勝也 大代

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  1. 2 votes

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    2 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →

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    勝也 大代 commented  · 

    Thank you for your comment.
    Now that PC performance has improved, I hope to be able to create particle animations with individual motion someday.

    Good luck to the development staff!

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  2. 1 vote

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    0 comments  ·  Audition » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →

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  3. 1 vote

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  4. 3 votes

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  5. 1 vote

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  6. 3 votes

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    2 comments  ·  Character Animator » General  ·  Flag idea as inappropriate…  ·  Admin →

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    勝也 大代 commented  · 

    ありがとうございます。
    試してみました。
    無事デフォルト設定で書き出せました。

    ちょと手間ですがパペット配布時のTipsとしてシェアさせていただきます。

    ご対応ありがとうございます。

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  7. 1 vote

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    0 comments  ·  Character Animator » Performance  ·  Flag idea as inappropriate…  ·  Admin →

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  8. 3 votes

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    0 comments  ·  Premiere Pro » Import  ·  Flag idea as inappropriate…  ·  Admin →

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  9. 45 votes

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    4 comments  ·  Character Animator » Recording  ·  Flag idea as inappropriate…  ·  Admin →

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    While the heading of this post is “import video as scene background”, and you can’t just grab any video file to do so, you can accomplish the requests of both comments in Character Animator now. By importing a PNG sequence. Once you’ve turned the video background you want into a PNG sequence, using an encoder/transcoder like Adobe Media Encoder, then, in Character Animator, go to:

    File→Import Cycle→
    (browse to PNG folder and click on first image of your PNG sequence)
    →Import

    You will create a puppet in your Project panel with the name of the sequence folder. Open this puppet in the Puppet panel (Rig workspace) and apply the Cycle Layers behavior to the root puppet layer. In the Properties panel, under ‘Behaviors’, you’ll see your Cycle Layers behavior and an item that says “Start” with a corresponding drop down menu that defaults to “Immediately”. Click on the drop down…

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  10. 2 votes

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  11. 2 votes

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  12. 1 vote

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  13. 3 votes

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  14. 1 vote

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