flag idea as inappropriate…  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Raizel Shurpin supported this idea  · 
  5. 10 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Character Animator » Recording  ·  Flag idea as inappropriate…  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Raizel Shurpin supported this idea  · 
  6. 2 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Raizel Shurpin shared this idea  · 
  7. 6 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    12 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Raizel Shurpin commented  · 

    So far, for me, there's a little bit of skewing on the feet during the walk cycle or when dragging in Beta. But I'm sure you guys will perfect this soon!

    An error occurred while saving the comment
    Raizel Shurpin commented  · 

    Thanks!

    An error occurred while saving the comment
    Raizel Shurpin commented  · 

    Thanks Dan, I tried doing that (your suggestion posted here on 7/13/22 and on the forum on 7/1/22) and it didn't work - I posted a screenshot and video of the hilariously bad result over on the forum where I originally brought this up.

    https://community.adobe.com/t5/character-animator-discussions/after-update-22-5-profile-limb-draggers-not-working/m-p/13021057

    An error occurred while saving the comment
    Raizel Shurpin commented  · 

    In Beta (22.6) I tried your suggestion of removing "initial foot pinning" from limb IK. As long as there's no walk behavior, I can move wrist and heel pins, but once there's a walk behavior attached to the puppet, tagged handles won't drag. And if I use separate draggable handles and have a walk behavior on the puppet, even with "initial foot pinning" unchecked, the heel still distorts and tries to stay pinned to the ground.

    An error occurred while saving the comment
    Raizel Shurpin commented  · 

    Even without the walk behavior added, heel tags are no longer draggable in 22.5.
    I'm rolling back to 22.4 for now. Please fix this ASAP

    An error occurred while saving the comment
    Raizel Shurpin commented  · 

    I've posted about this in the forum (https://community.adobe.com/t5/character-animator-discussions/after-update-22-5-profile-limb-draggers-not-working/m-p/13023181#M20884) as well and someone there figured out that with the latest updates, puppets that have a walk behavior won't allow you to drag tagged handles.

    An error occurred while saving the comment
    Raizel Shurpin commented  · 

    I am using the walk cycle. I'm hesitant to post the puppet as there's a disclaimer on this forum that nothing here is private and it's copyrighted material for a show I'm working on.

    An error occurred while saving the comment
    Raizel Shurpin commented  · 

    Also, it's not really working for the legs/feet as pinning from limb IK is still holding the handles labeled "heel" and "toe" in place.

    Raizel Shurpin shared this idea  · 
  8. 3 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Character Animator » Performance  ·  Flag idea as inappropriate…  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Raizel Shurpin commented  · 

    Any chance of this rolling out in a beta any time soon? Because I've run into an additional issue with this: When I rig my high resolution puppet and then relink it to a lower-res version for drafts, all my pins and bones move out of place.

    Raizel Shurpin supported this idea  · 
    Raizel Shurpin shared this idea  · 
  9. 4 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    2 comments  ·  Character Animator » General  ·  Flag idea as inappropriate…  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Raizel Shurpin supported this idea  · 
  10. 3 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    3 comments  ·  Character Animator » Recording  ·  Flag idea as inappropriate…  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Raizel Shurpin supported this idea  · 
  11. 3 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Character Animator » Recording  ·  Flag idea as inappropriate…  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Raizel Shurpin supported this idea  · 
  12. 9 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    3 comments  ·  Character Animator » Recording  ·  Flag idea as inappropriate…  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Raizel Shurpin supported this idea  · 
  13. 12 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Character Animator » Performance  ·  Flag idea as inappropriate…  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Raizel Shurpin supported this idea  · 

Feedback and Knowledge Base