kim gersony

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  1. 33 votes

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    18 comments  ·  After Effects » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →

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    kim gersony commented  · 

    I have been creating 360 content in After Effects since 2017 and I loved using Skybox 360 player and Rift to edit in the Headset. I was thrilled when it was made part of the software instead of a plugin. Now I have to work blindly because this functionality has been removed in the recents versions that are available to install. I would reinstall a AE 2017, but I am not able to now. Adobe will only let me install versions back to 2020. Adobe PLEASE put this VR editing feature back. I need to be able to edit in the headset from AE. The dynamic link workaround from AE to Premiere Pro is a huge struggle with lots of instability. The immersive preview on HMD worked beautifully before. You removed this function it at a time when the Headset Displays (Oculus Quest in my case) were finally more affordable, no sensors to deal with, and much less tethered. As an artist, realtime VR creating/editing in headset is extremely helpful and efficient. At least please explain to us why this function has been removed. If there is something better in the works it would be terrifc to know, and if it is never going to be supported in AE again that's important to know as well. The lack of communication about the future of the functionality is what is so disappointing and the fact that there are no suitable workarounds. I have been using AE since ~1993 when it was still CoSA. I am so disappointed by this. Please help us with this issue. Thank you and please forward this issue to Victoria Nece, Senior Product Manager, Motion Graphics and Visual Effects at Adobe if possible.

    kim gersony supported this idea  · 
  2. 24 votes

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    5 comments  ·  After Effects » Compositing & effects  ·  Flag idea as inappropriate…  ·  Admin →

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