Currently, Premiere uses the Lanczos method for intrinsic scale and rotation. Lanczos is an exceptionally high-quality interpolation method which generally yields better results than bicubic, bilinear or nearest neighbor. From reading the forum post, it seems that up-scaling is the real issue here. I suggest looking at the Detail-Preserving Upscale effect in After Effects. It does a really good job and gives you some parameters to tweak to fit your specific content.
An error occurred while saving the commentDino Katherine commented
As a game trailer editor, I work with pixel art and this nearest-neighbor scaling would ease and speed up work a lot.Dino Katherine supported this idea ·