Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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For all other questions and discussions, visit the Character Animator community forum.

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  1. richg click on scene and duplicate it :P --- it would be a big feature

    sometimes we need compare 2 scenes with some changes, this feature would be ideal for this

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Create a higher quality "compute lip sync from scene audio"

    Please create a setting(s) for creating a more accurate "lip sync from scene audio". Maybe leave the current way it's done for people who want it done with the current quality/time, but allow people to choose a much higher quality setting (and let the software run for 10x the current time if necessary). I currently spend many hours fixing the visemes for my dialogue (at least 30 hours for a 30 minute animation). There isn't one string of dialogue that I don't have to fix.

    Is this possible?

    8 votes
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  3. BUG Report: GL Error

    Hi,

    I am experiencing a GL error when I try to run Character Animator and haven't managed to run it successfully yet. I have attached screenshots to give you more information

    2 votes
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    3 comments  ·  Stability  ·  Flag idea as inappropriate…  ·  Admin →
  4. Keep Audio Track Visible.

    Would be really helpful to have the audio track locked so it doesn't scroll in the Timeline. Keeping the waveform visible even when scrolling up and down.

    4 votes
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  5. Illustrator symbols

    Currently layers that contain Illustrator symbols are not parsed correctly in Character Animator showing only one instance and recognising the layer name.

    It's useful to be able to include Illustrator symbols to avoid creating and editing multiple times the same artwork (e.g. eyes, pupils, eyebrows, etc.).

    I hope this is considered as a compatibility feature request and gets added to the backlog.

    Best

    1 vote
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  6. [Bug] Edit visemes with .ai puppets

    I noticed that I can edit visemes with a .psd import but not Illustrator artwork

    1 vote
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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  7. IMPROVE TIMELINE RULER UNIT OPTIONS

    I've been trying to sync an animated drummer with prerecorded drums but I can't line up my triggers with the sound waves even 60 fps making the animated drummer completely out of sync with the music. there has to be a way to slide items on a timeline without snapping directly to the beginning or end of a frame. I understand that 60fps is fast enough for visual satisfaction but in an animation project heavily based on music i would love for the animation and musical actions to occur simultaneously.

    2 votes
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  8. 1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →

    Does a keyboard shortcut satisfy your needs? Shift+Command+D will split the take and create a corresponding track for the video and audio portions on either side of your “cut”.

  9. Disable Features to Improve CPU Performance

    When not in use, I want to disable profiles (e.g., left, right, etc.) in hopes of improving CPU performance. My puppet is large and somewhat complex. If CH cannot support complexity, then I would like an option to disable some profiles/features to improve the CPU performance while recording and livestreaming on a 2015 MBP. Currently,

    3 votes
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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  10. Traditional Chinese

    Is there a Traditional Chinese version for this software?

    cos I was given a Simplified Chinese one despite the fact that my computer system is using Traditional Chinese.

    1 vote
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →

    As of now, Character Animator’s interface is localized only to English, French, German, Japanese, Italian, Spanish, Korean, Russian, Brazilian Portuguese, and Simplified Chinese.

  11. More Keyboard Triggers

    Open up the other keys on a keyboard to be used for triggers. Especially the Function Keys. Also, would be great to be able to add a modifier on triggers.

    3 votes
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  12. viseme sensitivity control

    Auto lip sync slider/control to determine the amount of visemes created for pre recorded audio.

    We find we have to manually adjust the automated lip sync quite often as it seems to add a lot more visemes than required, if there was a sensitivity setting that could higher or lower the amount of visemes used that would be great.

    1 vote
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    1 comment  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  13. Dragger's return to rest is acting strange since 2.0 update

    since the 2.0 update Ive been having a weird bug with dragger arms attached by hinges and how to interact when set to return to rest.

    Before the update, they would return to the default position that was set in the Photoshop file. But after the update, the arm straightens out facing in the direction that the dragger has been moved in and after the duration set under return to rest it will immediately snap back to the default position.

    This does not only happen on my original puppets but it also happens on the stock puppets as well (I…

    8 votes
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    5 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  14. Physics responds in random way, so it is impossible to record ball play

    Physics responds in random way, so it is impossible to record ball play, because the ball work different every time you export. So maybe internal record (like life performance) would solve this.

    2 votes
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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  15. integration with "Adobe Animate CC"

    If we could import animations and assets from Animate straight into Character Animator that would be incredible. Is this a feature on the docket? I know you can animate in PS, but it doesn't feel quite as streamlined for the animation process as Adobe Animate.

    Also, if we could incorporate tweens, that would be legendary.

    Alternatively, if we could just export Adobe Animate files straight to Illustrator while maintaining layers (and finding some kind of solution for timeline animations, maybe distribute to layers and put in folders). However, this feature might be exclusively used for the purposes of integration to…

    26 votes
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    8 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →

    Hey all,

    In the recent release of Animate, under File→Publish Settings→Other Formats→SVG Image (checkbox)→Options, there is now a checkbox “Optimize For Character Animator”.

    Using it, you can export an SVG image that Character can import, that will have a layers structure that works well in Character. While you can’t yet export an SVG sequence from Animate, right now you can get the image from Animate to Character with minimal clutter and add rigging to it for performance. Let us know if this is helpful and what you want to see happen next!

  16. parallax 3d and cameras

    3D layering like after effects for background and foreground characters. You can add a camera for easier movement possible blur etc. Just to be able to add a bit more depth so when you do want to add more you then bring it into after effects and the 3d layers are all set up.

    34 votes
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    14 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. add headturm\bodyturn feature

    adobe character animator should only have the head and body turn because they give more details to the scene , plus in such huge software how can small feature be missing like that .

    1 vote
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →

    Character Animator does indeed have a head turner. In the rigging panel, you can add the head turner behavior to a puppet and associate corresponding layers with front facing, left and right quarter views, profile views and even upward and downward head views. Is this helpful?

  18. Preset Behaviors

    A set of basic behaviors likely to be used repeatedly...

    Bounce
    Rotate
    Jiggle (with some kind of randomization)

    With parameters like duration, speed, randomization, ease in/out...etc

    ...All I can think of at the moment but I'm sure there's more ones likely to be used repeatedly.

    1 vote
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  19. user experience

    Greetings: My name is Ken Wampler, I've been a member since 8/28/2015. I don't have a suggestion for software changes for CA (not currently anyway), but for user experience. I've been working on a video for sometime now and I have two charactors which I have done the voices for. I have a need for third charactor which I chose the Caufman charactor to play because he could walk. I needed a voice actor for this and went to fiverr.com for this. I was disappointed with the results. I now see the difficulty in getting good voice matches.
    You have…

    1 vote
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →

    Glad to have you with us for so long! That’s a great suggestion, Ken. We’ll keep it in mind. In the meantime, while Character Animator doesn’t have our own site dedicated to user creations, there are many user groups online and we do have a Character Animator Forum at:
    https://forums.adobe.com/community/character-animator .

    May be a good discussion to start there and get some other folks in the community to help identify the right location for the idea. But, we’ll think about it too.

  20. Make Character Animator available for linux

    Make Character Animator available for linux

    5 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
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