Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. Hands "ground" and independant movement

    There's an option to attach the feet to the ground, but it would be really helpful to have hand controls like that too (to a table, a desk, etc.) so it doesn't go all weebly-wobbly during animation.

    Also, having a separate Handle/Behavior for hands would help to follow the movement capture in-cam and help sell the movements and not be only a floppy continuation of the arms.

    I saw a lot of problems too with a 3/4 character, arms are suuuper hard to animate. I've change them from already bent to kinda bent and it kinda fixes things, but to…

    1 vote

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  2. Child Draggers

    Child Draggers that follow the position, rotation, and scale of the Parent dragger, from the set origin of the object. While allowing you to move the child dragger without moving the parent dragger.

    This would be amazing!

    1 vote

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  3. make "wiggle" behavior work with psd puppets or make an easier way to turn a psd into a vector based image other than tracing every layer

    make a wiggle behavior that works with psd puppets or make an easy way to convert to a vector image without having to hand trace every layer.

    1 vote

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  4. Can we have a view toggle to allow us to see Dragger handles?

    I like using Dragger behaviors. Something intuitive about being able to move a limb exactly where I want it. Sure, I can get bad results if I overly rely on it, but it can help when layered atop other behaviors doing simple fixes.

    But sometimes when I'm trying to pose the character just right, I get lost in where the dragger handles actually are and end up grabbing the wrong one. It's not like I can go back if I'm having to handle multiple handles at once, meaning I have to start all over.

    It'd be nice if there was…

    3 votes

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  5. Starter Mode: Access to triggers outside of recording for streaming

    I just want to say first that I think it's really great that starter mode is a thing, and thank you for making Character Animator accessible! I love the simple nature of starter mode, and I know this will be easier for my friends who don't animate to understand than using performer mode is right now.

    The only thing that I would like to see included in Starter Mode is the ability to use triggers outside of recording a take. This is mostly to do with live streaming, having access to those triggers outside of recording would mean that a…

    1 vote

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  6. calibration does not work on my Mac Pro laptop

    I ran the calibration at first the animation was moving with my face and head and then it stopped. Since then the calibration does not work as the animation is not tracking anything. I am getting no errors. I am on a Mac Pro laptop MacBook Pro (Retina, 15-inch, Late 2013) Processor:2 GHz Quad-Core Intel Core i7 Memory 8 GB 1600 MHz DDR3 Graphics Intel Iris Pro 1536 MB. Pleas help. I have rebooted the program but it will no longer track me. The animation will play though.

    1 vote

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  7. Pause rendering

    It would be nice if you could pause the rendering during working on the scene. Also, if I pause the playback the puppets are still rendered in real-time although nothing moves on the screen. This causes my computer to slow down and my laptop to heat up massively and draining its battery heavily. If I pause the playback, I also want the rendering to pause. This problem forces me to do longer working sessions on my computer, as my laptop heats up so much that it is uncomfortable to touch the device. (M1 MacBook Air)

    1 vote

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  8. 左右対称のリギングを簡単に行いたい

    左右同じ位置にハンドルを打ちたいです。
    動かす時のも右腕を動かしたら左腕も対象に動くような機能があると便利だと思います。

    1 vote

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  9. ERROR HELP

    Every time i click record.. push stop, an error message immediately pops up! Can anyone assist with this???

    1 vote

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  10. give the ability to make puppets in performer mode

    I think that you should give the ability to make puppets in performer mode because some people can't afford software like this and if they could make custom puppets it would encourage using imagination and creativity which is something we have little of these days. but you would make the editor very basic like just have them use like the puppet maker and not photoshop so you could still make money from the premium version which would have full customizability. thank you for your time and please consider my suggestion. -bigoofers28

    1 vote

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  11. Smooth over parts of a body recording

    You know what would be cool? I'm using the body recorder for full body recordings, and it works pretty well. Well, aside from the glitches where the body decides to become a foot taller for a second or two or the head decides to stick to one spot while the rest of the body moves as expected. Well, it'd be cool to maybe have an option to smooth over parts of a body recording between a couple frames, or have it be like another recording where you could use the blend-in and blend-out sides. It would basically take the body…

    2 votes

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  12. Hand flip automatically with Limb IK

    I would like the limb IK to automatically determine the correct hand artwork (back of hand vs. palm) based on when the elbow flips. I can set up this manually in replays but it would add a lot of flexibility in streaming applications if I could have a swap set of palm and back hand pairs that Limb IK could determine based on the elbow bend.

    1 vote

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  13. Unable to open project

    Hello, I worked on a project on Character Animator.

    I wanted to secure my working hours using google drive.

    Everything was going very well during his last weeks. But in the morning I open Character Animator and I get a message: "Cannot open project << F: //ANIMA/.../Ch Data / repo.noindex / >> If it is on a server, copy it to a local disk and open it from from this location. " I have weeks of work on this project. Please do you have a solution for me? I beg you!

    4 votes

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  14. Customized Puppet Maker

    The user creates their own assets (face, body, etc.) which can then be used to generate many fully rigged puppets all in that user's style.

    2 votes

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  15. puppet maker customization

    Currently, there aren't a ton of options in the puppet maker.

    1) Uploading custom items currently isn't an easy task. How about a drop-down for each section where you have the option of adding an illustrator file to that area on the puppet. For instance lets say I'm looking at the chibi section and I don't see a Sikh turban, but I want to add a turban. So I go in and make one in illustrator. It could be added into the animation but if I want to have it as an always there option, having the ability to just…

    3 votes

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  16. my animation has turned to garbage

    My project has turned to garbage. Look. After 4 days of work this is what loads up.

    1 vote

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  17. Hold position of draggers when puppet is armed

    I find it very frustrating when wanting to add more detail to arm motions for example that I can't see the previous position I'd recorded without un arming the puppet.

    For example, if I want to create a simple wave motion and have set a basic position for the arm but then want to add some extra motion to it, I struggle to match the original position to then add the extra piece of motion.

    The only way I can see the original position is to unarm the puppet - hold the position in my mind, arm the puppet, and…

    9 votes

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  18. edit camera triggers

    Hi, can you please add an option to edit camera triggers after creating them? I wish i could just double click on camera in the timeline and edit it

    1 vote

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  19. Option to Generate Puppet Map to PDF

    This option under Puppet in the top menu bar would collect all current rigging data--groups/subgroups, behaviors, triggers and swap sets, as well as the behavior parameters--and create a date/time stamped PDF document of it all. This PDF would be a reference document that could be used by a solo artist when rigging is lost or restructured and needs to be rebuilt and also by teams needing to be on the same page. It would replace the multiple screenshots, manually entered spreadsheets or artists' memory now used to keep track of the rigging data.

    1 vote

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  20. Export Parameters Along w/ Puppet

    Make "Push Parameters to Source Puppet" also an option in Export. As in "Export Puppet with Behavior Parameters."

    1 vote

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