Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. Frame nudge

    It would be helpful to be able to nudge performance elements forwards or backward a frame at a time. I'm able to do this in Premier by selecting a piece of footage, holding ALT, and using the arrow keys. It's a great way to quickly adjust timings.

    1 vote

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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  2. with an mp4 file in the background

    I would like to record with an mp4 file in the background.

    1 vote

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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  3. GoPro Webcam compatibility

    Please make Ch compatible with the GoPro Webcam utility

    2 votes

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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  4. Recorded Swap Set Triggers should play back while recording other triggers

    I've noticed that when I have Triggers record enabled, and I'm recording, say doing an overdub of some mouth stuff with triggers, other triggers and swap sets that are on the timeline don't play back, instead taking the currently active or default state of the swap set.

    On playback all is well again, but Id really like to see those other triggers during recording as they affect my performance timing on the overdub ones?

    Maybe an overdub mode that focuses on only one trigger and the others all playback from the timeline rather than being live?

    3 votes

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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  5. Motion blur on camera moves

    Is there a way to add motion blur on camera moves? I find that when creating camera moves with a scene camera the motion is very choppy. I realise I can do this in AE, but it is time-saving just to add camera set-ups in CA.

    1 vote

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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  6. Error can't rename file xxxx~yyyy.png to yyyy.png

    Every time the artwork is regenerated at 200% I get an error saying can't rename file. See the attached error log.

    Is there any way to sanitize this file without starting over?

    at this point I think it's fixed - what I did was

    1) I pushed all behaviors from the puppets to default
    2) I exported the puppets
    3) I created a new project and imported all the puppets
    4) imported the offending project
    5) swapped the offending scene's puppets for the newly imported puppets
    6) deleted the old puppets and did a save-as.
    7) on opening up the…

    1 vote

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    6 comments  ·  Stability  ·  Flag idea as inappropriate…  ·  Admin →
  7. Exporting Scene and Project for Archiving (including ONLY required files)

    There are so many "Bad" takes, and when I delete a take the TAKE file is not removed. I can't delete the takes, because there is no east way I can find to determine if they are used or not.

    For many reasons, it would be great to be able to export a Scene with all, but only, the assets that are required for that scene. PERFECT for archival purposes. Much like a puppet file, but a scene. Same goes for a project file! I don't want a copy of all the junk files that are no longer used. I…

    2 votes

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    7 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  8. Live background

    I'm new to Adobe and just started to use Character Animator. And I love it. But I can't find a way you can have a live backgroud in Character Animator. So I gues you can't do it. By live backgroud I mean you could set the desktop as background so you can have a caracter that can explain whats on the screen. I have two screens and want to make a video for my students where the puppets shows and explain what I'm showing on the other screen. If you could import the desktop live, or if you could have…

    1 vote

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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  9. Stop and sustain triggers

    When recording a replay it would be helpful if a trigger would stop/sustain in the same way as draggers do.

    After recording a replay I have to go back into the timeline and edit the duration of triggers to match the draggers.

    1 vote

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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  10. Triggered Replays Cause Dropping of Frames Over Time

    Over time, it appears that fps drops lower and lower with use of replays. I have puppets with several triggered replays. With each triggered replay the fps gets lower and lower. This happens regardless of whether or not I am streaming using OBS or whether I am just working in Character Animator alone. Eventually the fps gets down to close to single digits and the only way to remedy the situation is to exit and restart Character Animator. I have monitored CPU and RAM usage and those numbers are no where close to being suspected of being the cause. A…

    2 votes

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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  11. adding video files in timeline

    Would like to be able to sync characters to video movements but I can't add video into the timeline. So, that would be really helpful for the series I'm working on. Thanks! :)

    2 votes

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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  12. support loading videos.

    I want you to support loading videos.

    Because It can take advantage of physical properties.
    can't do that by loading into After Effects.

    1 vote

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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  13. Virtual Webcams, and USB EOS Webcam not detected by Character Animator

    I have a USB camera using EOS Webcam Utility as its driver. Many other applications on my computer can find and use this webcam with no problem (such as zoom, skype, chrome, default camera app, OBS studio, etc...) however character animator can not find this camera.

    Also, OBS studio is running virtual-cams that are also seen by every application (see list above) except character animator.

    System info
        Application: Character Animator v3.3.1.6
        OS: Windows v10.0.18363, RAM: 31.94 GB, CPUs (logical): 8

    3 votes

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    3 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  14. Frame by frame by arrow key!

    Pleaseee

    Make it like Premiere Pro! The arrow key is to move frame by frame through the timeline:(

    11 votes

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    3 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  15. Ability to turn off joint distortion while using IK

    For cut-out animation styles (e.g. South Park type) it would be good to be able to turn off joint stretch/distortion while still being able to use IK/draggers.
    I know there are various workarounds to be able to get a similar thing, but it would be good to have the option to just have each of the limb sprites retain their exact shape while moving their arms/legs.

    3 votes

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    7 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  16. Improving user interface

    The user interface color desperately needs to have the flexibility to change like in other Adobe programs. The black background is way too dark!

    2 votes

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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  17. Parenting Like in After Effects

    Am I not familiar enough with Character Animator or what, but here's my problem:

    I have a little experience in After Effects before. There is a thing called "parenting"

    It means I can parent layer "b" to another layer "a", and hence everytime layer a is moved layer b will follow that layer a movement. However I cannot find such option in Character Animator. A layer can only parent to its own group, and cannot parent to another layer outside its group. For example say a hair in the back of the head group and body group.

    It looks like…

    7 votes

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    4 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  18. BUG: Limb IK Ground Detection With Multiple Dragger Behaviors fails to move toe

    If I have a puppet rigged like OKSamurai's Yoga girl, and I want some draggers to be "hold in place" like the arms and feet, but I want the torso dragger to be "return to rest" then I would need a local Dragger Behavior for the independent leg layer.

    But when I do that, if Ground detection is enabled, then the heel/dragger moves fine, but the toe remains pinned to the ground.

    This works fine when there's only one global dragger behavior, but no matter where I put a second one, the toe information is lost.

    Nesting local dragger behaviors…

    1 vote

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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  19. Delete Unwanted Projects

    You would be able to delete projects in your project file if they are un wanted.

    1 vote

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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  20. Well it is getting strange...

    Marking the EYES as the HEAD
    and when making changes in PS
    changes are sometimes not reflected in CH
    so I just trash everything and start over.
    Even PS is very delayed in reaction time.

    I used PS for years and this new working
    from the iCloud does not make a solid reliable
    application. VERY BUGY!

    Like this see screen shots. Just mad edit in PS
    went to scene to record in CH and look at my face?!

    1 vote

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    3 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
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