勝之 藤田

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  1. 4 votes
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    0 comments  ·  Audition » Workflow & Interoperability  ·  Flag idea as inappropriate…  ·  Admin →
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  2. 8 votes
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    5 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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    勝之 藤田 commented  · 

    I want to capture arms and hands as well.
    You could use a hardware method such as "Oculus Quest".

  3. 3 votes
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    2 comments  ·  Premiere Pro » Adobe Immersive Environment  ·  Flag idea as inappropriate…  ·  Admin →
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  4. 3 votes
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    0 comments  ·  After Effects » Workflow & interoperability  ·  Flag idea as inappropriate…  ·  Admin →
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  5. 6 votes
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  6. 1 vote
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    3 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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    勝之 藤田 commented  · 

    For example, the face line.
    The idea is that the shape of the character's face morphs in real time to match the angle of the captured face from the camera.
    I don't think it would be possible to go sideways, but as with "Live2D", changes of up to 45 degrees of angle would be enough to create a three-dimensional effect.

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    勝之 藤田 commented  · 

    Thank you.
    Sorry for the late reply.

    There is a video comparing "Live2D" and "Character Animator".
    It can be found at https://youtu.be/uRoqPCLxpVI?t=521

    The middle one is a character created by "Character Animator".
    The short one is a character created by "Live2D".

    "With Character Animator, the character always faces forward, but with Live2D, the direction of the face has a more 3D-like feel to it, and it looks like it has more expressive power.

    I think this means that by changing the various parts of the character seen from the front, it is possible to create a 3D effect to some extent.

    Live2D" doesn't seem to have a face capture function, so it seems to be captured by loading it into another software called "FaceRig".

    You can see the making of "Live2D" in the following video.
    https://youtu.be/WcXaO_pHayw ...

    If this expressive power is available in Character Animator, I believe that more people will want to use it.

    I think that "Character Animator" has the potential to become an even more valuable piece of software now that we're at home more often than ever before.

    I'm Japanese and I use a translation tool.
    Sorry if the English is hard to read.

    Translated with www.DeepL.com/Translator (free version)

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