Kyle Gordon
My feedback
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1 vote
Would you be willing to provide a shared link to this puppet for us to diagnose? Thanks.
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4 votes
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7 votes
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3 votes
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2 votes
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David, that tip is GOLD. Thank you!
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10 votes
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1 vote
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4 votes
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an easier way might be to allow parenting, so I could just put forearm on top, and have it parented to the one with IK that is behind the hair
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9 votes
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YES, this would be very helpful in a lot of ways, including solving the shoulder length hair issue where the hair needs to be on top of the shoulder, but the hand and forearm needs to be on top of the hair.
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2 votes
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Please! There is so much this software could do with this one feature!
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1 vote
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Sure. Here is a link to OKSamurai's LimbIK examples. Look at the girl doing yoga - shes simple and rigged correctly, everything works.
https://okaysamurai.com/puppets/LimbIK.zip
BUT it's the global dragger that determines whether the puppet AND the legs are "hold in place" or "return to rest" - If you try to put a new dragger behavior on the leg so that the puppet could be "Return to rest" and the legs "hold in place" (or vice versa) then the ground pinning breaks and the toe stays fixed and the mesh deforms.
I think it's a bug, because the heel info goes through, just not the toe.
Also, since the body is a parent of the legs, even tho the legs are independent, there is no way to put a dragger on the body either without breaking the legs.
This nested dragger behavior technique works FINE for arms tho, because there is no ground detection, and they are not in the line of succession with the legs.
Thanks!