Nick West

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  1. 13 votes

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    8 comments  ·  Media Encoder » Formats  ·  Flag idea as inappropriate…  ·  Admin →
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    Nick West commented  · 

    Same issue here. Colour management is on, working space is sRGB.

    I discovered that if I export to media encoder from AE then the resulting file (H.264) has the gamma shift. BUT, if I export directly from AE first to DNxHD the resulting file matches my viewport perfectly, and if I then convert this file to H.264 using ME it still matches! So the issue must be somewhere between AE and ME.

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  2. 1 vote

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    0 comments  ·  After Effects » Compositing & effects  ·  Flag idea as inappropriate…  ·  Admin →
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  3. 443 votes

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    24 comments  ·  After Effects » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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  4. 41 votes

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    3 comments  ·  Media Encoder  ·  Flag idea as inappropriate…  ·  Admin →
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  5. 86 votes

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    10 comments  ·  Media Encoder » Batch Processing  ·  Flag idea as inappropriate…  ·  Admin →
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    Nick West commented  · 

    and a notification, email or app, when your jobs have completed please.

  6. 72 votes

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    11 comments  ·  Media Encoder » Preference & Settings  ·  Flag idea as inappropriate…  ·  Admin →
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  7. 25 votes

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    4 comments  ·  Media Encoder » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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    Nick West commented  · 

    How has this still not been implemented..!?

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  8. 1,140 votes

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    501 comments  ·  After Effects » Performance  ·  Flag idea as inappropriate…  ·  Admin →

    Multi-Frame Rendering is now available in After Effects public beta. We’re starting with Render Queue export, and will add support for preview, AME, MOGRTs and beyond in subsequent releases.

    This is a significant update to the After Effects architecture. Unlike older versions that rendered multiple frames by creating copies of the application, this is true multithreaded rendering. The render pipeline has been optimized from end to end, enabling After Effects to use your system to its full potential.

    We know how important rendering faster is to you. That’s why we’ve taken the time to do this right, and build a strong, high-performance foundation for the future. We appreciate your patience, and would love to hear how Multi-Frame Rendering is working on your hardware and with your projects.

    You can learn more about this multi-year effort here: https://blog.adobe.com/en/publish/2021/03/10/multi-frame-rendering-now-in-after-effects-beta.html

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    Nick West commented  · 

    '.we are actively working on multi-threaded CPU rendering.

    Ultimately, when it comes to achieving the best rendering speeds possible for AE, we know we’ll need a combination of GPU and CPU processing that maxes out all the resources on your machine.'

    2 years have passed.. crickets.

    Adobe should merge with Autodesk, that way you can all just hang out together and count our subscription cash whilst failing to optimise your products or work on features which your customers actually require.

    Why do we pay you guys only to then have to rely on third party solutions? The longer you take the more viable alternatives we have.

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  9. 192 votes

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    13 comments  ·  After Effects » Performance  ·  Flag idea as inappropriate…  ·  Admin →
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  10. 61 votes

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    22 comments  ·  After Effects » Compositing & effects  ·  Flag idea as inappropriate…  ·  Admin →
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