Ebenheizer Manullang

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  1. 3 votes
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    4 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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    Ebenheizer Manullang commented  · 

    Sorry for my long response. I don't check this regularly.

    Stefan Böker
    No, I cannot do that. Changing layer order will affect the puppet's appearance. Say a hair, if I change the order it can cause the hair to be in the front of the head and the body, just for example.

    Nate V
    Yes, that's what I mean, the hierarchy is so limited right now. We need something like parent behaviour.

    Kyle Gordon
    Right? Let the engineers know we desperately need this feature.

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  2. 39 votes
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    15 comments  ·  Character Animator  ·  Flag idea as inappropriate…  ·  Admin →
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    Ebenheizer Manullang commented  · 

    3D space like Moho!

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  3. 10 votes
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    3 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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    Ebenheizer Manullang commented  · 

    Am I not familiar enough with Character Animator or what, but here's my problem:

    I have a little experience in After Effects before. There is a thing called "parenting"

    It means I can parent layer "b" to another layer "a", and hence everytime layer a is moved layer b will follow that layer a movement. However I cannot find such option in Character Animator. A layer can only parent to its own group, and cannot parent to another layer outside its group. For example say a hair in the back of the head group and body group.

    It looks like this:

    - Character/Puppet

    -- Head group

    -- Body group

    -- Hair

    Won't it be very helpful if we can parent the hair into the head group instead of the entire character?

    That way the hair will move everytime the head moves?

    And this can apply to arms and torso. I have puppets that consist of two set of arm groups. Namely the back and front arm group. The front arm group is used when the hands of the character needs to be in front of the face.

    It looks like this:

    - Character/Puppet

    -- Front arm group

    -- Head group

    -- Back arm group

    -- Body group

    And this are only a scarce of cases. Many things can be achieved if we just have this option.

    I have thought about the magnet option, but the problem with magnet is the layer needs to be independent to work effectively. Many times I can't make a layer independent for reasons.

    I copy-pasted this to this feature request forum from:

    https://community.adobe.com/t5/character-animator/parenting-like-in-after-effects/m-p/11327179?page=1#M14191

  4. 10 votes
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    2 comments  ·  Character Animator » General  ·  Flag idea as inappropriate…  ·  Admin →
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  5. 3 votes
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    0 comments  ·  Character Animator  ·  Flag idea as inappropriate…  ·  Admin →
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  6. 12 votes
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    2 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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    Ebenheizer Manullang commented  · 

    Agree!

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  7. 1 vote
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    1 comment  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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  8. 9 votes
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    3 comments  ·  Character Animator » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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    Ebenheizer Manullang commented  · 

    I see. Thanks for the info!

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  9. 2 votes
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    1 comment  ·  Character Animator  ·  Flag idea as inappropriate…  ·  Admin →
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  10. 7 votes
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    0 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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  11. 1 vote
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  12. 1 vote
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    0 comments  ·  Character Animator » Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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  13. 1 vote
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    0 comments  ·  Character Animator » User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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