Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. Transparent Background Option

    Make one of your backgrounds in the beta TRANSPARENT. Exporting without a background is an easy win (vs. a solid color that has to be keyed

    1 vote

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  2. Make one of your backgrounds in the beta TRANSPARENT.

    Make one of your backgrounds in the beta TRANSPARENT. Exporting without a background is an easy win (vs. a solid color that has to be keyed

    1 vote

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  3. Vector Artwork Does not work with Character Animator - Calling Support Bares No Fruit!

    Escalating vector artwork issues to support bares no fruit. They actually told me its a work flow issue! Freaking Vector artwork, Adobe's own technology does not even work with Character Animator. Himanshu wasted an hour of my time and has the audacity to tell me its a work flow issue! I hate dealing with Adobe support, it's terrible.

    1 vote

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  4. Vector Artwork Changes in Character Animator

    Vector artwork does not stay original. Character animator changes the artwork for some reason.

    1 vote

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  5. Internal error code: (521764949:496+1) attempt to index a nil value

    Internal error code: (521764949:496+1) attempt to index a nil value

    How to fix this?

    2 votes

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  6. Bounding Boxes for X, Y & Scale

    I read two other ideas similar, but I think it comes down to bounding boxes, ala Photoshop, with Cmd and Option changing the box points' functions (skew, etc) as in PS. Instead of clicking a layer as in PS, you click the element in the timeline, and its box appears. Including cameras.

    Much more intuitive and fun to use. For CH, I think it would be more intuitive than in PS where you might have 100 layers.

    Related to this, if cameras can't get a bounding box, allowing the mouse/touch controls to affect X & Y coordinates to establish keyframed…

    2 votes

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  7. Allow One To Set Default Behaviors

    We do not use all behaviors and setting our own defaults makes sense.

    1 vote

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  8. Allow One To Set Default Behaviors

    Allow One To Set Default Behaviors. We don't use all behaviors.

    1 vote

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  9. Add Visemes for Expanding Mouth Shapes

    Add visemes for expanding mouth shapes options. Using what is predetermined is very limiting and hinders quality of the character.

    1 vote

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  10. Character Animator Working with PP and AE

    Ch Animator should work hand in hand with Premiere Pro and AE.

    1 vote

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  11. Create Text SRT Files in Character Animator

    Create Text SRT Files in Character Animator.

    1 vote

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  12. Centering Characters Easily

    Double click on character in viewer to center it.

    1 vote

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  13. Basic Premiere Pro Editing Tools in Ch Animator

    Basic Premiere Pro Editing Tools in Ch Animator

    1 vote

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  14. Latency issues

    Latency issues. I have 65 gb of RAM and 2 CPU's - Shouldn't have Latency Issues

    1 vote

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  15. Allow the playback rate of a take to be changed

    (There are similar requests, but do not seem exactly the same, so posting a new request.)

    It would be useful to adjust the duration a take should play for. For example, you may record a take with a dragger, it looks great, but during editorial review you want to speed up a part of it a bit. It would be nice to be able to split that section from the main take, then adjust the playback rate so that the first and last values in the take are precise, but the frames in the middle of the take are interpolated…

    1 vote

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  16. Adding Z-position (layer order) control to layer property

    Currently the display order of each layer is limited by hierarchy for the rigging. This makes it impossible for some character design such as having upper arms behind the torso while having forearms to be on top the torso. Giving users an ability to move each layer in z-axis can solve this.

    7 votes

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    3 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →

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  17. Add Ae Advanced Puppet pin tool functionality to Dragger

    Adding the functionality of scale and rotate mesh that is in After Effects advanced puppet pin tool to allow for greater creativity in Character Animator.

    2 votes

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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →

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  18. twitch

    API to call triggers, looking to add twitch integration to effect my avatar looking for a way to do this / control this will channel points / chat watching applications.

    2 votes

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    2 comments  ·  Streaming  ·  Flag idea as inappropriate…  ·  Admin →

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  19. allow app to request permission to use the microphone

    app will not ask access permission to use the microphone - how do I correct this?

    1 vote

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  20. "Reset Ground" Option

    Instead of using X and Y to re-establish where the ground is, it would be nice to drag the puppet precisely where you want, then click a "Reset Ground" button. An option to scale according to the ground would be useful, in other words the puppet's size changes without the feet leaving their position.

    If there's already a keyboard shortcut for this, let me know.

    2 votes

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