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    13 comments  ·  Premiere Pro » Audio  ·  Flag idea as inappropriate…  ·  Admin →
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    Paul Moore supported this idea  · 
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    Paul Moore commented  · 

    I'm leaning towards Matt's analysis of the situation. While it may not be a "feature" per se, Premiere can't draw a mix-down waveform (like from a nested sequence) until it's rendered, and any change to that mixdown will reset the process. That's not unexpected bad behavior from the software; that's just how it works. They could add a feature to live-render under these circumstances, but I can imagine that eating up a huge chunk of memory. A few ways I've found to work around this problem are as follows.

    1) If you only need one audio source once you've synced all your video angles, remove all the extraneous audio tracks.
    2) Do not make cuts within a multicam sequence. Honestly, this is just a matter of best practices anyway. It causes a whole bunch of issues with project management down the line.
    3) Don't apply audio effects to the source clip (at least not until Adobe makes Master Audio Effects a thing). Always apply to the multicam clip. It may take a little more time but, with the proper copy/paste procedure, not by much.

    Maybe one day, somebody will work out a way to render mixdown waveforms in real-time, but until then, this at least somewhat solves the problem.

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