Character Animator
Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.
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For all other questions and discussions, visit the Character Animator community forum.
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カメラが認識しない
パソコンに内蔵されているカメラが認識されません。どうすれば良いですか?
1 vote -
Draggers option, show existing takes while recording
Situation: I'm fairly new (2 Weeks into Ch). I want to create explainer videos like Kurzgesagt. I want to create some more complex animations with draggers.
Expected: On pause or record, while Dragger in Properties is active (red dot), I can see the pose/movement (takes) of the puppet.
Actual: All takes, under the current Dragger Property, are not visible.
Solution: Create an option under the Dragger property that lets us see the current poses/movement. While recording, the movement is not relative to the existing takes but the same as if you were recording normally.
1 vote -
Trigger is latched by default please and don't refresh:')
I alway, always, most of the time if not always, make trigger as latched. Why? because it is very convenient!
And I don't know why changing a trigger key takes second to process? What's so hard about it for the system?
And don't refresh the scene when we change a trigger key! Just please don't:(1 vote -
Precise Rigging
I'm kinda perfectionist, so here we go.
I would love it to have Character Animator has more control in Stick and Handle. Like the length of the stick, the rotation, and position. I want a precise and even position and rotation of the stick, for example, on both hands. And so the handle position too. I want it to be precisely positioned for both right and left arm.
Who else with me fellow perfectionist?:D
1 vote -
On Screen Transformation
Would it be very helpful to directly move the puppet from the preview scene without having to do the old way of adjusting position, rotation, and scale from the transform control? Just like in After Effects, a mini version of Photoshop transform mode.
And moreover, I think it's better to have "Space" button work as navigator in Record mode just like in Rig mode, instead of as play button. Maybe "Shift + Space" can be used as the alternative of play button in Record mode.
And lastly, is it just me, or the navigation hand (space button held) sometimes not…
1 vote -
Encoding time with AI background puppet
We imported a 3840x2160 AI file to use as a background in Ch. We had it scaled to 50% to fill the 1920x1080 video we wanted to create. The preview in Ch worked great, but when the Ch was pulled into AE it took forever to preview. It was just a 1 minute video, but when attempting to use Media Encoder to produce a video, it was going to take close to 4 whether coming from AE or directly from Ch. We knew that was too long, so we investigated. We removed the AI background from Ch and imported the…
2 votes -
1 vote
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Being able to copy ALL parameters from one puppet and apply it to another
It would be great if you could copy and paste all rigging and other parameters from one puppet to another. Say you're creating minions, each slightly different looking from the others, but largely the same. Hours could be saved if you didn't have to rig each.
And if there were then a couple of issues that needed to be adjusted due to the unique properties of one (say he's only got one eye), that would still be much quicker.
Martin
12 votes -
" Fluid / Liquid" behavior. Why not do it?
Why not do a "Fluid " behavior for Character animator?
You already have the "particle" behavior, and all you got to do is make it fluid.
Think about:
Pouring a cup of water.
Water running through a path.
Or.. Water being pumped up and down pipes and through valves to push actuators such as hydraulic cylinders and motors... That is the stuff that I am working right now with Character animator.
Maybe industrial hydraulic circuits may sound too intimidating for some, but just the animation of fluid running through pipes may not be too hard to do... you could even…
1 vote -
fluid 360 head and body turns on y-axis
Hi
I am still learning, so I apologise in advance if this is already possible.
Is there a way to create more fluid head and body turns, a bit like what can be achieved using https://aescripts.com/joysticks-n-sliders/?
Currently the solution seems to be to make more layers in Photoshop/Illustrator in-between similar to
https://www.youtube.com/watch?v=bA8_R6kRgj8 This is as far as I have gotten https://sagesoftware.box.com/s/jsqxyuvp2n6cm3mnd5dl92u5ymq0nrpxIs it also possible to do a full 360 rotation of body on Y-axis? I assume there will also need to be rigging layer flips/re-ordering to achieve this?
Thanks
2 votes -
Swap Set / Layer Picker flow between intermediaries
Please enable a feature on layer picker or swap sets where it works just like a swap set, but it also plays the layers between each trigger to arrive at the new held frame.
So if I had a group with 1,2,3,4,5,6,7,8 in it, If I pressed 5, it would play 1,2,3,4,5 and hold on 5 (if latched for example) then if I hit 7, it would play 6,7 and hold on 7. Then if I hit 2, it would play 6,5,4,3,2 and hold on 2 etc.
If there was a default layer, then if a trigger wasn’t latched it…
1 vote -
Please allow me to change the order of the work details.
Please allow me to change the order of the work details.
1 vote -
Live scoreboard number counter
Use CA as a interactive quiz/scoreboard. I would like a better way to add numbers and add the desired number increments to allow for live scoring.
Using a shortcut/number input box the counter will change or plus button to add to the score. I can then set this up via a trigger so I can overlay the animation on top.
1 vote -
Descending Stairs Bug
there is a big bug for Descending Stairs Animations! please Fix it
i think its because of foot IK
(Mixamo.com)2 votes -
Import the Characters in Adobe Animate from Adobe Character Animator
I need to import the project I made in Adobe Character Animator to Adobe Animate, same we do in Adobe Ae and Pr
2 votes -
Introduce a shy (like in AE) option in the timeline layer stack to focus on specific layers.
In some cases it would be nice to be able to work on just one visible layer in the timeline. A shy option like in After Effects would help you decide what layers should be active in a certain moment.
2 votes -
Viseme Pop-Up Menu Visual
When you right click on a viseme in the timeline you get a menu which shows a list of phoneme option. It would be nice to have the specific mouth shape next to each phoneme. See attached.
1 vote -
Character control - video game style
You already have left & right arrow keys to walking direction and generated walk cycles. You should include up and down arrows to include jump and duck actions also
Left & right to move left and right
Up & down to jump and duck / squat1 vote -
text
This would be nice to have like an easy thing, so you could make like thoughts bobbles over characters when they not going to talk, like things that are in comics sometimes when one character speaks and the other one thinks when the character speaks. :)
2 votes -
Full screen mode
This would be nice for screening your character in a show on a projector or a tv that you have hooked up the program to. Where you don't see the record buttons. For preforming live without streaming. It could be used then easy for live shows on school without having to get it up in another program. I did my exam in this way, having my computer atached to a tv screen with HDMI from computer, then midi controlling everything from one drum mashin and to other midi devices. But it was sad that i couldent get the full screen,…
1 vote
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