Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. Change the route of a puppet without having to start from scratch

    I had to move my original puppet from one folder to another. I couldn't reroute any of the attributes so I had to start with the rigging from scratch.

    1 vote

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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →

    If you select the puppet (that I’m assuming shows as offline/orange) in the Project panel, does clicking the file path in the Properties panel allow you to select the new location of the artwork file to relink the puppet? Or was that not working as expected?

  2. Edit Replays

    I'd like the ability to go into a replay I've previously created and make minor adjustments as needed. Currently if I spot a mistake or want to make a change, I have to create the replay over again from my recordings on the timeline (if I haven't removed them) or record a new replay using the trigger in question and edit in the timeline from there and create a new replay. I'd like to be able to click into a replay I've already created and make a change and have it update without doing any additional recording or creating a…

    1 vote

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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  3. Edit Replays

    I'd like the ability to go into a replay I've previously created and make minor adjustments as needed. Currently if I spot a mistake or want to make a change, I have to create the replay over again from my recordings on the timeline (if I haven't removed them) or record a new replay using the trigger in question and edit in the timeline from there and create a new replay. I'd like to be able to click into a replay I've already created and make a change and have it update without doing any additional recording or creating a…

    1 vote

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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  4. For the love of the deity of your choice, PLEASE point me to a basic explanation of how to use the Nutcracker Jaw behavior.

    The link to the Nutcracker Jaw behavior tutorial (https://helpx.adobe.com/adobe-character-animator/using/behavior.html#Nutcracker) (and all other subtutorials on the Behaviors page) is broken (circular link back to this page: https://helpx.adobe.com/adobe-character-animator/user-guide.html/adobe-character-animator/using/welcome.ug.html). In general, please create a good-old User Manual that explains each and every Behavior, in writing, as a reference point. Ch is an awesome product, and Dave Werner's tutorial videos are stellar. If I'm missing the obvious, where's a link to such a User Guide? Thanks.

    1 vote

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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  5. markers

    Copy markers from After Effects and paste into Character Animator. Or at the very least, copy markers within Character Animator and paste into a different scene.

    1 vote

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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  6. full body tracking and using pre-recorded video in lieu of live

    Hi

    I see that you can now do full body tracking in Maxon Cinema 4D
    https://www.maxon.net/en-us/news/maxon-news/article/introducing-moves-by-maxon/
    Is Adobe Character likely to create something similar, even if it only tracks head/face, eyes, mouth, hands, hips and feet?

    What is also useful, is that the original camera info can be pre-recorded rather than live, so a client, actor, director can send you a clip of what they have in mind. Even stock foortage could be used a bit like MoCap.

    Thanks

    Simon

    9 votes

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    5 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  7. RNG Trigger Behavior

    There are a lot of ways to bring your character "to life" in Character Animator, however there is one thing that a cartoon has that life doesn't: 100% consistency.

    I have an idea about triggers having an RNG system to them such as different mouth shapes for the same sound to add variation or when I hit a trigger to make a pleased expression the expression has different variations that will randomly trigger to give the same emotion but have a slightly different look to give some imperfections/naturalness to the design (such as people don't make the EXACT same face…

    2 votes

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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  8. dragging the timeline horizontally by press spacebar

    Adding a hand-tool (press spacebar, just like in AE) to drag the timeline horizontally. Thats a convenient way to navigate.

    2 votes

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    3 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  9. GoPro Webcam compatibility

    Please make Ch compatible with the GoPro Webcam utility

    1 vote

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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  10. The ability to invert the mask and choose would be huge.

    Ive seen others mention something like this before but it would be huge to be able to invert the clipping mask. Every other adobe program has this ability so Im guessing this is an issue to be fixed more than a feature request. The work arounds necessary because this doesnt exist are so time consuming, if they work at all.
    Thank you

    2 votes

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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  11. Position export to After Effects

    I would love to be able to export the screen coordinates of a Handle to After Effects. This would allow users to link another object or video clip to a puppet easily in After Effects.

    For example, exporting the position data from a handle on a handheld torch would allow the user to add a lighting effect that moves with the character.

    1 vote

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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  12. Recursive Swap Sets

    At present, Character Animator (v3.4) supports Swap Sets that enable users to select a single layer to be visible within a layer group.

    For example, say you want to create multiple pre-drawn facial expressions for your puppet, "Normal" and "Sad". In each expression, you want to be able to change the eyebrows, eyelids and entire mouth swap set.

    How would a user achieve this with a simple puppet structure like the following?

    +Head
    
    +Eyebrow Left
    +Eyebrow Right
    Eye Left
    Eyelids Left
    +Pupil Left
    Eyeball Left
    Eye Right
    Eyelids Right
    +Pupil Right
    Eyeball Right
    Nose
    Mouth
    Neutral
    Smile
    Surprised
    M
    ...
    1 vote

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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  13. Visual indication when latch mode trigger is active

    In Character Animator (v3.4), it is sometimes difficult to tell which latch-mode triggers are active.

    This makes it hard to get the puppet back into its default mode, especially when multiple latch triggers are active simultaneously.

    It would be very useful if activated latch triggers in the Trigger Panel could visually indicate their state (by changing color for instance).

    In addition, currently buttons in the Controls Panel flash briefly when clicked. For latch triggers, it would make sense for them to remain highlighted (or some other visual indication, like a highlighted border) for the entire time the trigger is active.

    3 votes

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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  14. Pupil directions for "NE, NW, SE, SW" on number pad

    I'd love to be able to use my number key pad to control the in-between "NE, NW, SE, SW" directions using individual keys, instead of the combo of holding two keys at the same time. For example, on a number key pad, the 9 key would be "NE" (i.e. up and to the right), instead of the current two-key press of 8 and 6 at the same time.

    That would make it a smoother move in a live performance b/c sometimes it's hard to press and release two keys at exactly the same time, so the pupil jumps a little…

    1 vote

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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. copy and paste animated puppets from one scene to another

    I would like to copy and paste animated puppets from one scene to another.

    When I try to do this I get a pop-up message (see attached pic)

    What I wanted CH to do is "simply" paste one puppet with all its recorded parameters, keyframes, behaviors form one scene no another.

    2 votes

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    2 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  16. Cross-eyed pupils keyboard input

    Would be fun to have a keyboard input for crossed-eyes. Maybe if you held down Up+Down keys together, perhaps.

    1 vote

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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  17. Auto Pupil Micro-dart Movement

    If Auto Blink also had a setting for Auto Pupil Movements -- just small occasional "micro darts" -- this would allow the puppets to look more life-like during inactive moments during a performance or live stream.

    1 vote

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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  18. Rest/Delay on Layer Picker (Pose-to-Pose)

    I am using the Pose-to-Pose feature a lot. It would be nice to have an option in the Layer Picker that is similar. F. e. setting a minimum pose duration before it goes to the next layer.

    1 vote

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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  19. Blur and other Effects for Backgrounds

    It would be great to have blur effects inside CH to make more professional looking animations to separate puppets from their backgrounds. Dynamic Link with CH is so buggy and laggy that I and many other users have stopped using it as you can see from the community support forum. I have basically stopped using Premiere and AE all together and try to finish everything in CH even if the quality of animation drops to avoid using dynamic link and missing deadlines. So please consider giving us more effects within CH. thank you!

    1 vote

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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. TRUE TRANSPARENCY

    Make the transparency actually transparent when imported in FCPX like a green screen. When I use transparent then render in ME the background stays black not transparent. Please fix or allow for green screen background.

    1 vote

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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
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